Compara los precios de Kung-Fu for Kinect en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Virtual Air Guitar Company. Disponible en Xbox.

Get off the couch, literally: this Kinect brawler puts your real body inside a comic book and makes you earn every punch. Just know the novelty has a shelf life.

I'll be honest with you: my first reaction to Kung-Fu for Kinect was that it looked like exactly the kind of gimmick that made people shove Kinect sensors under their beds. What surprised me is that Virtual Air Guitar Company has been refining this specific concept since a PlayStation 3 game and a Kinect 360 follow-up, and by the time it landed on Xbox One they clearly knew what they were doing with the hardware. The core trick is that the Kinect photographs you before stages begin and stitches your actual likeness into comic book-style cutscenes, then drops your live video feed directly into the 2D brawling stages. Seeing yourself on screen throwing punches at demons and giant bosses is genuinely funny and weirdly engaging in a way that a screenshot absolutely cannot communicate. The gameplay itself is a side-scrolling beat-em-up where you physically punch and kick left or right to move and attack in that direction. Basic input reads well and the Kinect tracking is notably responsive, with very little lag on standard punches and kicks. As you progress through the story campaign, you unlock special moves: a double-punch dash, a ground pound, a lightning attack that clears your lane, and a freeze pose. The variety helps break the repetition up, but the harder special moves can be inconsistent to trigger, which is frustrating mid-fight when timing matters. The challenge mode selection adds mini-games that function as honest fitness sessions, the kind where ten minutes of jumping and punching leaves you genuinely winded. If you play this as a light workout game with a side of action, that framing holds up better than if you approach it as a pure brawler. Here is where the split in the community makes sense: critics who came in wanting tight combat design found it exhausting in the wrong way, repetitive across stages, with some encounters dragging on past the point of fun. Players who came in wanting a physical activity with video game dressing were much more forgiving and sometimes enthusiastic. Both camps are right about what they experienced. The campaign has genuine length, broken into stages with multiple sub-sections, and the comic book presentation is consistently charming throughout. But the game does ask you to fight similar enemy waves for too long in certain chapters, and the movement system never quite reaches the fluidity that a traditional controller brawler delivers as a baseline. The context worth flagging in 2026 is that this is a Kinect-exclusive Xbox One title. Microsoft discontinued the Kinect sensor years ago, so if you do not already own a Kinect 2.0 sensor and an adapter for the Xbox One S or later hardware, you cannot play this at all. That is a hard ceiling on its audience. For the people who kept their setup, Kung-Fu for Kinect is probably the best thing made for that hardware by the developer most committed to making Kinect games worth playing. For everyone else, it is a curiosity from a peripheral era that has passed. Alex, Scout Team

Kung-Fu for Kinect

Kung-Fu for Kinect

Por anunciarVirtual Air Guitar CompanyUnknown
GamerScout opina

Get off the couch, literally: this Kinect brawler puts your real body inside a comic book and makes you earn every punch. Just know the novelty has a shelf life.

Xbox
Mejor precio disponible
6,69 €
en Eneba
Mínimo registrado: 6,69 €
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Veredicto de GamerScout

Worth it only if you have a working Kinect setup - the best motion-brawler on Xbox One, but repetition and hardware death cap its audience hard.

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EnebaMejor precio
StandardArgentinaXbox LiveClave
6,69 €
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StandardEstados UnidosXbox LiveClave
15,96 €
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StandardEuropa (UE)Xbox LiveClave
16,04 €
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StandardEuropa (UE)Xbox Live KeyClave
16,80 €
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StandardEuropa (UE)Xbox LiveClave
22,51 €-12%
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Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

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Historial de precios

Mínimo registrado
6,69 €14 ago 2026
Mejor precio actual
6,69 €
El más bajo desde que lo seguimos
Tiendas de claves
5,51 €9,56 €13,62 €17,67 €2 Aug5 Aug9 Aug12 Aug15 Aug
Seguimos precios desde 2 ago 2026
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Capturas y multimedia

Captura

Acerca de Kung-Fu for Kinect

I'll be honest with you: my first reaction to Kung-Fu for Kinect was that it looked like exactly the kind of gimmick that made people shove Kinect sensors under their beds. What surprised me is that Virtual Air Guitar Company has been refining this specific concept since a PlayStation 3 game and a Kinect 360 follow-up, and by the time it landed on Xbox One they clearly knew what they were doing with the hardware. The core trick is that the Kinect photographs you before stages begin and stitches your actual likeness into comic book-style cutscenes, then drops your live video feed directly into the 2D brawling stages. Seeing yourself on screen throwing punches at demons and giant bosses is genuinely funny and weirdly engaging in a way that a screenshot absolutely cannot communicate. The gameplay itself is a side-scrolling beat-em-up where you physically punch and kick left or right to move and attack in that direction. Basic input reads well and the Kinect tracking is notably responsive, with very little lag on standard punches and kicks. As you progress through the story campaign, you unlock special moves: a double-punch dash, a ground pound, a lightning attack that clears your lane, and a freeze pose. The variety helps break the repetition up, but the harder special moves can be inconsistent to trigger, which is frustrating mid-fight when timing matters. The challenge mode selection adds mini-games that function as honest fitness sessions, the kind where ten minutes of jumping and punching leaves you genuinely winded. If you play this as a light workout game with a side of action, that framing holds up better than if you approach it as a pure brawler. Here is where the split in the community makes sense: critics who came in wanting tight combat design found it exhausting in the wrong way, repetitive across stages, with some encounters dragging on past the point of fun. Players who came in wanting a physical activity with video game dressing were much more forgiving and sometimes enthusiastic. Both camps are right about what they experienced. The campaign has genuine length, broken into stages with multiple sub-sections, and the comic book presentation is consistently charming throughout. But the game does ask you to fight similar enemy waves for too long in certain chapters, and the movement system never quite reaches the fluidity that a traditional controller brawler delivers as a baseline. The context worth flagging in 2026 is that this is a Kinect-exclusive Xbox One title. Microsoft discontinued the Kinect sensor years ago, so if you do not already own a Kinect 2.0 sensor and an adapter for the Xbox One S or later hardware, you cannot play this at all. That is a hard ceiling on its audience. For the people who kept their setup, Kung-Fu for Kinect is probably the best thing made for that hardware by the developer most committed to making Kinect games worth playing. For everyone else, it is a curiosity from a peripheral era that has passed.

Alex
Alex · Scout Team

Catch-all

Etiquetas

tier:no-steam-match:aaa-pricedneeds-eneba-scrapeKinect RequiredMotion ControlsBeat-em-upFitness GameComic Book StylePlayer Camera IntegrationSide-Scrolling BrawlerChallenge Modes

Requisitos del sistema

Los requisitos del sistema de Kung-Fu for Kinect aún no están listados. Consulta la página de la tienda para ver las especificaciones más recientes.

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Información del juego

Desarrolladora
Virtual Air Guitar Company
Distribuidora
Unknown
Fecha de lanzamiento
Por anunciar

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Preguntas frecuentes sobre Kung-Fu for Kinect

¿Cuánto cuesta Kung-Fu for Kinect?

A 15 de agosto de 2026, la oferta más barata disponible de Kung-Fu for Kinect es €6.69 en Eneba, de entre 5 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Kung-Fu for Kinect más barato?

El precio más bajo disponible que seguimos para Kung-Fu for Kinect es €6.69 en Eneba (15 de agosto de 2026). Comparamos 5 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Kung-Fu for Kinect?

Kung-Fu for Kinect está disponible en Xbox.

¿Quién desarrolló Kung-Fu for Kinect?

Kung-Fu for Kinect fue desarrollado por Virtual Air Guitar Company.