Iron Sky Invasion: The Second Fleet
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Iron Sky: Invasion is a hybrid action-strategy title built around the 2012 cult film of the same name. You play as one of a handful of resistance pilots defending Earth from a Nazi fleet that has been hiding on the dark side of the moon. The core loop puts you in the cockpit for dogfight-style combat missions while a thin resource and base management layer sits above it all, letting you upgrade ships, manage sortie timing, and allocate what little strategic depth the game actually offers. If you come in expecting a proper grand-strategy experience, reset those expectations immediately. On the action side, the flying feels competent but not exceptional. Controls are accessible enough that genre newcomers will not bounce off immediately, which is about the kindest thing to say. Mission variety is limited, and most sorties boil down to intercept-destroy-return loops. The AI opposition follows predictable attack patterns after a few hours, which drains the tension from what should be escalating Nazi-moon-fleet chaos. There is no meaningful build-order complexity, no tech tree that rewards forward planning, and the strategic map feels more like a mission-select screen with decorations than a genuine layer of decision-making. Where the game earns its keep is atmosphere and novelty. The Iron Sky license is used earnestly, with zeppelin-esque capital ships and retro-futurist Nazi aesthetics that look genuinely distinctive in space. If you sat through the film and wanted to personally shoot down Mondadler-class cruisers, this delivers that specific fantasy for a few hours. The production budget is clearly modest, but Reality Pump squeezes reasonable visual spectacle out of it, particularly in larger fleet engagements where the screen fills with period-inappropriate swastikas on spacecraft. From a strategy-and-sim perspective, the depth just is not here. There is no mod ecosystem worth mentioning, the AI does not adapt or surprise past the early missions, and the late-game offers nothing a mid-game player has not already seen. Mixed Steam reviews at 63 percent positive from over a thousand players is an honest signal: this is a niche product that satisfies a specific campy-sci-fi itch and not much else. Newcomers to space combat sims would be better served elsewhere. Veterans looking for a short, goofy diversion tied to a film they enjoyed might extract three to five hours of genuine entertainment before the repetition sets in.
Etiquetas
Requisitos del sistema
Mínimos
- Processor
- I ntel/AMD 2 GHz
- Memory
- 2 GB RAM
- Graphics
- Per-Pixel-Shader 3.0, 512 MB RAM DirectX®: 9.0c Hard Drive: 1500 MB HD space Other Requirements: Broadband Internet connection
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Información del juego
- Desarrolladora
- Reality Pump
- Distribuidora
- TopWare Interactive
- Fecha de lanzamiento
- 13 dic 2012


