
Inside Depth 6
A solo-dev first-person horror that fits inside one sitting and still manages to unsettle more than games with ten times the budget. Worth the hour if darkness and audio dread are your thing.
Veredicto de GamerScout
Best for horror fans who value atmospheric sound design and lore-driven tension over action, and can commit to one uninterrupted sitting.
Comparar precios(2 tiendas)
Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.
Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Historial de precios
Capturas y multimedia
Acerca de Inside Depth 6
My instinct with any solo-dev horror game this small is to lower expectations first and then let the work correct me. Inside Depth 6 corrected me pretty quickly. You play an urban explorer slipping into the Purple Lavender Mine on its final night before the government cements it shut forever, and the setup alone carries a quiet menace that most bigger-budget horror games spend three acts trying to earn. The structure is a linear first-person descent through six mine levels, each reached by elevator and each distinctly more unnerving than the last. There is no combat, no health bar, no weapon to clutch for comfort. Your inventory is modest: a camera, a flashlight, a lock-picking set, and a couple of glow sticks picked up early in the run. The camera turns out to be more than a collectible tool. Scattered cassette tapes and written notes build a conspiracy around the mine's history, and reading them while the game keeps running around you is one of the better bits of low-fi tension design I have seen in this price range. The mine does not pause while you read, which means every creak and distant sound lands while your eyes are occupied. And the sound. This is where Stanislaw Truchowski earns real respect. The audio design is built almost entirely from environmental texture: footsteps on wet stone, water trickling down unseen walls, distant coughs, something shuffling further into the dark. No orchestral swell, no manufactured jump-scare sting on a four-beat loop. The restraint is the craft. Players in the community have singled out the soundscape specifically, and they are right to. It does the heavy lifting that a much larger team would hand off to cinematics. Where the game shows its one-person limits: the mine layout can feel samey across the middle depths, and getting turned around is a genuine risk with no in-world map. A Depth 4 safe puzzle requires environmental observation to crack, which is satisfying in theory but can stall momentum if you miss the clue the first time through. The no-save, single-sitting design is a deliberate creative choice, and at roughly 60 to 90 minutes it mostly works, but players who need a pause point mid-session will find the lack of save functionality a hard stop. The game does offer multiple endings (sources indicate at least five depending on your choices and collected items), plus Steam achievements and Easter eggs that reward repeat runs, so there is a reason to come back even after your first frightened hour. Who is this for. It is for the person who has been burned by jump-scare factories and wants something that actually lingers. It is for anyone who appreciates craft operating at the edge of its budget rather than hiding behind it. It is also a reasonable entry point into Truchowski's wider catalog if you want to see what a self-taught solo developer looks like when they are genuinely improving game over game. Do not expect production polish. Do expect to feel something.

Indie & narrative
Etiquetas
Requisitos del sistema
Mínimos
- OS
- Windows 10 64-bit
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 5 GB available space
- Graphics
- GTX 950 or slightly lower
- Processor
- i5 + anything post 2016 should suffice
- Sound Card
- DirectX 10 or higher compatible sound card
Recomendados
- OS
- Windows 10 64-bit
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 5 GB available space
- Graphics
- GTX 960 or slightly lower
- Processor
- i5 + anything post 2016 should suffice
- Sound Card
- DirectX 10 or higher compatible sound card
Sigue explorando
Community Discussion
Be the first to comment on Inside Depth 6.
Reseñas y valoraciones
No hay valoraciones disponibles
Información del juego
- Desarrolladora
- Stanislaw Truchowski
- Distribuidora
- TurnVex
- Fecha de lanzamiento
- 12 mar 2021



