Compara los precios de Kamikaze Lassplanes en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Inky Dreams. Publicado por Crunching Koalas. Lanzado el 30/8/2024. Disponible en PC. Géneros: Action, Adventure, Indie.

A Polish indie studio shoots its shot at two genres simultaneously, and somehow lands both: 6-to-10 hours of steampunk aerial romance where bullet-dodging and branching dialogue share equal billing.

My first impression of Kamikaze Lassplanes was mild skepticism. A visual novel grafted onto a side-scrolling shoot-'em-up, built around women who literally transform into warplanes, developed by a studio out of Krakow with clear anime influences but a distinctly European sensibility. The recipe reads like a dare. By chapter two I had dropped the skepticism entirely. The structure alternates between dense visual novel chapters and arcade shmup combat missions. You play as Walter, a newly stationed pilot aboard the Sky Fortress of Velestia, a steampunk kingdom sustained by magical Light ore and protected by a barrier called the Veil. The two Lassplanes you are assigned to pilot, the bubbly Alba Trossé and the battle-hardened Hannah Brandenburg, are fully realized characters with their own histories and contradictions, and the choices you make shape which of the game's eight endings you reach. That number is real and it matters: branching here is not cosmetic. Fate Drone moments signal genuinely story-altering decisions, and a smart skip-dialogue-already-read feature on subsequent playthroughs keeps replays from feeling like punishment. The shmup sections earn their place. There is real old-school craft in the enemy wave design: power-ups that bounce across the screen and demand timing to collect properly, helper drones, airstrike summons, a shield mechanic, a screen-clearing mega attack, and boss encounters that do not hold back. The game runs buttery smooth even during dense bullet patterns, and the difficulty ladder is honest. Story mode makes you invincible in flight, Easy eases you in, Normal is the intended experience, and Hard is genuinely hard. A standalone Arcade Mode exists for players who want to separate the shooting from the storytelling entirely, though Noisy Pixel's review rightly noted that the Arcade mode lacks deeper customization options like loadout control or persistent power-ups between runs. The one mechanical complaint I would echo from the broader critical reception is a late-game bullet-time ability mapped uncomfortably close to the fire button, a small but real ergonomic stumble. On the visual novel side, the art is crisp, colourful, and handcrafted in a way that rewards attention. The audio is the quiet highlight: the soundtrack moves from upbeat and propulsive during combat to genuinely melancholy in the heavier story stretches, and those tonal shifts land. Critics have been split on the writing. Walter overthinks in text, and some dialogue sections run long before the next flight mission breaks the tension. Hannah is also introduced later than she deserves, which puts her at a structural disadvantage compared to Alba. These are real friction points, not deal-breakers. The narrative underneath those rough edges engages with questions of humanity, sacrifice, and the cost of war with more sincerity than the ecchi presentation initially suggests. Tonal whiplash between dramatic and comedic scenes is a fair criticism, though for fans of anime pacing that register will feel familiar. This one is for visual novel readers who have always wanted a more physical stakes to punctuate their choices, and for shmup players curious whether a story can make each bullet-hell survival feel meaningful. It is not going to convert genre purists on either side, and the sparse voice acting (only the Lassplanes are voiced with any regularity) does flatten some dramatic moments. But as a handcrafted indie experiment from a small Polish studio, it knows exactly what it is and finishes the job cleanly within its 6-to-10-hour runtime. Kai, Scout Team

Kamikaze Lassplanes

Kamikaze Lassplanes

30 ago 2024Inky DreamsCrunching Koalas
GamerScout opina

A Polish indie studio shoots its shot at two genres simultaneously, and somehow lands both: 6-to-10 hours of steampunk aerial romance where bullet-dodging and branching dialogue share equal billing.

PC
Steam Deck Verified
Mejor precio disponible
2,75 €
en Eneba
Mínimo registrado: 2,74 €
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Veredicto de GamerScout

Best for VN readers who want arcade action between chapters and shmup fans willing to let a war drama get emotional on them.

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StandardEuropa (UE)Steam KeyClave
2,75 €
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StandardGlobalSteam KeyClave
3,27 €
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StandardGlobalSteam KeyClave
3,56 €-82%
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3,80 €
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19,99 €
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Historial de precios

Mínimo registrado
2,74 €9 jun 2026
Mejor precio actual
2,75 €
Tiendas de claves
2,53 €2,67 €2,82 €2,96 €6 Jun24 Jun11 Jul29 Jul15 Aug
6 jun — 15 ago
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Capturas y multimedia

Acerca de Kamikaze Lassplanes

My first impression of Kamikaze Lassplanes was mild skepticism. A visual novel grafted onto a side-scrolling shoot-'em-up, built around women who literally transform into warplanes, developed by a studio out of Krakow with clear anime influences but a distinctly European sensibility. The recipe reads like a dare. By chapter two I had dropped the skepticism entirely. The structure alternates between dense visual novel chapters and arcade shmup combat missions. You play as Walter, a newly stationed pilot aboard the Sky Fortress of Velestia, a steampunk kingdom sustained by magical Light ore and protected by a barrier called the Veil. The two Lassplanes you are assigned to pilot, the bubbly Alba Trossé and the battle-hardened Hannah Brandenburg, are fully realized characters with their own histories and contradictions, and the choices you make shape which of the game's eight endings you reach. That number is real and it matters: branching here is not cosmetic. Fate Drone moments signal genuinely story-altering decisions, and a smart skip-dialogue-already-read feature on subsequent playthroughs keeps replays from feeling like punishment. The shmup sections earn their place. There is real old-school craft in the enemy wave design: power-ups that bounce across the screen and demand timing to collect properly, helper drones, airstrike summons, a shield mechanic, a screen-clearing mega attack, and boss encounters that do not hold back. The game runs buttery smooth even during dense bullet patterns, and the difficulty ladder is honest. Story mode makes you invincible in flight, Easy eases you in, Normal is the intended experience, and Hard is genuinely hard. A standalone Arcade Mode exists for players who want to separate the shooting from the storytelling entirely, though Noisy Pixel's review rightly noted that the Arcade mode lacks deeper customization options like loadout control or persistent power-ups between runs. The one mechanical complaint I would echo from the broader critical reception is a late-game bullet-time ability mapped uncomfortably close to the fire button, a small but real ergonomic stumble. On the visual novel side, the art is crisp, colourful, and handcrafted in a way that rewards attention. The audio is the quiet highlight: the soundtrack moves from upbeat and propulsive during combat to genuinely melancholy in the heavier story stretches, and those tonal shifts land. Critics have been split on the writing. Walter overthinks in text, and some dialogue sections run long before the next flight mission breaks the tension. Hannah is also introduced later than she deserves, which puts her at a structural disadvantage compared to Alba. These are real friction points, not deal-breakers. The narrative underneath those rough edges engages with questions of humanity, sacrifice, and the cost of war with more sincerity than the ecchi presentation initially suggests. Tonal whiplash between dramatic and comedic scenes is a fair criticism, though for fans of anime pacing that register will feel familiar. This one is for visual novel readers who have always wanted a more physical stakes to punctuate their choices, and for shmup players curious whether a story can make each bullet-hell survival feel meaningful. It is not going to convert genre purists on either side, and the sparse voice acting (only the Lassplanes are voiced with any regularity) does flatten some dramatic moments. But as a handcrafted indie experiment from a small Polish studio, it knows exactly what it is and finishes the job cleanly within its 6-to-10-hour runtime.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttier:sub-5VN-Shmup Hybrid8 EndingsEcchiBullet HellSteampunk SettingBranching NarrativeArcade ModeWestern Visual NovelRomance Routes

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 11
Storage
6 GB available space
Graphics
NVIDIA GeForce GT 1030
Processor
Intel Core i3

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OS
Windows 10
Memory
6 GB RAM
DirectX
Version 11
Storage
8 GB available space
Graphics
NVIDIA GeForce GTX 1060 3GB
Processor
Intel Core i5

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Información del juego

Desarrolladora
Inky Dreams
Distribuidora
Crunching Koalas
Fecha de lanzamiento
30 ago 2024

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Preguntas frecuentes sobre Kamikaze Lassplanes

¿Cuánto cuesta Kamikaze Lassplanes?

A 15 de agosto de 2026, la oferta más barata disponible de Kamikaze Lassplanes es €2.75 en Eneba, de entre 5 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Kamikaze Lassplanes más barato?

El precio más bajo disponible que seguimos para Kamikaze Lassplanes es €2.75 en Eneba (15 de agosto de 2026). Comparamos 5 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Kamikaze Lassplanes?

Kamikaze Lassplanes está disponible en PC.

¿Cuándo se lanzó Kamikaze Lassplanes?

Kamikaze Lassplanes se lanzó el 30 de agosto de 2024.

¿Quién desarrolló Kamikaze Lassplanes?

Kamikaze Lassplanes fue desarrollado por Inky Dreams y publicado por Crunching Koalas.