Compara los precios de Kingdom Two Crowns Norse Lands Edition en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Stumpy🐙Squid, Fury Studios, Coatsink. Publicado por Raw Fury. Lanzado el 11/12/2018. Disponible en PC, Xbox. Géneros: Adventure, Indie, Simulation, Strategy.

Deceptively simple controls hide a surprisingly tense micro-strategy loop, and the Norse Lands edition wraps all of it in one of the best pixel-art soundtracks you'll hear this decade.

I'll be honest: when a strategy game hands me only two directions and a coin-toss button, my spreadsheet instincts go on high alert. Kingdom Two Crowns earns those instincts back within the first Blood Moon. The core loop is a side-scrolling resource economy where your only direct action is spending gold, and every coin you throw represents a real decision, whether that's recruiting a vagrant as an archer or builder, paying a Hermit to unlock a building upgrade tier, or racing to push a wall one tile further before dusk. The Norse Lands edition layers a Viking-themed campaign on top of that foundation, introducing Berserkers as a new combat class, mythic powers tied to the Norse gods, new mounts with distinct stamina profiles, and weather dynamics that actively reshape the threat landscape from night to night. The strategic tension lives in the day-night cycle. Daytime is your economic window: send builders to clear trees, expand walls, manage farm output, and scout procedurally generated islands for vagrant camps and hidden Hermit locations. At night, waves of Greed pour in from portals on both flanks simultaneously, targeting your walls, stripping tools from your subjects, and knocking coins straight out of your pouch. Lose your last coin and you drop the crown. Let the Greed grab it and the run is over. That gold-as-health design means your treasury is always doing double duty, and mismanaging it in either direction, hoarding too much or spending recklessly, will end a run just as surely as poor wall placement. The winter season adds another economic chokepoint: farms go dormant, coin flow slows, and any kingdom that didn't stockpile properly during autumn starts bleeding units fast. Veterans call it the Winter Wall, and clearing it with a well-prepped economy feels genuinely satisfying. The co-op implementation deserves a specific mention because it fundamentally changes the strategic calculus. Two monarchs split the map between them, so one can anchor the economy on the right flank while the other pushes exploration left, or you coordinate on a Blood Moon defense by stacking archers on the side facing the larger portal. Drop-in, drop-out works locally and online, and the Remote Play Together support makes it accessible without both players owning a copy. The split-screen option holds up well for couch sessions, though coordinating without a voice channel is where most new co-op runs fall apart. Where the game earns its one persistent criticism is the near-total absence of tutorials. There is no in-game explanation of Hermit management, mount stamina trade-offs, or the logic behind clearing portals to end an island. New players routinely hit a wall, consult the community wiki, and then click back in with a completely different strategic approach. That friction is a design choice, and players who accept experimentation and failure as part of the loop will find it rewarding. Players who need a build order on screen will find it maddening. The Norse Lands campaign is slightly more forgiving in pacing than the base game's earlier islands, which makes it a reasonable entry point for series newcomers rather than a hardcore-only add-on. The pixel art is exceptional, with dynamic lighting, reflective water, and a full seasonal cycle that changes how the world reads visually. The soundtrack, composed by Norwegian band Kalandra, is built specifically for the Norse setting and holds up across long sessions in a way that generic ambient scores rarely do. Worth playing with headphones at least once. Diego, Scout Team

Kingdom Two Crowns Norse Lands Edition

Kingdom Two Crowns Norse Lands Edition

11 dic 2018Stumpy🐙Squid, Fury Studios, CoatsinkRaw Fury
GamerScout opina

Deceptively simple controls hide a surprisingly tense micro-strategy loop, and the Norse Lands edition wraps all of it in one of the best pixel-art soundtracks you'll hear this decade.

PCXbox
Mejor precio disponible
4,78 €-32%
en YuPlay
Mínimo registrado: 4,78 €
Sigue este precio

Veredicto de GamerScout

Best for players who enjoy emergent strategy through trial and failure, especially with a co-op partner to split the map.

Comparar precios(3 tiendas)

Edición:
YuPlayMejor precio
StandardGlobalSteam KeyClave
4,78 €-32%
La tienda fija el precio en EUR
Comprar
Norse LandsGlobalSteam KeyClave
7,98 €
La tienda fija el precio en EUR
Comprar
Norse LandsResto del mundoSteam KeyClave
14,85 €
La tienda fija el precio en EUR
Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Mínimo registrado
4,78 €1 ago 2026
Mejor precio actual
4,78 €
El más bajo desde que lo seguimos
Tiendas de claves
4,40 €4,65 €4,91 €5,16 €1 Aug5 Aug8 Aug12 Aug15 Aug
Seguimos precios desde 1 ago 2026
Crear alerta

Capturas y multimedia

Acerca de Kingdom Two Crowns Norse Lands Edition

I'll be honest: when a strategy game hands me only two directions and a coin-toss button, my spreadsheet instincts go on high alert. Kingdom Two Crowns earns those instincts back within the first Blood Moon. The core loop is a side-scrolling resource economy where your only direct action is spending gold, and every coin you throw represents a real decision, whether that's recruiting a vagrant as an archer or builder, paying a Hermit to unlock a building upgrade tier, or racing to push a wall one tile further before dusk. The Norse Lands edition layers a Viking-themed campaign on top of that foundation, introducing Berserkers as a new combat class, mythic powers tied to the Norse gods, new mounts with distinct stamina profiles, and weather dynamics that actively reshape the threat landscape from night to night. The strategic tension lives in the day-night cycle. Daytime is your economic window: send builders to clear trees, expand walls, manage farm output, and scout procedurally generated islands for vagrant camps and hidden Hermit locations. At night, waves of Greed pour in from portals on both flanks simultaneously, targeting your walls, stripping tools from your subjects, and knocking coins straight out of your pouch. Lose your last coin and you drop the crown. Let the Greed grab it and the run is over. That gold-as-health design means your treasury is always doing double duty, and mismanaging it in either direction, hoarding too much or spending recklessly, will end a run just as surely as poor wall placement. The winter season adds another economic chokepoint: farms go dormant, coin flow slows, and any kingdom that didn't stockpile properly during autumn starts bleeding units fast. Veterans call it the Winter Wall, and clearing it with a well-prepped economy feels genuinely satisfying. The co-op implementation deserves a specific mention because it fundamentally changes the strategic calculus. Two monarchs split the map between them, so one can anchor the economy on the right flank while the other pushes exploration left, or you coordinate on a Blood Moon defense by stacking archers on the side facing the larger portal. Drop-in, drop-out works locally and online, and the Remote Play Together support makes it accessible without both players owning a copy. The split-screen option holds up well for couch sessions, though coordinating without a voice channel is where most new co-op runs fall apart. Where the game earns its one persistent criticism is the near-total absence of tutorials. There is no in-game explanation of Hermit management, mount stamina trade-offs, or the logic behind clearing portals to end an island. New players routinely hit a wall, consult the community wiki, and then click back in with a completely different strategic approach. That friction is a design choice, and players who accept experimentation and failure as part of the loop will find it rewarding. Players who need a build order on screen will find it maddening. The Norse Lands campaign is slightly more forgiving in pacing than the base game's earlier islands, which makes it a reasonable entry point for series newcomers rather than a hardcore-only add-on. The pixel art is exceptional, with dynamic lighting, reflective water, and a full seasonal cycle that changes how the world reads visually. The soundtrack, composed by Norwegian band Kalandra, is built specifically for the Norse setting and holds up across long sessions in a way that generic ambient scores rarely do. Worth playing with headphones at least once.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

auto-admittedMicro-StrategyTower DefenseDay-Night CycleDrop-in Co-opPermadeath-AdjacentPixel ArtResource ScarcityExploration-FirstNorse SettingCouch Co-op

Requisitos del sistema

Mínimos

Processor
Intel 4th Gen Dual Core 2.0Ghz
Memory
4 GB RAM
Graphics
Nvida GTX Series 8 or higher
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
1 GB available space…

Sigue explorando

Community Discussion

Be the first to comment on Kingdom Two Crowns Norse Lands Edition.

Reseñas y valoraciones

Steam
90%(39,168)

Información del juego

Desarrolladora
Stumpy🐙Squid, Fury Studios, Coatsink
Distribuidora
Raw Fury
Fecha de lanzamiento
11 dic 2018

Características

Single-playerMultiplayerCo-opOnline Co OpShared/Split Screen Co OpShared/Split ScreenSteam AchievementsFull controller support+8 más

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta
Mejor precio4,78 €
Ver oferta

En los 21.266 juegos que seguimos, una clave verificada fue más barata que la tienda oficial el 92% de las veces. Consulta el método y las cifras completas en nuestro informe de precios de juegos.

¿Sin tarjeta? Paga de otra forma

Recarga tu saldo de Steam o compra crypto con cualquier tarjeta — entrega instantánea, sin cuenta bancaria.

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Kingdom Two Crowns Norse Lands Edition →

Preguntas frecuentes sobre Kingdom Two Crowns Norse Lands Edition

¿Cuánto cuesta Kingdom Two Crowns Norse Lands Edition?

A 15 de agosto de 2026, la oferta más barata disponible de Kingdom Two Crowns Norse Lands Edition es €4.78 en YuPlay, de entre 4 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Kingdom Two Crowns Norse Lands Edition más barato?

El precio más bajo disponible que seguimos para Kingdom Two Crowns Norse Lands Edition es €4.78 en YuPlay (15 de agosto de 2026). Comparamos 4 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Kingdom Two Crowns Norse Lands Edition?

Kingdom Two Crowns Norse Lands Edition está disponible en PC, Xbox.

¿Cuándo se lanzó Kingdom Two Crowns Norse Lands Edition?

Kingdom Two Crowns Norse Lands Edition se lanzó el 11 de diciembre de 2018.

¿Quién desarrolló Kingdom Two Crowns Norse Lands Edition?

Kingdom Two Crowns Norse Lands Edition fue desarrollado por Stumpy🐙Squid, Fury Studios, Coatsink y publicado por Raw Fury.