Compara los precios de KAISERPUNK en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Overseer Games. Publicado por Overseer Games. Lanzado el 21/3/2025. Disponible en PC. Géneros: Simulation, Strategy.

Over 90 interlocked production chains, a global conquest map, and a three-hour tutorial that is not optional, if you like your city builders with spreadsheet depth and geopolitical consequence, this one has teeth.

I have a folder on my desktop labeled 'logistics hell' and Kaiserpunk has earned a permanent spot in it. This is a production-chain city builder where ore flows into a refinery, refined metal feeds an arms factory, the arms factory equips a ground army, and that army marches toward one of more than 100 conquerable world regions, all while your depot network and cargo trikes scramble to keep the whole machine breathing. The moment you understand that rhythm, you will lose several hours without noticing. The production side is where Kaiserpunk genuinely delivers. With over 90 interconnected chains spanning raw agriculture through weapons manufacturing, the city-building layer rewards careful spatial planning: cluster buildings in the same chain and small cargo trikes handle local transport directly, freeing your truck fleet for longer hauls. Factories can be switched between product outputs on the fly, which gives you real mid-game flexibility when your military priorities shift. Development points, earned by operating buildings, unlock new technologies and building upgrades, so your industrial footprint and your research tree are tightly coupled. That is good design. The politics layer adds another wrinkle: as your Town Center levels up you pick policies that push your society left or right on the political spectrum, and changing direction later forces a period of civil anarchy first. That kind of consequence is the sort of thing strategy fans appreciate. The tutorial runs roughly three hours if you read every tooltip, and you should read every tooltip. It is structured as separate scenario chapters rather than a living sandbox introduction, so you cannot carry your tutorial city forward into the main campaign. That is a genuine friction point for newcomers, but the tutorial is thorough enough that anyone who completes it understands the core loops. Where the game respects strategy veterans less is its UI. The research screen packs building unlocks into a dense row of tiny icons, resource thumbnails are difficult to parse, and the game insists on displaying the full resource list at once. It is a recurring annoyance given how much time you spend monitoring supply ratios. The global map is the weaker pillar. Combat resolves as a slow grind where armies line up, exchange fire, and the attacker retreats unless the defender is wiped, closer to a board-game token shuffle than a proper wargame. Every troop movement carries a cooldown timer, and even at the three-times speed setting the pace feels sluggish. Diplomacy is similarly thin: trade resources, share research progress, or go to war. Rival factions lack the personality or treaty complexity that grand-strategy fans expect from games like Hearts of Iron or Crusader Kings. The world-map presentation is charming, units look like miniatures on a table map, but charm does not substitute for depth. If you come in expecting Paradox-level geopolitics, reset those expectations. Steam player sentiment sits at roughly 71 percent positive across hundreds of reviews, which is a fair reflection of an ambitious but uneven release. The production chain and logistics crowd is largely satisfied; the grand-strategy crowd is largely not. For now, Anno 1800 veterans or Factorio fans curious about a militarized alt-history skin will find more to love here than will Hearts of Iron players hoping the city-building is just a backdrop. Play the tutorial, stay patient through the early-game UI friction, and the late-game industrial machine is genuinely satisfying to watch spin up. Diego, Scout Team

KAISERPUNK

KAISERPUNK

21 mar 2025Overseer Games
GamerScout opina

Over 90 interlocked production chains, a global conquest map, and a three-hour tutorial that is not optional, if you like your city builders with spreadsheet depth and geopolitical consequence, this one has teeth.

PC
Steam Deck PlayableProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €13.35

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I have a folder on my desktop labeled 'logistics hell' and Kaiserpunk has earned a permanent spot in it. This is a production-chain city builder where ore flows into a refinery, refined metal feeds an arms factory, the arms factory equips a ground army, and that army marches toward one of more than 100 conquerable world regions, all while your depot network and cargo trikes scramble to keep the whole machine breathing. The moment you understand that rhythm, you will lose several hours without noticing. The production side is where Kaiserpunk genuinely delivers. With over 90 interconnected chains spanning raw agriculture through weapons manufacturing, the city-building layer rewards careful spatial planning: cluster buildings in the same chain and small cargo trikes handle local transport directly, freeing your truck fleet for longer hauls. Factories can be switched between product outputs on the fly, which gives you real mid-game flexibility when your military priorities shift. Development points, earned by operating buildings, unlock new technologies and building upgrades, so your industrial footprint and your research tree are tightly coupled. That is good design. The politics layer adds another wrinkle: as your Town Center levels up you pick policies that push your society left or right on the political spectrum, and changing direction later forces a period of civil anarchy first. That kind of consequence is the sort of thing strategy fans appreciate. The tutorial runs roughly three hours if you read every tooltip, and you should read every tooltip. It is structured as separate scenario chapters rather than a living sandbox introduction, so you cannot carry your tutorial city forward into the main campaign. That is a genuine friction point for newcomers, but the tutorial is thorough enough that anyone who completes it understands the core loops. Where the game respects strategy veterans less is its UI. The research screen packs building unlocks into a dense row of tiny icons, resource thumbnails are difficult to parse, and the game insists on displaying the full resource list at once. It is a recurring annoyance given how much time you spend monitoring supply ratios. The global map is the weaker pillar. Combat resolves as a slow grind where armies line up, exchange fire, and the attacker retreats unless the defender is wiped, closer to a board-game token shuffle than a proper wargame. Every troop movement carries a cooldown timer, and even at the three-times speed setting the pace feels sluggish. Diplomacy is similarly thin: trade resources, share research progress, or go to war. Rival factions lack the personality or treaty complexity that grand-strategy fans expect from games like Hearts of Iron or Crusader Kings. The world-map presentation is charming, units look like miniatures on a table map, but charm does not substitute for depth. If you come in expecting Paradox-level geopolitics, reset those expectations. Steam player sentiment sits at roughly 71 percent positive across hundreds of reviews, which is a fair reflection of an ambitious but uneven release. The production chain and logistics crowd is largely satisfied; the grand-strategy crowd is largely not. For now, Anno 1800 veterans or Factorio fans curious about a militarized alt-history skin will find more to love here than will Hearts of Iron players hoping the city-building is just a backdrop. Play the tutorial, stay patient through the early-game UI friction, and the late-game industrial machine is genuinely satisfying to watch spin up.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstrading-cardscloud-savestier:aaaProduction ChainsAlternate HistoryGrand City BuilderLogistics ManagementPolitical SystemsSupply Line Warfare4X-LiteTech Tree

Requisitos del sistema

Mínimos

OS
Windows® 10/11 (64-bit)
Memory
12 GB RAM
DirectX
Version 11
Storage
20 GB available space
Graphics
NVIDIA GeForce GTX 1050ti / AMD Radeon R7 370
Processor
Intel™ Core i5-7400 or AMD Ryzen™ 5 1600

Recomendados

OS
Windows® 10/11 (64-bit)
Memory
16 GB RAM
DirectX
Version 12
Storage
20 GB available space
Graphics
NVIDIA GeForce RTX 2060 / AMD Radeon RX 5600 XT
Processor
Intel Core i7-9700K / AMD Ryzen 7 3700X

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Información del juego

Desarrolladora
Overseer Games
Distribuidora
Overseer Games
Fecha de lanzamiento
21 mar 2025

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¿En qué plataformas está disponible KAISERPUNK?

KAISERPUNK está disponible en PC.

¿Cuándo se lanzó KAISERPUNK?

KAISERPUNK se lanzó el 21 de marzo de 2025.

¿Quién desarrolló KAISERPUNK?

KAISERPUNK fue desarrollado por Overseer Games.