Compara los precios de InMind 2 VR en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Luden.io. Publicado por Luden.io. Lanzado el 17/2/2017. Disponible en PC, Mac, Linux. Géneros: Action, Adventure, Indie.

Short, calm, and genuinely curious about neuroscience, InMind 2 VR is the kind of micro-experience you finish in one sitting and think about longer than expected.

I spent about an hour inside a teenager's brain, and I mean that literally. InMind 2 VR shrinks you down to the chemical level of human emotion and asks you to nudge a boy named John toward the person he might become. That premise alone earns it a seat at the table where games like to flirt with science without actually teaching anything - except Luden.io does bother to ground the experience in Lovheim's cube of emotion theory, mapping the neurotransmitter cocktails that shape mood and memory. It is not a lecture. It is a gaze-driven, atmosphere-first casual experience that trusts its concept to carry the weight. The core loop is quiet and intentional. You travel through stylised neural pathways rendered in soft bioluminescent colors, targeting emotion-triggering transmitters in key moments of John's life. The mechanic is straightforward - gaze to aim, dwell to fire - which means the experience is accessible without a VR headset (flat-screen play is fully supported) and also remains functional and soothing when played in VR on Oculus Rift or HTC Vive. Those who played the studio's earlier InMind or InCell will recognise the rail-movement structure and the gaze-targeting interaction, but InMind 2 layers branching outcomes on top, so the path John walks toward adulthood shifts depending on which emotional moments you trigger and how. The non-linearity is modest, not Disco Elysium-scale, but it gives a second run actual meaning rather than just achievement-hunting padding. Where the game genuinely earns its place is in its soundscape and pacing. The audio design inside the neural environment has a low, organic hum that sits under the action without demanding attention, and it amplifies the strange intimacy of the premise. You are, after all, shaping a human being at the molecular level - and the game never lets you forget that the stakes, however small the screen looks, are meant to feel personal. The visual style is colorful without being garish: neuron clusters glow like deep-sea fauna, and the micro-world feels hand-considered rather than procedurally indifferent. The honest caveats: this is a short experience. Most players will see the credits in under an hour per run, and even with branching paths, total content is thin by any measure. Players seeking mechanical depth, combat systems, or a puzzle challenge will find nothing to hold them. The gaze-aiming, while clever for a VR-native design born around Google Cardboard and Gear VR, can feel slightly passive on a flat monitor without a headset. The Steam player count has always been modest, which means community guides and discussion are sparse. There is also a long-standing gyroscope drift issue noted by mobile players, though the PC build uses standard controller and mouse input and does not share that problem. InMind 2 VR sits in the same gentle edutainment space as early Lunacia titles or Osmosis Jones re-imagined as an interactive poem. It is not trying to be a game you grind. It is trying to be a moment you inhabit. For curious players, parents looking for something visually interesting to share with a teenager, or anyone who finds themselves oddly fond of games that end before they overstay their welcome, it delivers with sincerity and a surprisingly thoughtful scientific backbone. Kai, Scout Team

InMind 2 VR

InMind 2 VR

17 feb 2017Luden.io
GamerScout opina

Short, calm, and genuinely curious about neuroscience, InMind 2 VR is the kind of micro-experience you finish in one sitting and think about longer than expected.

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Mínimo histórico: €33.30

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I spent about an hour inside a teenager's brain, and I mean that literally. InMind 2 VR shrinks you down to the chemical level of human emotion and asks you to nudge a boy named John toward the person he might become. That premise alone earns it a seat at the table where games like to flirt with science without actually teaching anything - except Luden.io does bother to ground the experience in Lovheim's cube of emotion theory, mapping the neurotransmitter cocktails that shape mood and memory. It is not a lecture. It is a gaze-driven, atmosphere-first casual experience that trusts its concept to carry the weight. The core loop is quiet and intentional. You travel through stylised neural pathways rendered in soft bioluminescent colors, targeting emotion-triggering transmitters in key moments of John's life. The mechanic is straightforward - gaze to aim, dwell to fire - which means the experience is accessible without a VR headset (flat-screen play is fully supported) and also remains functional and soothing when played in VR on Oculus Rift or HTC Vive. Those who played the studio's earlier InMind or InCell will recognise the rail-movement structure and the gaze-targeting interaction, but InMind 2 layers branching outcomes on top, so the path John walks toward adulthood shifts depending on which emotional moments you trigger and how. The non-linearity is modest, not Disco Elysium-scale, but it gives a second run actual meaning rather than just achievement-hunting padding. Where the game genuinely earns its place is in its soundscape and pacing. The audio design inside the neural environment has a low, organic hum that sits under the action without demanding attention, and it amplifies the strange intimacy of the premise. You are, after all, shaping a human being at the molecular level - and the game never lets you forget that the stakes, however small the screen looks, are meant to feel personal. The visual style is colorful without being garish: neuron clusters glow like deep-sea fauna, and the micro-world feels hand-considered rather than procedurally indifferent. The honest caveats: this is a short experience. Most players will see the credits in under an hour per run, and even with branching paths, total content is thin by any measure. Players seeking mechanical depth, combat systems, or a puzzle challenge will find nothing to hold them. The gaze-aiming, while clever for a VR-native design born around Google Cardboard and Gear VR, can feel slightly passive on a flat monitor without a headset. The Steam player count has always been modest, which means community guides and discussion are sparse. There is also a long-standing gyroscope drift issue noted by mobile players, though the PC build uses standard controller and mouse input and does not share that problem. InMind 2 VR sits in the same gentle edutainment space as early Lunacia titles or Osmosis Jones re-imagined as an interactive poem. It is not trying to be a game you grind. It is trying to be a moment you inhabit. For curious players, parents looking for something visually interesting to share with a teenager, or anyone who finds themselves oddly fond of games that end before they overstay their welcome, it delivers with sincerity and a surprisingly thoughtful scientific backbone.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardstier:aaaEdutainmentGaze-Based ControlsNeuroscienceBranching OutcomesFlat-Screen VR CompatibleShort ExperienceBioluminescent AestheticRelaxing

Requisitos del sistema

Mínimos

OS
Windows 7/8/8.1/10
Memory
4 GB RAM
DirectX
Version 11
Storage
500 MB available space
Graphics
No VR Mode: NVIDIA GeForce GTX 560 or AMD Radeon HD6900 | VR Mode: NVIDIA GeForce GTX 970 or AMD Radeon R9 290
Processor
Intel or AMD Dual-Core CPU with 2.8 GHz
VR Support
SteamVR

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Información del juego

Desarrolladora
Luden.io
Distribuidora
Luden.io
Fecha de lanzamiento
17 feb 2017

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¿Cuánto cuesta InMind 2 VR?

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¿En qué plataformas está disponible InMind 2 VR?

InMind 2 VR está disponible en PC, Mac, Linux.

¿Cuándo se lanzó InMind 2 VR?

InMind 2 VR se lanzó el 17 de febrero de 2017.

¿Quién desarrolló InMind 2 VR?

InMind 2 VR fue desarrollado por Luden.io.