Compara los precios de Iron Harvest Deluxe Edition en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por KING Art. Publicado por Prime Matter, Deep Silver. Lanzado el 31/8/2020. Disponible en PC. Géneros: Strategy. Puntuación Metacritic: 75/100.

Diesel mechs, a dieselpunk 1920s alternate Europe, and Company of Heroes DNA, if that sentence made you lean forward, Iron Harvest is probably worth your evening.

I've spent enough hours with Company of Heroes clones to spot a well-intentioned one at fifty paces, and Iron Harvest lands squarely in that category, which is more compliment than criticism. KING Art built their RTS on the world of Polish artist Jakub Rozalski's 1920+ setting, the same dieselpunk universe that powers the Scythe board game, and the result is one of the most visually distinctive strategy games in recent memory. Walking oil drums armed with twin heavy machine guns. Quadrupedal personnel carriers lobbing mortars from their rooftops. A Polanian resistance fighter whose best friend is a bear. The setting does a lot of heavy lifting, and for the most part, it earns its keep. Mechanically, the game borrows the Company of Heroes playbook almost page for page. Matches revolve around capturing and holding resource-generating control points to fund your iron and oil economy, while base-building is trimmed down to a headquarters, workshop, and barracks with optional upgrades. The focus is on battlefield positioning, not production queuing. That said, the three factions, Polania, Saxony, and Rusviet, do play meaningfully differently once mechs enter the picture. Polania prizes speed and maneuver, Saxony leans on long-range firepower, and Rusviet commits to aggressive push tactics. There is also a genuinely clever kit-swapping mechanic: any ground unit can pick up or abandon heavy weapons from fallen soldiers, friendly or enemy, mid-engagement. Positioning an infantry squad with an anti-mech cannon they just scavenged off a downed Rusviet line is the kind of improvised decision-making that keeps skirmishes interesting. The problems are real, though, and they cluster around two areas. The cover system, which should be the tactical spine of infantry play, is inconsistent. Enemies share cover with your units, AI infantry charges into open ground rather than retreating under fire, and the damage reduction cover actually provides feels marginal compared to what Company of Heroes veterans will expect. The second issue is mech dominance in the mid-to-late game. Once the big machines are rolling, infantry largely becomes a logistics layer, capturing nodes, escorting engineers to repair hulls, rather than a genuine combat threat. A skilled player learns to time the infantry-to-mech transition deliberately, but newcomers will likely discover this by losing badly first. Difficulty spikes exist in the campaign, and the default normal setting plays closer to hard by most RTS standards, so dropping to easy is not a surrender; it is just calibrating the experience correctly. The three interwoven campaigns run roughly twenty-plus hours total, and there is a World Map mode added post-launch that wraps skirmish battles in a Risk-style strategic layer, which meaningfully extends the game's shelf life. Multiplayer supports PvP and co-op with cross-platform play, though the community is not large and matchmaking times reflect that. For pure newcomers to real-time strategy, Iron Harvest is actually a reasonable entry point. Base management is streamlined enough not to overwhelm, the tutorial introduces mechanics through a charming snowball-fight sequence, and the campaign difficulty can be dialed down while still delivering a solid story about three fictional post-war nations tearing each other apart. Veterans will find a competent but unambitious RTS that never quite reaches the tactical ceiling of its inspirations. The single-player content is the main event; the Deluxe Edition bundles campaign DLC that adds more missions and factions, which matters if you are here primarily for story. Just go in knowing the game is effectively in maintenance mode at this point, KING Art appears to have moved on, so what you see is what you get. Diego, Scout Team

Iron Harvest Deluxe Edition

Iron Harvest Deluxe Edition

31 ago 2020KING ArtPrime Matter, Deep Silver
GamerScout opina

Diesel mechs, a dieselpunk 1920s alternate Europe, and Company of Heroes DNA, if that sentence made you lean forward, Iron Harvest is probably worth your evening.

PC
Mejor precio disponible
3,14 €
en Kinguin
Mínimo registrado: 3,14 €
Sigue este precio

Veredicto de GamerScout

Best for Company of Heroes fans and story-driven RTS players who can overlook a shaky cover system and thin AI.

Comparar precios(6 tiendas)

Edición:
KinguinMejor precio
DeluxeGlobalSteam KeyClave
3,14 €
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Comprar
StandardGlobalSteam KeyClave
3,50 €-88%
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DeluxeEstados UnidosSteam KeyClave
3,87 €
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StandardResto del mundoSteam KeyClave
7,94 €-85%
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Comprar
DeluxeGlobalSteam KeyClave
8,19 €
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Comprar
DeluxeEuropa (UE)Steam KeyClave
8,32 €
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DeluxeResto del mundoSteam KeyClave
8,41 €
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DeluxeLatinoaméricaSteam KeyClave
8,44 €
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Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

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Historial de precios

Mínimo registrado
3,14 €3 ago 2026
Mejor precio actual
3,14 €
El más bajo desde que lo seguimos
Tiendas de claves
2,52 €4,67 €6,81 €8,96 €14 Jul22 Jul30 Jul7 Aug15 Aug
Seguimos precios desde 14 jul 2026
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Capturas y multimedia

Acerca de Iron Harvest Deluxe Edition

I've spent enough hours with Company of Heroes clones to spot a well-intentioned one at fifty paces, and Iron Harvest lands squarely in that category, which is more compliment than criticism. KING Art built their RTS on the world of Polish artist Jakub Rozalski's 1920+ setting, the same dieselpunk universe that powers the Scythe board game, and the result is one of the most visually distinctive strategy games in recent memory. Walking oil drums armed with twin heavy machine guns. Quadrupedal personnel carriers lobbing mortars from their rooftops. A Polanian resistance fighter whose best friend is a bear. The setting does a lot of heavy lifting, and for the most part, it earns its keep. Mechanically, the game borrows the Company of Heroes playbook almost page for page. Matches revolve around capturing and holding resource-generating control points to fund your iron and oil economy, while base-building is trimmed down to a headquarters, workshop, and barracks with optional upgrades. The focus is on battlefield positioning, not production queuing. That said, the three factions, Polania, Saxony, and Rusviet, do play meaningfully differently once mechs enter the picture. Polania prizes speed and maneuver, Saxony leans on long-range firepower, and Rusviet commits to aggressive push tactics. There is also a genuinely clever kit-swapping mechanic: any ground unit can pick up or abandon heavy weapons from fallen soldiers, friendly or enemy, mid-engagement. Positioning an infantry squad with an anti-mech cannon they just scavenged off a downed Rusviet line is the kind of improvised decision-making that keeps skirmishes interesting. The problems are real, though, and they cluster around two areas. The cover system, which should be the tactical spine of infantry play, is inconsistent. Enemies share cover with your units, AI infantry charges into open ground rather than retreating under fire, and the damage reduction cover actually provides feels marginal compared to what Company of Heroes veterans will expect. The second issue is mech dominance in the mid-to-late game. Once the big machines are rolling, infantry largely becomes a logistics layer, capturing nodes, escorting engineers to repair hulls, rather than a genuine combat threat. A skilled player learns to time the infantry-to-mech transition deliberately, but newcomers will likely discover this by losing badly first. Difficulty spikes exist in the campaign, and the default normal setting plays closer to hard by most RTS standards, so dropping to easy is not a surrender; it is just calibrating the experience correctly. The three interwoven campaigns run roughly twenty-plus hours total, and there is a World Map mode added post-launch that wraps skirmish battles in a Risk-style strategic layer, which meaningfully extends the game's shelf life. Multiplayer supports PvP and co-op with cross-platform play, though the community is not large and matchmaking times reflect that. For pure newcomers to real-time strategy, Iron Harvest is actually a reasonable entry point. Base management is streamlined enough not to overwhelm, the tutorial introduces mechanics through a charming snowball-fight sequence, and the campaign difficulty can be dialed down while still delivering a solid story about three fictional post-war nations tearing each other apart. Veterans will find a competent but unambitious RTS that never quite reaches the tactical ceiling of its inspirations. The single-player content is the main event; the Deluxe Edition bundles campaign DLC that adds more missions and factions, which matters if you are here primarily for story. Just go in knowing the game is effectively in maintenance mode at this point, KING Art appears to have moved on, so what you see is what you get.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

auto-admittedDieselpunkMech CombatCover SystemControl PointsThree FactionsCampaign Co-opWorld Map ModeKit SwappingAlternate History RTS

Requisitos del sistema

Mínimos

Processor
Intel(R) Core(TM) i5-4460 or AMD equivalent
Memory
8 GB RAM
Graphics
GeForce GTX 960 or AMD equivalent, 4 GB VRAM
DirectX
Version 11
Storage
30 GB available space

Recomendados

OS
Windows 10 x64
Processor
Intel(R) Core(TM) i7 8700k or AMD equivalent
Memory
16 GB RAM
Graphics
GeForce RTX 2060 or AMD equivalent, 4 GB VRAM Dir…

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Community Discussion

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Reseñas y valoraciones

Metacritic
75
Steam
73%(15,893)

Información del juego

Desarrolladora
KING Art
Distribuidora
Prime Matter, Deep Silver
Fecha de lanzamiento
31 ago 2020

Características

Single-playerMultiplayerPvPOnline PvPCo-opOnline Co OpCross Platform MultiplayerSteam Achievements+3 más

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Mejor precio3,14 €
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Preguntas frecuentes sobre Iron Harvest Deluxe Edition

¿Cuánto cuesta Iron Harvest Deluxe Edition?

A 15 de agosto de 2026, la oferta más barata disponible de Iron Harvest Deluxe Edition es €3.14 en Kinguin, de entre 12 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Iron Harvest Deluxe Edition más barato?

El precio más bajo disponible que seguimos para Iron Harvest Deluxe Edition es €3.14 en Kinguin (15 de agosto de 2026). Comparamos 12 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Iron Harvest Deluxe Edition?

Iron Harvest Deluxe Edition está disponible en PC.

¿Cuándo se lanzó Iron Harvest Deluxe Edition?

Iron Harvest Deluxe Edition se lanzó el 31 de agosto de 2020.

¿Quién desarrolló Iron Harvest Deluxe Edition?

Iron Harvest Deluxe Edition fue desarrollado por KING Art y publicado por Prime Matter, Deep Silver.

¿Merece la pena comprar Iron Harvest Deluxe Edition?

Iron Harvest Deluxe Edition tiene una puntuación Metacritic de 75/100, lo que lo convierte en uno de los títulos destacados de Strategy. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.