Compara los precios de Kansei en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por sakevisual. Publicado por sakevisual. Lanzado el 14/9/2018. Disponible en PC, Mac, Linux. Géneros: Adventure, Indie.

A quietly confident supernatural mystery that earns every one of its five-to-six hours, provided you played Jisei first and have a soft spot for psychic teenagers with complicated trust issues.

My instinct with small visual novels from one-person studios is always to sit with them a little longer than the runtime suggests, and Kansei rewards exactly that patience. This is the second chapter in sakevisual's Jisei series, written and programmed by Ayu Sakata with character art by M. Beatriz Garcia and an original score by Marc Conrad Tabula, and it carries the unmistakable feeling of a creator who knew precisely what story she wanted to tell before a single line of dialogue was written. The setup is a locked-house murder mystery with a supernatural twist. Your protagonist, a teenager whose ability lets him relive the final moments of any corpse he touches, arrives at the estate of a recently deceased corporate owner alongside a small group of other psychic kids, each with a different variety of kansei power. Li Mei absorbs the emotions of those around her to the point of emotional dissolution. Aki reads lies. The trust mechanics that grow out of these abilities are the game's most interesting design choice: your honesty with each character raises or lowers a trust level that directly controls what information they share with you, except the culprit, who actually hides more the more you confide in them. It is a small mechanical idea, but it lands with real weight when you realize mid-playthrough that being a reliable narrator has its own costs. The structure branches into three endings, and the third, true ending only unlocks after you have found the other two first. That gating feels deliberate rather than padded, because revisiting the house with different conversational choices genuinely surfaces new details, and the in-game notebook that tracks your accumulated clues gives the whole thing the texture of actual detective work rather than menu-clicking. The fully voiced English cast, including Cherami Leigh as Li Mei and Kira Buckland as Chance, does solid work, though some voices skew younger than the characters feel on the page. The art holds up with lively, expressive character sprites, and the Marc Conrad Tabula score sets a mood that is quietly melancholic without ever becoming overwrought. The game sits at a rated 13-plus for crime scene imagery and some blood, so it handles darkness with restraint, which suits the intimate scale. The one friction point, and it is a real one, is that Kansei picks up almost immediately after Jisei ends. There is no recap, no grace period. If you have not played the first game, the relationships and the emotional stakes will feel thin, because the connective tissue lives elsewhere. At five to six hours, the whole experience is one evening, but only the right evening, namely one where you have already said goodbye to Jisei first. Kai, Scout Team

Kansei

Kansei

14 sept 2018sakevisual
GamerScout opina

A quietly confident supernatural mystery that earns every one of its five-to-six hours, provided you played Jisei first and have a soft spot for psychic teenagers with complicated trust issues.

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My instinct with small visual novels from one-person studios is always to sit with them a little longer than the runtime suggests, and Kansei rewards exactly that patience. This is the second chapter in sakevisual's Jisei series, written and programmed by Ayu Sakata with character art by M. Beatriz Garcia and an original score by Marc Conrad Tabula, and it carries the unmistakable feeling of a creator who knew precisely what story she wanted to tell before a single line of dialogue was written. The setup is a locked-house murder mystery with a supernatural twist. Your protagonist, a teenager whose ability lets him relive the final moments of any corpse he touches, arrives at the estate of a recently deceased corporate owner alongside a small group of other psychic kids, each with a different variety of kansei power. Li Mei absorbs the emotions of those around her to the point of emotional dissolution. Aki reads lies. The trust mechanics that grow out of these abilities are the game's most interesting design choice: your honesty with each character raises or lowers a trust level that directly controls what information they share with you, except the culprit, who actually hides more the more you confide in them. It is a small mechanical idea, but it lands with real weight when you realize mid-playthrough that being a reliable narrator has its own costs. The structure branches into three endings, and the third, true ending only unlocks after you have found the other two first. That gating feels deliberate rather than padded, because revisiting the house with different conversational choices genuinely surfaces new details, and the in-game notebook that tracks your accumulated clues gives the whole thing the texture of actual detective work rather than menu-clicking. The fully voiced English cast, including Cherami Leigh as Li Mei and Kira Buckland as Chance, does solid work, though some voices skew younger than the characters feel on the page. The art holds up with lively, expressive character sprites, and the Marc Conrad Tabula score sets a mood that is quietly melancholic without ever becoming overwrought. The game sits at a rated 13-plus for crime scene imagery and some blood, so it handles darkness with restraint, which suits the intimate scale. The one friction point, and it is a real one, is that Kansei picks up almost immediately after Jisei ends. There is no recap, no grace period. If you have not played the first game, the relationships and the emotional stakes will feel thin, because the connective tissue lives elsewhere. At five to six hours, the whole experience is one evening, but only the right evening, namely one where you have already said goodbye to Jisei first.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Supernatural MysteryTrust MechanicsMultiple EndingsFully VoicedSequel-DependentNotebook SystemShort PlaytimeBranching Narrative

Requisitos del sistema

Mínimos

OS
XP
Memory
512 MB RAM
Storage
146 MB available space
Processor
1 GHz

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Información del juego

Desarrolladora
sakevisual
Distribuidora
sakevisual
Fecha de lanzamiento
14 sept 2018

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¿En qué plataformas está disponible Kansei?

Kansei está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Kansei?

Kansei se lanzó el 14 de septiembre de 2018.

¿Quién desarrolló Kansei?

Kansei fue desarrollado por sakevisual.