Compara los precios de Killer Frequency en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Team17. Publicado por Team17. Lanzado el 1/6/2023. Disponible en PC, Xbox. Géneros: Adventure, Indie, Simulation.

Skip the jump scares. Killer Frequency puts you behind a 1987 radio switchboard where every call is a puzzle and every wrong answer gets someone killed.

I don't usually reach for horror-adjacent titles, but Killer Frequency grabbed me fast and refused to let go for the entirety of its five-and-a-half-hour runtime. The setup sounds like a one-joke premise: you are Forrest Nash, a washed-up big-city DJ now hosting the graveyard shift at a tiny Gallows Creek station on the night the Whistling Man resurfaces. But Team17 builds something genuinely clever on that foundation, and the premise never wears out its welcome before the credits roll. The core loop works like this: a call comes in, a townie is in danger, and you have to physically explore the radio station, scrounging through maps, magazines, car manuals, and medical leaflets to piece together the right guidance before time runs out. One call has you talking someone through hotwiring a car. Another walks a caller through a corn maze using a hand-drawn map you found in the building. A third has you improvising second-hand medical advice for a stab wound. Each scenario is mechanically distinct, and while none of them are particularly hard, that is a deliberate design choice, not a flaw. The tension comes from the voice acting, the ticking clock, and the creeping sense that the information you need might be somewhere you have not checked yet. Comparisons to Keep Talking and Nobody Explodes are apt, but here you are playing both roles at once, which is a lonelier and more effective kind of pressure. The horror-comedy tone is well-calibrated. Gallows Creek's callers lean into slasher-film archetypes knowingly, referencing the genre with a Scream-like self-awareness that keeps the script sharp rather than lazy. Forrest's dynamic with producer Peggy, who has barricaded herself in her booth and is dispensing keys and anxious commentary between calls, is genuinely funny and carries most of the emotional weight. The cel-shaded, neon-soaked visual style leans into the 1980s aesthetic without being obnoxious about it, and the synthwave soundtrack does real work setting mood. Critically, there is no blood and gore to speak of, no cheap jump scares (save one telegraphed tutorial gag that is almost certainly self-referential), and no combat. This makes it one of the most accessible horror-adjacent games you will find, approachable for players who normally tap out the moment things get visceral. Where it pulls its punches: the puzzles trend easy throughout, and several reviewers flagged the final act as feeling slightly rushed compared to the steady build of the middle section. Replay value exists through the branching caller outcomes and a second-run temptation to deliberately feed everyone to the killer for the dark-comedy payoff, but the main story experience is not significantly altered by your choices at a structural level. At under six hours, Killer Frequency is lean by design, and that is mostly a compliment. It respects your time, delivers what it promises, and does not outstay its welcome. For players who want narrative depth on the scale of a full CRPG, look elsewhere. For everyone else, this is a tight, witty single-sitting experience that consistently punches above its budget. Diego, Scout Team

Killer Frequency

Killer Frequency

1 jun 2023Team17
GamerScout opina

Skip the jump scares. Killer Frequency puts you behind a 1987 radio switchboard where every call is a puzzle and every wrong answer gets someone killed.

PCXbox
Steam Deck PlayableProtonDB Platinum
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Mínimo histórico: €1.35

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Acerca de Killer Frequency

I don't usually reach for horror-adjacent titles, but Killer Frequency grabbed me fast and refused to let go for the entirety of its five-and-a-half-hour runtime. The setup sounds like a one-joke premise: you are Forrest Nash, a washed-up big-city DJ now hosting the graveyard shift at a tiny Gallows Creek station on the night the Whistling Man resurfaces. But Team17 builds something genuinely clever on that foundation, and the premise never wears out its welcome before the credits roll. The core loop works like this: a call comes in, a townie is in danger, and you have to physically explore the radio station, scrounging through maps, magazines, car manuals, and medical leaflets to piece together the right guidance before time runs out. One call has you talking someone through hotwiring a car. Another walks a caller through a corn maze using a hand-drawn map you found in the building. A third has you improvising second-hand medical advice for a stab wound. Each scenario is mechanically distinct, and while none of them are particularly hard, that is a deliberate design choice, not a flaw. The tension comes from the voice acting, the ticking clock, and the creeping sense that the information you need might be somewhere you have not checked yet. Comparisons to Keep Talking and Nobody Explodes are apt, but here you are playing both roles at once, which is a lonelier and more effective kind of pressure. The horror-comedy tone is well-calibrated. Gallows Creek's callers lean into slasher-film archetypes knowingly, referencing the genre with a Scream-like self-awareness that keeps the script sharp rather than lazy. Forrest's dynamic with producer Peggy, who has barricaded herself in her booth and is dispensing keys and anxious commentary between calls, is genuinely funny and carries most of the emotional weight. The cel-shaded, neon-soaked visual style leans into the 1980s aesthetic without being obnoxious about it, and the synthwave soundtrack does real work setting mood. Critically, there is no blood and gore to speak of, no cheap jump scares (save one telegraphed tutorial gag that is almost certainly self-referential), and no combat. This makes it one of the most accessible horror-adjacent games you will find, approachable for players who normally tap out the moment things get visceral. Where it pulls its punches: the puzzles trend easy throughout, and several reviewers flagged the final act as feeling slightly rushed compared to the steady build of the middle section. Replay value exists through the branching caller outcomes and a second-run temptation to deliberately feed everyone to the killer for the dark-comedy payoff, but the main story experience is not significantly altered by your choices at a structural level. At under six hours, Killer Frequency is lean by design, and that is mostly a compliment. It respects your time, delivers what it promises, and does not outstay its welcome. For players who want narrative depth on the scale of a full CRPG, look elsewhere. For everyone else, this is a tight, witty single-sitting experience that consistently punches above its budget.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:sub-5Horror-ComedyChoice-BasedPuzzle-AdventureVoice-ActedShort-Playtime80s-SettingNo-CombatMultiple-Endings

Requisitos del sistema

Mínimos

OS
Windows 10 64-bit
Memory
4 GB RAM
Storage
2 GB available space
Graphics
NVIDIA GeForce GT 730, 2 GB or AMD Radeon HD 6670, 1 GB
Processor
Intel Core i3-540 or AMD Phenom II X4 965

Recomendados

OS
Windows 10 64-bit
Memory
6 GB RAM
Storage
2 GB available space
Graphics
NVIDIA GeForce GTX 750 Ti, 2 GB or AMD Radeon HD 7850, 2 GB
Processor
Intel Core i5-2400 or AMD FX-6300

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Información del juego

Desarrolladora
Team17
Distribuidora
Team17
Fecha de lanzamiento
1 jun 2023

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¿En qué plataformas está disponible Killer Frequency?

Killer Frequency está disponible en PC, Xbox.

¿Cuándo se lanzó Killer Frequency?

Killer Frequency se lanzó el 1 de junio de 2023.

¿Quién desarrolló Killer Frequency?

Killer Frequency fue desarrollado por Team17.