Compara los precios de IronBorn en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Valkyria Games. Publicado por Valkyria Games. Lanzado el 12/9/2018. Disponible en PC. Géneros: Adventure, Casual, Indie, RPG, Strategy.

A 4-5 hour RPG Maker quest that ends on a hard 'to be continued' cliff-hanger, with no follow-up ever delivered. Approach with very low expectations.

My spreadsheet instincts lit up the moment I saw IronBorn tagged under Strategy alongside RPG and Adventure, but let me save you the confusion: there is no strategy here in any meaningful sense. This is a retro RPG Maker title with turn-based combat, a party led by a protagonist named Dale and his wolf Snow, and a handful of companion characters who join along the way. You fight waves of enemies called Abominations, visit dungeons to unlock your IronBorn powers, and level up in the way every RPG Maker game has levelled up since roughly 2005. The 16-bit pixel art aesthetic has a certain nostalgic pull if you grew up on old-school JRPGs, though the visual consistency is a problem: face sets, window skins, and monster battlers are drawn from mismatched asset packs, which makes the presentation feel patchwork from the first dungeon onward. The central story hook, a chosen hero on a collision course with his own brother, is a familiar setup that could work in the right hands. The writing is earnest, the character dynamic between Dale and Snow has some charm, and the pacing in the opening hour is serviceable. For players who want an uncomplicated, low-stakes RPG to idle through on a quiet afternoon, there is a thin but functional game here. The problem is that the game simply stops. You are sent to four dungeons to unlock your powers, and the content ends after two of them, closing with a 'to be continued' screen. That continuation has never materialised, years after the 2018 release. From a depth-of-decision standpoint, which is the metric I care about most, IronBorn offers close to nothing. Combat is standard RPG Maker fare: attack, skill, item, repeat. There is no build variety, no tactical positioning, no AI worth reading into, and no mod ecosystem. The Steam community reception sits at Mixed, and the most consistent complaint across player reviews is not the game quality itself but the fact that buyers were not told they were purchasing an unfinished first chapter rather than a complete product. The player base that does show activity on the title is largely card idlers, not engaged RPG fans. If you are somehow a completionist of low-budget RPG Maker releases and can get this at a price that reflects what it actually is, a short, incomplete demo of a story that never got finished, then the opening hours have a passable charm. For anyone else, including strategy players who got here via the genre tags, this one has nothing to offer on the depth front and a genuine content problem at its core. There are hundreds of complete, free RPG Maker titles with stronger writing and consistent art that make better use of your time. Diego, Scout Team

IronBorn

IronBorn

12 sept 2018Valkyria Games
GamerScout opina

A 4-5 hour RPG Maker quest that ends on a hard 'to be continued' cliff-hanger, with no follow-up ever delivered. Approach with very low expectations.

PC
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Mínimo histórico: €0.42

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My spreadsheet instincts lit up the moment I saw IronBorn tagged under Strategy alongside RPG and Adventure, but let me save you the confusion: there is no strategy here in any meaningful sense. This is a retro RPG Maker title with turn-based combat, a party led by a protagonist named Dale and his wolf Snow, and a handful of companion characters who join along the way. You fight waves of enemies called Abominations, visit dungeons to unlock your IronBorn powers, and level up in the way every RPG Maker game has levelled up since roughly 2005. The 16-bit pixel art aesthetic has a certain nostalgic pull if you grew up on old-school JRPGs, though the visual consistency is a problem: face sets, window skins, and monster battlers are drawn from mismatched asset packs, which makes the presentation feel patchwork from the first dungeon onward. The central story hook, a chosen hero on a collision course with his own brother, is a familiar setup that could work in the right hands. The writing is earnest, the character dynamic between Dale and Snow has some charm, and the pacing in the opening hour is serviceable. For players who want an uncomplicated, low-stakes RPG to idle through on a quiet afternoon, there is a thin but functional game here. The problem is that the game simply stops. You are sent to four dungeons to unlock your powers, and the content ends after two of them, closing with a 'to be continued' screen. That continuation has never materialised, years after the 2018 release. From a depth-of-decision standpoint, which is the metric I care about most, IronBorn offers close to nothing. Combat is standard RPG Maker fare: attack, skill, item, repeat. There is no build variety, no tactical positioning, no AI worth reading into, and no mod ecosystem. The Steam community reception sits at Mixed, and the most consistent complaint across player reviews is not the game quality itself but the fact that buyers were not told they were purchasing an unfinished first chapter rather than a complete product. The player base that does show activity on the title is largely card idlers, not engaged RPG fans. If you are somehow a completionist of low-budget RPG Maker releases and can get this at a price that reflects what it actually is, a short, incomplete demo of a story that never got finished, then the opening hours have a passable charm. For anyone else, including strategy players who got here via the genre tags, this one has nothing to offer on the depth front and a genuine content problem at its core. There are hundreds of complete, free RPG Maker titles with stronger writing and consistent art that make better use of your time.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertrading-cardstier:sub-5RPG MakerUnfinished ContentTurn-Based CombatCompanion Party16-bit ArtLinear StoryCard Idler

Requisitos del sistema

Mínimos

OS
Windows XP/Windows Vista/Windows 7/8/10
Memory
256 MB RAM
DirectX
Version 9.0
Storage
300 MB available space
Graphics
DirectX 9.0 Compatible
Processor
2GHz or higher
Sound Card
DirectX 9.0 Compatible Sound

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Información del juego

Desarrolladora
Valkyria Games
Distribuidora
Valkyria Games
Fecha de lanzamiento
12 sept 2018

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¿En qué plataformas está disponible IronBorn?

IronBorn está disponible en PC.

¿Cuándo se lanzó IronBorn?

IronBorn se lanzó el 12 de septiembre de 2018.

¿Quién desarrolló IronBorn?

IronBorn fue desarrollado por Valkyria Games.