Compara los precios de Inside Depth 6 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Stanislaw Truchowski. Publicado por TurnVex. Lanzado el 12/3/2021. Disponible en PC. Géneros: Action, Adventure, Indie.

A solo-dev first-person horror that fits inside one sitting and still manages to unsettle more than games with ten times the budget. Worth the hour if darkness and audio dread are your thing.

My instinct with any solo-dev horror game this small is to lower expectations first and then let the work correct me. Inside Depth 6 corrected me pretty quickly. You play an urban explorer slipping into the Purple Lavender Mine on its final night before the government cements it shut forever, and the setup alone carries a quiet menace that most bigger-budget horror games spend three acts trying to earn. The structure is a linear first-person descent through six mine levels, each reached by elevator and each distinctly more unnerving than the last. There is no combat, no health bar, no weapon to clutch for comfort. Your inventory is modest: a camera, a flashlight, a lock-picking set, and a couple of glow sticks picked up early in the run. The camera turns out to be more than a collectible tool. Scattered cassette tapes and written notes build a conspiracy around the mine's history, and reading them while the game keeps running around you is one of the better bits of low-fi tension design I have seen in this price range. The mine does not pause while you read, which means every creak and distant sound lands while your eyes are occupied. And the sound. This is where Stanislaw Truchowski earns real respect. The audio design is built almost entirely from environmental texture: footsteps on wet stone, water trickling down unseen walls, distant coughs, something shuffling further into the dark. No orchestral swell, no manufactured jump-scare sting on a four-beat loop. The restraint is the craft. Players in the community have singled out the soundscape specifically, and they are right to. It does the heavy lifting that a much larger team would hand off to cinematics. Where the game shows its one-person limits: the mine layout can feel samey across the middle depths, and getting turned around is a genuine risk with no in-world map. A Depth 4 safe puzzle requires environmental observation to crack, which is satisfying in theory but can stall momentum if you miss the clue the first time through. The no-save, single-sitting design is a deliberate creative choice, and at roughly 60 to 90 minutes it mostly works, but players who need a pause point mid-session will find the lack of save functionality a hard stop. The game does offer multiple endings (sources indicate at least five depending on your choices and collected items), plus Steam achievements and Easter eggs that reward repeat runs, so there is a reason to come back even after your first frightened hour. Who is this for. It is for the person who has been burned by jump-scare factories and wants something that actually lingers. It is for anyone who appreciates craft operating at the edge of its budget rather than hiding behind it. It is also a reasonable entry point into Truchowski's wider catalog if you want to see what a self-taught solo developer looks like when they are genuinely improving game over game. Do not expect production polish. Do expect to feel something. Kai, Scout Team

Inside Depth 6

Inside Depth 6

12 mar 2021Stanislaw TruchowskiTurnVex
GamerScout opina

A solo-dev first-person horror that fits inside one sitting and still manages to unsettle more than games with ten times the budget. Worth the hour if darkness and audio dread are your thing.

PC
Mejor precio disponible
1,32 €-74%
en Eneba
Mínimo registrado: 1,28 €
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Veredicto de GamerScout

Best for horror fans who value atmospheric sound design and lore-driven tension over action, and can commit to one uninterrupted sitting.

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Historial de precios

Mínimo registrado
1,28 €29 jul 2026
Mejor precio actual
1,32 €
Tiendas de claves
1,20 €1,47 €1,75 €2,02 €6 Jun24 Jun11 Jul29 Jul15 Aug
6 jun — 15 ago
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Capturas y multimedia

Acerca de Inside Depth 6

My instinct with any solo-dev horror game this small is to lower expectations first and then let the work correct me. Inside Depth 6 corrected me pretty quickly. You play an urban explorer slipping into the Purple Lavender Mine on its final night before the government cements it shut forever, and the setup alone carries a quiet menace that most bigger-budget horror games spend three acts trying to earn. The structure is a linear first-person descent through six mine levels, each reached by elevator and each distinctly more unnerving than the last. There is no combat, no health bar, no weapon to clutch for comfort. Your inventory is modest: a camera, a flashlight, a lock-picking set, and a couple of glow sticks picked up early in the run. The camera turns out to be more than a collectible tool. Scattered cassette tapes and written notes build a conspiracy around the mine's history, and reading them while the game keeps running around you is one of the better bits of low-fi tension design I have seen in this price range. The mine does not pause while you read, which means every creak and distant sound lands while your eyes are occupied. And the sound. This is where Stanislaw Truchowski earns real respect. The audio design is built almost entirely from environmental texture: footsteps on wet stone, water trickling down unseen walls, distant coughs, something shuffling further into the dark. No orchestral swell, no manufactured jump-scare sting on a four-beat loop. The restraint is the craft. Players in the community have singled out the soundscape specifically, and they are right to. It does the heavy lifting that a much larger team would hand off to cinematics. Where the game shows its one-person limits: the mine layout can feel samey across the middle depths, and getting turned around is a genuine risk with no in-world map. A Depth 4 safe puzzle requires environmental observation to crack, which is satisfying in theory but can stall momentum if you miss the clue the first time through. The no-save, single-sitting design is a deliberate creative choice, and at roughly 60 to 90 minutes it mostly works, but players who need a pause point mid-session will find the lack of save functionality a hard stop. The game does offer multiple endings (sources indicate at least five depending on your choices and collected items), plus Steam achievements and Easter eggs that reward repeat runs, so there is a reason to come back even after your first frightened hour. Who is this for. It is for the person who has been burned by jump-scare factories and wants something that actually lingers. It is for anyone who appreciates craft operating at the edge of its budget rather than hiding behind it. It is also a reasonable entry point into Truchowski's wider catalog if you want to see what a self-taught solo developer looks like when they are genuinely improving game over game. Do not expect production polish. Do expect to feel something.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Walking Simulator HorrorNo-Save Single SittingEnvironmental StorytellingCassette Tape LoreMultiple EndingsSolo DeveloperMine SettingInventory Puzzles

Requisitos del sistema

Mínimos

OS
Windows 10 64-bit
Memory
4 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
GTX 950 or slightly lower
Processor
i5 + anything post 2016 should suffice
Sound Card
DirectX 10 or higher compatible sound card

Recomendados

OS
Windows 10 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
GTX 960 or slightly lower
Processor
i5 + anything post 2016 should suffice
Sound Card
DirectX 10 or higher compatible sound card

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Información del juego

Desarrolladora
Stanislaw Truchowski
Distribuidora
TurnVex
Fecha de lanzamiento
12 mar 2021

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Mejor precio1,32 €
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Preguntas frecuentes sobre Inside Depth 6

¿Cuánto cuesta Inside Depth 6?

A 15 de agosto de 2026, la oferta más barata disponible de Inside Depth 6 es €1.32 en Eneba, de entre 3 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Inside Depth 6 más barato?

El precio más bajo disponible que seguimos para Inside Depth 6 es €1.32 en Eneba (15 de agosto de 2026). Comparamos 3 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Inside Depth 6?

Inside Depth 6 está disponible en PC.

¿Cuándo se lanzó Inside Depth 6?

Inside Depth 6 se lanzó el 12 de marzo de 2021.

¿Quién desarrolló Inside Depth 6?

Inside Depth 6 fue desarrollado por Stanislaw Truchowski y publicado por TurnVex.