Compara los precios de Kingdom Defense en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Mikhail Melnikov. Publicado por SA Industry. Lanzado el 1/12/2017. Disponible en PC, Mac, Linux. Géneros: Casual, Indie, Strategy.

A barebones tower defense with 12 levels, three tower types, soldiers, and traps - sits at 45% positive on Steam, which tells you most of what you need to know before clicking buy.

I keep a running list of tower defense games ranked by decision density - how many meaningful choices per minute the genre asks of you. Kingdom Defense by Mikhail Melnikov sits near the bottom of that list, and I want to be honest about why, because the game is not without a small audience. The structure is wave-based and fixed: across 12 levels you place and upgrade three tower types, deploy ground soldiers, and set traps along enemy approach paths. That toolkit sounds workable on paper. The problem is how thin each element actually runs. The three towers do not differentiate enough to create real build-order tension. You are not choosing between a slow-but-area-damage option versus a fast-but-single-target option in a way that forces genuine tradeoffs as enemy compositions shift. Soldiers act as speed-bump units rather than a tactical layer you can position and reposition. Traps add a small timing wrinkle but not enough to compensate for the shallow upgrade tree. The resource accumulation loop - earn currency per wave, spend on improvements - is present but undemanding compared to even mid-tier genre entries. With only 61 Steam reviews sitting at 45% positive, the community signal is about as mixed as it gets. The complaints visible in community posts point to bugs that surfaced post-update, including a reported issue where tower placement stops responding on later levels. That is the kind of technical fragility that poisons an already thin experience. There is no mod support, no endless or challenge mode, and no difficulty settings to extend the modest level count. For a strategy-minded player, the ceiling arrives fast. Who does benefit from this? Someone completely new to the tower defense genre, particularly a younger player or a casual gamer who wants the absolute basics - place structures, watch enemies march, survive the wave - without the cognitive overhead of a deeper system. On that narrow metric, the 12-level campaign is a functional introduction to the genre's loop. The pixel presentation is readable and the cross-platform support (PC, Mac, Linux) is a minor practical plus. The honest framing is this: the tower defense genre has free browser games and low-cost mobile ports that deliver more decision depth, better AI scaling, and more stable builds than what Kingdom Defense offers on Steam. If you are even a casual fan of the genre you have almost certainly already played something that outclasses this in every dimension that matters. The 45% approval rating is not harsh - it is accurate. Diego, Scout Team

Kingdom Defense

Kingdom Defense

1 dic 2017Mikhail MelnikovSA Industry
GamerScout opina

A barebones tower defense with 12 levels, three tower types, soldiers, and traps - sits at 45% positive on Steam, which tells you most of what you need to know before clicking buy.

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I keep a running list of tower defense games ranked by decision density - how many meaningful choices per minute the genre asks of you. Kingdom Defense by Mikhail Melnikov sits near the bottom of that list, and I want to be honest about why, because the game is not without a small audience. The structure is wave-based and fixed: across 12 levels you place and upgrade three tower types, deploy ground soldiers, and set traps along enemy approach paths. That toolkit sounds workable on paper. The problem is how thin each element actually runs. The three towers do not differentiate enough to create real build-order tension. You are not choosing between a slow-but-area-damage option versus a fast-but-single-target option in a way that forces genuine tradeoffs as enemy compositions shift. Soldiers act as speed-bump units rather than a tactical layer you can position and reposition. Traps add a small timing wrinkle but not enough to compensate for the shallow upgrade tree. The resource accumulation loop - earn currency per wave, spend on improvements - is present but undemanding compared to even mid-tier genre entries. With only 61 Steam reviews sitting at 45% positive, the community signal is about as mixed as it gets. The complaints visible in community posts point to bugs that surfaced post-update, including a reported issue where tower placement stops responding on later levels. That is the kind of technical fragility that poisons an already thin experience. There is no mod support, no endless or challenge mode, and no difficulty settings to extend the modest level count. For a strategy-minded player, the ceiling arrives fast. Who does benefit from this? Someone completely new to the tower defense genre, particularly a younger player or a casual gamer who wants the absolute basics - place structures, watch enemies march, survive the wave - without the cognitive overhead of a deeper system. On that narrow metric, the 12-level campaign is a functional introduction to the genre's loop. The pixel presentation is readable and the cross-platform support (PC, Mac, Linux) is a minor practical plus. The honest framing is this: the tower defense genre has free browser games and low-cost mobile ports that deliver more decision depth, better AI scaling, and more stable builds than what Kingdom Defense offers on Steam. If you are even a casual fan of the genre you have almost certainly already played something that outclasses this in every dimension that matters. The 45% approval rating is not harsh - it is accurate.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstier:sub-5Wave DefenseFixed Tower SlotsTrap PlacementPixel Art TDCasual Tower DefenseShort CampaignSolo OnlyNo Endless Mode

Requisitos del sistema

Mínimos

OS
Windows XP/7/8/8.1/10
Memory
512 MB RAM
Storage
200 MB available space
Graphics
256 MB
Processor
1.2 Ghz or faster processor

Recomendados

OS
Windows XP/7/8/8.1/10
Storage
300 MB available space
Graphics
512 MB
Processor
2 Ghz

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Información del juego

Desarrolladora
Mikhail Melnikov
Distribuidora
SA Industry
Fecha de lanzamiento
1 dic 2017

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¿En qué plataformas está disponible Kingdom Defense?

Kingdom Defense está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Kingdom Defense?

Kingdom Defense se lanzó el 1 de diciembre de 2017.

¿Quién desarrolló Kingdom Defense?

Kingdom Defense fue desarrollado por Mikhail Melnikov y publicado por SA Industry.