Compara los precios de Knights and Merchants en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Topware Interactive. Publicado por TopWare Interactive. Lanzado el 14/10/2013. Disponible en PC. Géneros: Simulation, Strategy.

A medieval RTS built around granular supply chains and logistics before that was cool. If micromanaging bread deliveries to your soldiers sounds fun, this is your game.

Knights and Merchants is a medieval real-time strategy game originally developed by Joymania Entertainment, and it earns its Very Positive rating the hard way: through genuine mechanical depth rather than spectacle. The core loop is not about rushing enemy bases with massed armies. It is about building a self-sustaining economy where every loaf of bread, every iron sword, and every leather armour piece travels through a chain of interconnected production buildings before it ever reaches a soldier. Grain goes to the mill, flour goes to the bakery, bread goes to the store, and only then does your army eat. Break any link in that chain and your frontline collapses without a single enemy attack landing. The economic simulation is the genuine star here. You will be laying out roads, managing serf traffic, balancing raw material outputs against processing capacity, and watching for bottlenecks with the focus of someone auditing a logistics spreadsheet. Each resource type has its own production chain, and scaling up your military means scaling up every upstream node first. Sword production requires iron ore, coal, a smelter, and a weaponsmith. Armour requires leather from a tannery. This is not complexity for complexity's sake. Every building placement decision carries real downstream consequences, and that sustained cause-and-effect tension is what keeps the genre veterans engaged across long sessions. For newcomers, the tutorial campaign does a reasonable job of introducing systems incrementally. You build small before you build big, which means the initial hours rarely feel overwhelming. The interface is dated by modern standards, road placement can be fiddly, and serf pathfinding occasionally produces frustrating pile-ups near busy junctions. These are real friction points, not minor quibbles. The AI opponents are competent at economic development but not particularly creative in their military strategy, so experienced RTS players may find the combat side underchallenging once the economy is humming. The game also predates robust modding infrastructure, so the community tooling is limited compared to something like a Paradox title. Where Knights and Merchants genuinely shines is in the slow-burn satisfaction of watching a chaotic building site transform into a smoothly ticking medieval supply network. The campaign scenarios introduce new constraints regularly enough to keep that satisfaction from going stale. For players who bounce off base-building games because combat arrives too fast, this title solves that problem entirely. The military component exists but it is almost a reward for having solved the economic puzzle correctly. You fight when you are ready, not on a timer. If you have ever wanted a city-builder that makes you earn your army one grain sack at a time, this scratches that itch effectively. The dated presentation and slightly stubborn pathfinding are the price of admission. Given the depth on offer and the community of players who have logged hundreds of hours according to those 4,936 reviews, it is a price many find very acceptable. Diego, Scout Team

Knights and Merchants

Knights and Merchants

14 oct 2013Topware InteractiveTopWare Interactive
GamerScout opina

A medieval RTS built around granular supply chains and logistics before that was cool. If micromanaging bread deliveries to your soldiers sounds fun, this is your game.

PC
ProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.85

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Acerca de Knights and Merchants

Knights and Merchants is a medieval real-time strategy game originally developed by Joymania Entertainment, and it earns its Very Positive rating the hard way: through genuine mechanical depth rather than spectacle. The core loop is not about rushing enemy bases with massed armies. It is about building a self-sustaining economy where every loaf of bread, every iron sword, and every leather armour piece travels through a chain of interconnected production buildings before it ever reaches a soldier. Grain goes to the mill, flour goes to the bakery, bread goes to the store, and only then does your army eat. Break any link in that chain and your frontline collapses without a single enemy attack landing. The economic simulation is the genuine star here. You will be laying out roads, managing serf traffic, balancing raw material outputs against processing capacity, and watching for bottlenecks with the focus of someone auditing a logistics spreadsheet. Each resource type has its own production chain, and scaling up your military means scaling up every upstream node first. Sword production requires iron ore, coal, a smelter, and a weaponsmith. Armour requires leather from a tannery. This is not complexity for complexity's sake. Every building placement decision carries real downstream consequences, and that sustained cause-and-effect tension is what keeps the genre veterans engaged across long sessions. For newcomers, the tutorial campaign does a reasonable job of introducing systems incrementally. You build small before you build big, which means the initial hours rarely feel overwhelming. The interface is dated by modern standards, road placement can be fiddly, and serf pathfinding occasionally produces frustrating pile-ups near busy junctions. These are real friction points, not minor quibbles. The AI opponents are competent at economic development but not particularly creative in their military strategy, so experienced RTS players may find the combat side underchallenging once the economy is humming. The game also predates robust modding infrastructure, so the community tooling is limited compared to something like a Paradox title. Where Knights and Merchants genuinely shines is in the slow-burn satisfaction of watching a chaotic building site transform into a smoothly ticking medieval supply network. The campaign scenarios introduce new constraints regularly enough to keep that satisfaction from going stale. For players who bounce off base-building games because combat arrives too fast, this title solves that problem entirely. The military component exists but it is almost a reward for having solved the economic puzzle correctly. You fight when you are ready, not on a timer. If you have ever wanted a city-builder that makes you earn your army one grain sack at a time, this scratches that itch effectively. The dated presentation and slightly stubborn pathfinding are the price of admission. Given the depth on offer and the community of players who have logged hundreds of hours according to those 4,936 reviews, it is a price many find very acceptable.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamSupply Chain ManagementMedieval EconomyCampaign ScenariosSlow-burn StrategyBase BuildingLogistics PuzzleProduction ChainsCity Builder Hybrid

Requisitos del sistema

Mínimos

Processor
Intel or AMD Singlecore CPU
Memory
512 MB RAM
Graphics
3D graphics card with DirectX 9.0c support
DirectX
Version 9.0c
Network
Broadband Internet connection Hard Drive: 500 MB a…

Recomendados

Processor
Intel or AMD Singlecore CPU
Memory
1 GB RAM
Graphics
3D graphics card with DirectX 9.0c support
DirectX
Version 9.0c
Network
Broadband Internet connectio…

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Reseñas y valoraciones

Steam
85%(4,936)

Información del juego

Desarrolladora
Topware Interactive
Distribuidora
TopWare Interactive
Fecha de lanzamiento
14 oct 2013

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¿En qué plataformas está disponible Knights and Merchants?

Knights and Merchants está disponible en PC.

¿Cuándo se lanzó Knights and Merchants?

Knights and Merchants se lanzó el 14 de octubre de 2013.

¿Quién desarrolló Knights and Merchants?

Knights and Merchants fue desarrollado por Topware Interactive y publicado por TopWare Interactive.