
It's time to get out from the solar system
A micro-budget top-down space shooter with a dystopian twist, gun customization, and boss fights: honest about its rough edges, but worth a look for arcade-shmup completionists hunting something offbeat.
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Worth a glance only for hardcore shmup completionists who can forgive rough translation and a thin production budget.
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I want to be straight with you about what kind of game this is, because the name alone tells you almost nothing. WTFOMGames built a top-down, arcade-style space shooter set in a dying solar system circa the year 2908, layering a thin but earnest anti-utopian story over a loop of shooting enemy ships, collecting currency, upgrading your vessel, and pushing toward boss encounters. That loop is old as dirt, but there is something quietly honest about a one-person studio committing to it without dressing it up in features it cannot deliver. The RPG tag here means gun customization and ship upgrades, not dialogue choices or branching paths. You earn money from downed enemies and sink it back into your loadout between runs through increasingly hostile orbital zones. The world-building is genuinely interesting at a glance: civilized space cities cluster in the inner orbits while criminals and pirates spill across the outer ones, and the sun is quietly expanding toward everyone's doom. The premise deserved a bigger canvas, and the game is honest enough that you can feel the gap between ambition and scope. Community screenshots on Steam show players wrestling with inventory slots that reportedly accept parts they should not, which is either charming roughness or quiet frustration depending on your tolerance for unpolished indie work. The Steam reception sits at a mixed 60 percent across a small pool of reviews, which is exactly the signal you should trust here. This is not a hidden gem with a slow burn that rewards patience the way I usually try to argue for underdog titles. The bullet-hell-adjacent shooting and retro aesthetic have a certain sincerity, and if you are the kind of player who finds comfort in the rhythm of a shmup loop, the dystopian space setting gives it a slightly different flavor than most genre entries. But the production is thin, the writing is rough around the edges from translation, and there is no multiplayer, no procedural variety, and no real narrative payoff waiting at the end. Where it earns its keep is in the tags it quietly carries: inventory management, gun customization, and a story-rich ambition that punches above its budget. For genre fans who have already played Steredenn or similar polished entries and want something rawer and stranger, there is a curio here. For everyone else, the mixed reception is a fair warning. Go in calibrated, not hopeful.

Indie & narrative
Etiquetas
Requisitos del sistema
Mínimos
- OS
- Windows XP, Vista, 7, 8, 8.1 (32 and 64bit)
- Memory
- 1 GB RAM
- DirectX
- Version 9.0c
- Storage
- 200 MB available space
- Graphics
- DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work.
- Processor
- SSE2 instruction set support (Pentium 4, Intel Atom, Athlon XP or highter) 2Ghz
- Sound Card
- DirectX compatible sound card
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Información del juego
- Desarrolladora
- WTFOMGames
- Distribuidora
- WTFOMGames
- Fecha de lanzamiento
- 1 sept 2015




