Compara los precios de Killing Floor 3 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Tripwire Interactive. Publicado por Tripwire Interactive. Lanzado el 24/7/2025. Disponible en PC, Xbox. Géneros: Action.

Good-time co-op zed-blasting that lands solidly in the middle: better than a lazy sequel, lighter than its beloved predecessor, and very dependent on whether you show up with friends.

My first honest take on Killing Floor 3 is that it plays almost exactly how you'd hope and almost exactly as safely as you'd fear. The loop is five waves of increasingly aggressive bioengineered horrors, a boss fight, a trip to the inter-wave shop to spend your dosh, then repeat. Pick one of six classes - Commando with his drone, Sharpshooter for headshot specialists, Firebug, Medic, Engineer, and a full-on Ninja who swings dual swords and uses a grappling hook for mobility - and start building toward a loadout that clicks. It is, in the best possible way, exactly the game it advertises itself as. Where Killing Floor 3 makes a genuine case for itself over its predecessors is in the detail work. The Critical Zone system rewards precision: target a Scrake's chainsaw arm or a Fleshpound's chest plate before it enters rage mode and you change the shape of the fight. Hit a big Zed's Critical Zone cleanly and it can detonate, chaining damage into the surrounding small-fry. Zed Time, the series' signature slow-motion window, is now meter-driven rather than random - you fill a bar through kills and Critical Zone hits, then the whole team benefits simultaneously. It is a cleaner, more deliberate version of an old mechanic. The weapon mod system also earns its place: you can craft fire ammo for a gun that has no business being fire-based, which matters because Wave Mutations randomly adjust Zed resistances and vulnerabilities before each round, pushing you to adapt rather than just run the same build on repeat. The problems are real, though, and they stack. At launch, PC performance was rough - framerate drops on hardware that exceeds the stated requirements - and that is a meaningful hit to a game built around fluid, reaction-speed combat. Content depth is the other sore spot: eight maps and three bosses at launch is thin, and the repetition sets in faster solo than it should. The game essentially tells you it does not want solo players the moment enemies swarm from every angle with nobody to cover your back. Bring five friends and the chaos becomes joyful; bring none and the same chaos becomes a grind. That is not a flaw in the core design so much as a clarification of what kind of product this is. For longtime fans of Killing Floor 2, the verdict is more complicated. Some of the personality from earlier entries feels dialed back, and the class roster - while mechanically distinct - trades a little of the series' weirder character for a cleaner specialist structure. Tripwire has a post-launch roadmap in motion and has acknowledged community feedback, which suggests the content picture will improve. Whether you should wait for that or jump in now comes down entirely to one question: do you have a regular co-op group hungry for a game that hands out satisfying gunplay, encourages class synergy, and does not ask you to study a manual first? If yes, this is a reasonable call. If you are a solo player or a KF2 veteran who needs parity with what that game became over years of updates, patience is the smarter move. Alex, Scout Team

Killing Floor 3

Killing Floor 3

24 jul 2025Tripwire Interactive
GamerScout opina

Good-time co-op zed-blasting that lands solidly in the middle: better than a lazy sequel, lighter than its beloved predecessor, and very dependent on whether you show up with friends.

PCXbox
Mejor precio disponible
7,60 €
en Gamivo
Mínimo registrado: 7,60 €
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Veredicto de GamerScout

Best for co-op squads who want a mechanically tight horde shooter; solo players and KF2 diehards should wait for more content.

Comparar precios(6 tiendas)

Edición:
GamivoMejor precio
StandardEuropa (UE)Steam KeyClave
7,60 €
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DeluxeGlobalSteam KeyClave
17,75 €
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DeluxeGlobalSteam KeyClave
18,88 €
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Comprar
StandardGlobalSteam KeyClave
19,67 €-9%
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Comprar
StandardNorteaméricaSteam KeyClave
19,73 €-12%
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Comprar
StandardEuropa (UE)Steam KeyClave
19,73 €-12%
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Comprar
DeluxeLatinoaméricaSteam KeyClave
22,54 €
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Comprar

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Historial de precios

Mínimo registrado
7,60 €14 ago 2026
Mejor precio actual
7,60 €
El más bajo desde que lo seguimos
Tiendas de claves
6,22 €10,97 €15,72 €20,47 €17 Jul24 Jul1 Aug8 Aug15 Aug
Seguimos precios desde 17 jul 2026
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Capturas y multimedia

Acerca de Killing Floor 3

My first honest take on Killing Floor 3 is that it plays almost exactly how you'd hope and almost exactly as safely as you'd fear. The loop is five waves of increasingly aggressive bioengineered horrors, a boss fight, a trip to the inter-wave shop to spend your dosh, then repeat. Pick one of six classes - Commando with his drone, Sharpshooter for headshot specialists, Firebug, Medic, Engineer, and a full-on Ninja who swings dual swords and uses a grappling hook for mobility - and start building toward a loadout that clicks. It is, in the best possible way, exactly the game it advertises itself as. Where Killing Floor 3 makes a genuine case for itself over its predecessors is in the detail work. The Critical Zone system rewards precision: target a Scrake's chainsaw arm or a Fleshpound's chest plate before it enters rage mode and you change the shape of the fight. Hit a big Zed's Critical Zone cleanly and it can detonate, chaining damage into the surrounding small-fry. Zed Time, the series' signature slow-motion window, is now meter-driven rather than random - you fill a bar through kills and Critical Zone hits, then the whole team benefits simultaneously. It is a cleaner, more deliberate version of an old mechanic. The weapon mod system also earns its place: you can craft fire ammo for a gun that has no business being fire-based, which matters because Wave Mutations randomly adjust Zed resistances and vulnerabilities before each round, pushing you to adapt rather than just run the same build on repeat. The problems are real, though, and they stack. At launch, PC performance was rough - framerate drops on hardware that exceeds the stated requirements - and that is a meaningful hit to a game built around fluid, reaction-speed combat. Content depth is the other sore spot: eight maps and three bosses at launch is thin, and the repetition sets in faster solo than it should. The game essentially tells you it does not want solo players the moment enemies swarm from every angle with nobody to cover your back. Bring five friends and the chaos becomes joyful; bring none and the same chaos becomes a grind. That is not a flaw in the core design so much as a clarification of what kind of product this is. For longtime fans of Killing Floor 2, the verdict is more complicated. Some of the personality from earlier entries feels dialed back, and the class roster - while mechanically distinct - trades a little of the series' weirder character for a cleaner specialist structure. Tripwire has a post-launch roadmap in motion and has acknowledged community feedback, which suggests the content picture will improve. Whether you should wait for that or jump in now comes down entirely to one question: do you have a regular co-op group hungry for a game that hands out satisfying gunplay, encourages class synergy, and does not ask you to study a manual first? If yes, this is a reasonable call. If you are a solo player or a KF2 veteran who needs parity with what that game became over years of updates, patience is the smarter move.

Alex
Alex · Scout Team

Catch-all

Etiquetas

auto-admittedWave-Based HordeCritical Zone SystemZed TimeCross-Platform Co-opClass SynergyWeapon ModdingWave MutationsGore SystemPost-Launch Roadmap

Requisitos del sistema

Mínimos

OS
Windows 10
Processor
AMD Ryzen 5 2600 or Intel Core i7-4790
Memory
16 GB RAM
Graphics
NVIDIA GeForce GTX 1060 or AMD Radeon RX 480
DirectX
Version 12
Network
Bro…

Recomendados

OS
Windows 11
Processor
AMD Ryzen 7 7700X or Intel Core i7-12700K
Memory
16 GB RAM
Graphics
AMD Radeon RX 6750 XT, GeForce RTX 3060 or Intel Arc A770…

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Información del juego

Desarrolladora
Tripwire Interactive
Distribuidora
Tripwire Interactive
Fecha de lanzamiento
24 jul 2025

Características

Single-playerMultiplayerCo-opOnline Co OpCross Platform MultiplayerSteam AchievementsSteam Trading CardsIn App Purchases+7 más

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Mejor precio7,60 €
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Preguntas frecuentes sobre Killing Floor 3

¿Cuánto cuesta Killing Floor 3?

A 15 de agosto de 2026, la oferta más barata disponible de Killing Floor 3 es €7.60 en Gamivo, de entre 22 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Killing Floor 3 más barato?

El precio más bajo disponible que seguimos para Killing Floor 3 es €7.60 en Gamivo (15 de agosto de 2026). Comparamos 22 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Killing Floor 3?

Killing Floor 3 está disponible en PC, Xbox.

¿Cuándo se lanzó Killing Floor 3?

Killing Floor 3 se lanzó el 24 de julio de 2025.

¿Quién desarrolló Killing Floor 3?

Killing Floor 3 fue desarrollado por Tripwire Interactive.