Compara los precios de Keeper's Toll en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Stingbot Games. Publicado por Stingbot Games. Lanzado el 28/10/2024. Disponible en PC. Géneros: Action, Indie, RPG.

Six cursed heroes, four corrupted lands, and a horde-survival loop that actually asks you to read the room. Worth your time if you want methodical over mindless.

I went in expecting another Vampire Survivors clone to scroll past. What I found instead was a small game with real opinions about how this genre should feel. Keeper's Toll sits in a crowded category, but Stingbot Games spent over a year in Early Access refining something that leans slower and more deliberate than its obvious inspirations, and that bet pays off more often than it doesn't. The core loop is horde survival with ARPG scaffolding on top. You pick one of six heroes, each built around genuinely distinct mechanics rather than palette-swapped stat spreads. The Pyromancer sweeps wide with chaotic, area-clearing fire. The Shadow Monk dashes in and out, landing disabling combos at close range. The Ranger lets you aim manually with the right stick or scatter arrows in all directions, which is actually where one of the game's friction points lives. The control scheme sits awkwardly between a twin-stick shooter and an auto-fire survivor, and some players will never fully warm to it. The Necromancer's physics-influenced flail is an acquired taste too. If you land on Blood Maiden or Pyromancer first, the game clicks quickly. Some of the others ask for more patience. What separates Keeper's Toll from the pure auto-shooter crowd is its structure across four distinct areas: Linden Forest, Usvit Castle, Usvit Depths, and the End of Time. Rather than timed wave countdowns, each stage peppers you with events: sub-boss ambushes, corridor segments, and challenges that force you to hold a position or trail a moving light source. When a boss finally arrives, you won't know exactly when it's coming, which keeps each run alive with low-level tension rather than countdown-clock boredom. The boss designs have real mechanical identity, though dying to one late in a long run because the opening pattern is punishing can sting. Progression is per-character, so XP earned with the Ranger stays with the Ranger, which is a sensible design choice that rewards committing to a favourite. Tomes of Knowledge, some earned through challenges and some hidden in levels with a clue to find them, feed the permanent upgrade layer and give exploration a quiet purpose. The ability to redistribute meta-progression points at any time is a generosity the genre doesn't always offer. On presentation, the pixel art lands in a decent but unremarkable place. The dark fantasy palette is intentionally muted, which suits the cursed-world tone but won't dazzle you. The soundtrack is the more interesting choice: moody, somewhat atmospheric, not the orchestral swords-and-sorcery you might expect. It works as a mood setter even if it feels slightly off-genre. Crucially, community reception on Steam sits at Very Positive territory, which reflects a game that delivers on its core promise reliably, if not spectacularly. One important note for buyers: the developers have confirmed that major new content is not coming soon, as their next project has taken priority. This is a finished, self-contained product. That is not necessarily a flaw, but it is information worth having before you commit. Kai, Scout Team

Keeper's Toll

Keeper's Toll

28 oct 2024Stingbot Games
GamerScout opina

Six cursed heroes, four corrupted lands, and a horde-survival loop that actually asks you to read the room. Worth your time if you want methodical over mindless.

PC
Steam Deck VerifiedProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.10

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I went in expecting another Vampire Survivors clone to scroll past. What I found instead was a small game with real opinions about how this genre should feel. Keeper's Toll sits in a crowded category, but Stingbot Games spent over a year in Early Access refining something that leans slower and more deliberate than its obvious inspirations, and that bet pays off more often than it doesn't. The core loop is horde survival with ARPG scaffolding on top. You pick one of six heroes, each built around genuinely distinct mechanics rather than palette-swapped stat spreads. The Pyromancer sweeps wide with chaotic, area-clearing fire. The Shadow Monk dashes in and out, landing disabling combos at close range. The Ranger lets you aim manually with the right stick or scatter arrows in all directions, which is actually where one of the game's friction points lives. The control scheme sits awkwardly between a twin-stick shooter and an auto-fire survivor, and some players will never fully warm to it. The Necromancer's physics-influenced flail is an acquired taste too. If you land on Blood Maiden or Pyromancer first, the game clicks quickly. Some of the others ask for more patience. What separates Keeper's Toll from the pure auto-shooter crowd is its structure across four distinct areas: Linden Forest, Usvit Castle, Usvit Depths, and the End of Time. Rather than timed wave countdowns, each stage peppers you with events: sub-boss ambushes, corridor segments, and challenges that force you to hold a position or trail a moving light source. When a boss finally arrives, you won't know exactly when it's coming, which keeps each run alive with low-level tension rather than countdown-clock boredom. The boss designs have real mechanical identity, though dying to one late in a long run because the opening pattern is punishing can sting. Progression is per-character, so XP earned with the Ranger stays with the Ranger, which is a sensible design choice that rewards committing to a favourite. Tomes of Knowledge, some earned through challenges and some hidden in levels with a clue to find them, feed the permanent upgrade layer and give exploration a quiet purpose. The ability to redistribute meta-progression points at any time is a generosity the genre doesn't always offer. On presentation, the pixel art lands in a decent but unremarkable place. The dark fantasy palette is intentionally muted, which suits the cursed-world tone but won't dazzle you. The soundtrack is the more interesting choice: moody, somewhat atmospheric, not the orchestral swords-and-sorcery you might expect. It works as a mood setter even if it feels slightly off-genre. Crucially, community reception on Steam sits at Very Positive territory, which reflects a game that delivers on its core promise reliably, if not spectacularly. One important note for buyers: the developers have confirmed that major new content is not coming soon, as their next project has taken priority. This is a finished, self-contained product. That is not necessarily a flaw, but it is information worth having before you commit.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Horde SurvivalMethodical ARPGPer-Class Meta-ProgressionManual AimingEvent-Driven StagesDark Fantasy AtmosphereSouls-Lite BossesFinished No Live Service

Requisitos del sistema

Mínimos

OS
Windows 10 64bit
Memory
8 GB RAM
DirectX
Version 10
Storage
1500 MB available space
Graphics
DX 10 Compatible GPU
Processor
Intel i3 64 bit processor or equivalent

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Información del juego

Desarrolladora
Stingbot Games
Distribuidora
Stingbot Games
Fecha de lanzamiento
28 oct 2024

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¿En qué plataformas está disponible Keeper's Toll?

Keeper's Toll está disponible en PC.

¿Cuándo se lanzó Keeper's Toll?

Keeper's Toll se lanzó el 28 de octubre de 2024.

¿Quién desarrolló Keeper's Toll?

Keeper's Toll fue desarrollado por Stingbot Games.