Compara los precios de Kingdom Come: Deliverance en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Warhorse Studios. Publicado por Koch Media. Lanzado el 13/2/2018. Disponible en PC, Xbox. Géneros: Action, Adventure, RPG. Puntuación Metacritic: 76/100.

A brutally grounded medieval RPG where you play a blacksmith's son, not a chosen hero. History bites back every time you skip training.

Kingdom Come: Deliverance is a first-person open-world RPG set in 15th-century Bohemia, part of the Holy Roman Empire. You play Henry, the son of a blacksmith, a nobody thrust into a genuine historical conflict after his village is razed. There is no magic, no dragons, no class selection screen. What you get instead is one of the most committed attempts at medieval authenticity in the RPG genre: a world where reading is a learned skill, where plate armor makes you slower and louder, and where picking a lock badly enough will wake everyone in the building. The combat is the game's most divisive system and also its best argument for itself. Sword fights operate on a directional parry-and-riposte model with a combo system called Master Strikes that rewards patience over button-mashing. Early Henry is genuinely terrible at fighting, which is either immersive friction or infuriating depending on your tolerance. Stick with it past the learning curve and duels start to feel like chess matches with sharp edges. Archery, stealth, alchemy, and speech all run on their own progression tracks, and build variety holds up well. A silver-tongued, lockpick-obsessed Henry who avoids direct confrontation entirely plays almost like a different game than a heavily armored knight who charges nobles head-on. The writing is where things get complicated. The main storyline is tightly plotted, historically grounded, and features some genuinely memorable characters, especially the roguish Sir Hans Capon and the morally weathered knight Radzig. Side quests range from quietly brilliant (the monastery stealth arc is a highlight) to exactly the kind of padding I have no patience for: kill ten Cumans, collect three herbs, deliver this letter. The world rewards curiosity, but the quest design is uneven enough that you will hit dead stretches. The 2018 release also launched rough, and while patches improved stability considerably, some players still report performance hiccups on certain hardware configurations. For players who love narrative RPGs, Kingdom Come is most rewarding when treated as interactive historical fiction rather than a power fantasy. Henry grows, makes mistakes with real consequences, and exists inside a political conflict too large for him to control. Choices in key quests carry weight. The game does not always tell you when a decision is permanent, which is either bold design or cruel depending on your save discipline. If you go in expecting Skyrim or Witcher 3 pacing, you will bounce off hard. If you go in wanting something that makes you feel the actual texture of medieval life, including the mud, the hunger, and the social hierarchy, this delivers in ways very few games bother to attempt. Monika, Scout Team

Kingdom Come: Deliverance

Kingdom Come: Deliverance

13 feb 2018Warhorse StudiosKoch Media
GamerScout opina

A brutally grounded medieval RPG where you play a blacksmith's son, not a chosen hero. History bites back every time you skip training.

PCXbox
Steam Deck PlayableProtonDB Gold
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Kingdom Come: Deliverance is a first-person open-world RPG set in 15th-century Bohemia, part of the Holy Roman Empire. You play Henry, the son of a blacksmith, a nobody thrust into a genuine historical conflict after his village is razed. There is no magic, no dragons, no class selection screen. What you get instead is one of the most committed attempts at medieval authenticity in the RPG genre: a world where reading is a learned skill, where plate armor makes you slower and louder, and where picking a lock badly enough will wake everyone in the building. The combat is the game's most divisive system and also its best argument for itself. Sword fights operate on a directional parry-and-riposte model with a combo system called Master Strikes that rewards patience over button-mashing. Early Henry is genuinely terrible at fighting, which is either immersive friction or infuriating depending on your tolerance. Stick with it past the learning curve and duels start to feel like chess matches with sharp edges. Archery, stealth, alchemy, and speech all run on their own progression tracks, and build variety holds up well. A silver-tongued, lockpick-obsessed Henry who avoids direct confrontation entirely plays almost like a different game than a heavily armored knight who charges nobles head-on. The writing is where things get complicated. The main storyline is tightly plotted, historically grounded, and features some genuinely memorable characters, especially the roguish Sir Hans Capon and the morally weathered knight Radzig. Side quests range from quietly brilliant (the monastery stealth arc is a highlight) to exactly the kind of padding I have no patience for: kill ten Cumans, collect three herbs, deliver this letter. The world rewards curiosity, but the quest design is uneven enough that you will hit dead stretches. The 2018 release also launched rough, and while patches improved stability considerably, some players still report performance hiccups on certain hardware configurations. For players who love narrative RPGs, Kingdom Come is most rewarding when treated as interactive historical fiction rather than a power fantasy. Henry grows, makes mistakes with real consequences, and exists inside a political conflict too large for him to control. Choices in key quests carry weight. The game does not always tell you when a decision is permanent, which is either bold design or cruel depending on your save discipline. If you go in expecting Skyrim or Witcher 3 pacing, you will bounce off hard. If you go in wanting something that makes you feel the actual texture of medieval life, including the mud, the hunger, and the social hierarchy, this delivers in ways very few games bother to attempt.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamHistorical FictionFirst-Person RPGSkill-Based CombatImmersive SimNon-Linear QuestsRealistic SurvivalCharacter ProgressionMorally Grey ChoicesHistorical RPGFirst-Person MeleeSkill-Based ProgressionSlow BurnQuest DesignOpen World SimulationSingle Playthrough Depth

Requisitos del sistema

Mínimos

Processor
Intel CPU Core i5-2500K 3.3GHz, AMD CPU Phenom II X4 940
Memory
8 GB RAM
Graphics
Nvidia GPU GeForce GTX 660, AMD GPU Radeon HD 7870
DirectX
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Intel CPU Core i7 3770 3,4 GHz, AMD CPU AMD FX-8350 4 GHz
Memory
16 GB RAM…

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Reseñas y valoraciones

Metacritic
76
Steam
84%(180,931)

Información del juego

Desarrolladora
Warhorse Studios
Distribuidora
Koch Media
Fecha de lanzamiento
13 feb 2018

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¿En qué plataformas está disponible Kingdom Come: Deliverance?

Kingdom Come: Deliverance está disponible en PC, Xbox.

¿Cuándo se lanzó Kingdom Come: Deliverance?

Kingdom Come: Deliverance se lanzó el 13 de febrero de 2018.

¿Quién desarrolló Kingdom Come: Deliverance?

Kingdom Come: Deliverance fue desarrollado por Warhorse Studios y publicado por Koch Media.

¿Merece la pena comprar Kingdom Come: Deliverance?

Kingdom Come: Deliverance tiene una puntuación Metacritic de 76/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.