Compara los precios de Kingdom Eighties en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Fury Studios. Publicado por Raw Fury. Lanzado el 26/6/2023. Disponible en PC, Mac, Linux, Xbox. Géneros: Action, Strategy. Puntuación Metacritic: 81/100.

A tight, neon-soaked micro-strategy bite from the Kingdom series that respects your time and won't punish newcomers, but veterans may find the simplified systems a little too breezy.

My spreadsheet instincts told me to expect another open-ended Kingdom sandbox, and Kingdom Eighties immediately corrected that assumption. This is a structured, story-first campaign split across four chapters, each set in a distinct slice of 1980s American suburbia - summer camp, suburban streets, a mall, and beyond. The familiar loop is all here: ride your mount left and right, drop coins to build walls and recruit kids as archers or builders, survive nights when the Greed pour out of their nests, then push outward to destroy those spawn points. The difference is that everything has been tightened around a 6-hour linear experience rather than the sprawling island-hopping of Kingdom Two Crowns. For a strategy-adjacent newcomer, that structure is actually a feature. The tutorial does solid work easing you into the coin economy without overwhelming you, and the chapter-based format gives you clear objectives rather than the sometimes opaque self-direction of earlier entries. Coin generation comes from unlocking job stations - lemonade stands, pizza places, a pool - in place of the farming mechanics from previous games. Your three companion characters, The Champ, The Tinkerer, and The Wiz, each bring specific abilities that create light build decisions: Tinkerer unlocks better structures, Champ enables a dumpster-shield siege push, and Wiz adds her own wrinkle to defense. These companions carry over between chapters, which keeps momentum up nicely. The honest critique from a systems-depth perspective is that the difficulty ceiling is low. Coin scarcity, the traditional tension source in Kingdom games, rarely feels threatening here. Upgrade choices carry little penalty, archers can't be tiered up, and the banker mechanic from Two Crowns is gone entirely. Experienced players will clear chapters without much sweat. The Greed's night raids ramp in intensity, and Gunner Turrets (fast, single-target) and Lobber Turrets (slow, AoE knockback) give you some interesting placement decisions on the defensive line, but the depth is shallower than what Two Crowns veterans are used to. A Survival Mixtapes mode unlocks after the campaign if you want to stress-test your defenses without a story safety net. What the game absolutely nails is presentation. The pixel art is stunning in motion, the VHS-filter cutscenes are a genuine delight, and the synth OST from Andreas Hald earns its place alongside the era it homages. Pop culture nods are dense - Greed wearing horror movie villain masks, a Back to the Future vehicle unlockable that leaves a fire trail, Stranger Things-adjacent atmosphere threaded through the level design. Critics fairly note that leaning so hard on nostalgia can feel like substitute depth, and that the 80s aesthetic is not exactly a fresh coat of paint for indie games in general. Both points land. But as a Kingdom entry, the story having real animated cutscenes and a concrete plot connecting to the wider series lore is a first, and it works. Co-op deserves a mention: the game launched without it, community pushback was vocal enough that Raw Fury added local co-op post-launch at no charge, with Steam Remote Play Together also supported. If you and a friend want a low-pressure evening of base building in neon pixel suburbia, that is now a viable option. Just know the campaign was designed as a solo experience and the co-op addition is fairly minimal in scope. No mod ecosystem to speak of, no post-campaign DLC planned, and no grand-strategy complexity lurking behind the synth soundtrack. What you see is what you get - a lean, confidently made standalone that earns its Metacritic 81 without pretending to be something bigger. Diego, Scout Team

Kingdom Eighties

Kingdom Eighties

26 jun 2023Fury StudiosRaw Fury
GamerScout opina

A tight, neon-soaked micro-strategy bite from the Kingdom series that respects your time and won't punish newcomers, but veterans may find the simplified systems a little too breezy.

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Steam Deck VerifiedProtonDB Platinum
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Mínimo histórico: €1.48

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Acerca de Kingdom Eighties

My spreadsheet instincts told me to expect another open-ended Kingdom sandbox, and Kingdom Eighties immediately corrected that assumption. This is a structured, story-first campaign split across four chapters, each set in a distinct slice of 1980s American suburbia - summer camp, suburban streets, a mall, and beyond. The familiar loop is all here: ride your mount left and right, drop coins to build walls and recruit kids as archers or builders, survive nights when the Greed pour out of their nests, then push outward to destroy those spawn points. The difference is that everything has been tightened around a 6-hour linear experience rather than the sprawling island-hopping of Kingdom Two Crowns. For a strategy-adjacent newcomer, that structure is actually a feature. The tutorial does solid work easing you into the coin economy without overwhelming you, and the chapter-based format gives you clear objectives rather than the sometimes opaque self-direction of earlier entries. Coin generation comes from unlocking job stations - lemonade stands, pizza places, a pool - in place of the farming mechanics from previous games. Your three companion characters, The Champ, The Tinkerer, and The Wiz, each bring specific abilities that create light build decisions: Tinkerer unlocks better structures, Champ enables a dumpster-shield siege push, and Wiz adds her own wrinkle to defense. These companions carry over between chapters, which keeps momentum up nicely. The honest critique from a systems-depth perspective is that the difficulty ceiling is low. Coin scarcity, the traditional tension source in Kingdom games, rarely feels threatening here. Upgrade choices carry little penalty, archers can't be tiered up, and the banker mechanic from Two Crowns is gone entirely. Experienced players will clear chapters without much sweat. The Greed's night raids ramp in intensity, and Gunner Turrets (fast, single-target) and Lobber Turrets (slow, AoE knockback) give you some interesting placement decisions on the defensive line, but the depth is shallower than what Two Crowns veterans are used to. A Survival Mixtapes mode unlocks after the campaign if you want to stress-test your defenses without a story safety net. What the game absolutely nails is presentation. The pixel art is stunning in motion, the VHS-filter cutscenes are a genuine delight, and the synth OST from Andreas Hald earns its place alongside the era it homages. Pop culture nods are dense - Greed wearing horror movie villain masks, a Back to the Future vehicle unlockable that leaves a fire trail, Stranger Things-adjacent atmosphere threaded through the level design. Critics fairly note that leaning so hard on nostalgia can feel like substitute depth, and that the 80s aesthetic is not exactly a fresh coat of paint for indie games in general. Both points land. But as a Kingdom entry, the story having real animated cutscenes and a concrete plot connecting to the wider series lore is a first, and it works. Co-op deserves a mention: the game launched without it, community pushback was vocal enough that Raw Fury added local co-op post-launch at no charge, with Steam Remote Play Together also supported. If you and a friend want a low-pressure evening of base building in neon pixel suburbia, that is now a viable option. Just know the campaign was designed as a solo experience and the co-op addition is fairly minimal in scope. No mod ecosystem to speak of, no post-campaign DLC planned, and no grand-strategy complexity lurking behind the synth soundtrack. What you see is what you get - a lean, confidently made standalone that earns its Metacritic 81 without pretending to be something bigger.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayercooplocal-coopachievementscontroller-supporttrading-cardscloud-savestier:sub-5Linear CampaignMicro-StrategyDay-Night CycleTower PlacementCompanion Abilities80s AestheticPost-Launch Co-opSurvival ModeNewcomer-Friendly

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
2 GB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
4 GB available space
Graphics
Nvidia GTX Series 8
Processor
Intel 4th Gen Dual Core 2.0Ghz

Recomendados

OS
Wiindows 11
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
4 GB available space
Graphics
Nvidia GTX Series 10
Processor
Intel 7th Gen

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Reseñas y valoraciones

Metacritic
81

Información del juego

Desarrolladora
Fury Studios
Distribuidora
Raw Fury
Fecha de lanzamiento
26 jun 2023

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¿En qué plataformas está disponible Kingdom Eighties?

Kingdom Eighties está disponible en PC, Mac, Linux, Xbox.

¿Cuándo se lanzó Kingdom Eighties?

Kingdom Eighties se lanzó el 26 de junio de 2023.

¿Quién desarrolló Kingdom Eighties?

Kingdom Eighties fue desarrollado por Fury Studios y publicado por Raw Fury.

¿Merece la pena comprar Kingdom Eighties?

Kingdom Eighties tiene una puntuación Metacritic de 81/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.