Compara los precios de Inmates en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Davit Andreasyan. Publicado por Iceberg Interactive. Lanzado el 5/10/2017. Disponible en PC. Géneros: Adventure, Indie.

A solo-dev psychological horror walk through a crumbling prison where the walls are definitely lying to you. Short, oppressive, and committed to its mood.

Inmates is a first-person psychological horror adventure built almost entirely on atmosphere and dread. You wake up in a decaying prison cell with no memory of how you arrived, and the game spends its entire runtime refusing to give you a straight answer about what is real. It is the kind of experience where the environment itself feels hostile, where corridors shift meaning as you learn more, and where the puzzle design is less about clever mechanics and more about pushing you deeper into the protagonist's fractured mental state. Developer Davit Andreasyan made this largely alone, and that intimate authorship shows in every texture choice and ambient sound cue. The exploration is slow and deliberate. You are not running from jump-scare monsters on a timer. You are reading notes, turning over details in crumbling cells, and piecing together a story told through fragmented imagery and environmental storytelling. The puzzles are modest in complexity but they serve the narrative rather than interrupting it, which is a choice worth respecting. The prison itself is the real puzzle, a suffocating space that communicates psychological collapse better than most games with triple the budget. Where Inmates earns real credit is in its commitment to a specific emotional register. The sound design is genuinely unsettling, a low, grinding ambient score that sits just below comfortable, and the visual distortion effects are used sparingly enough to still land when they appear. For a short game, it has a clear sense of when to withhold and when to show its hand. If you come in expecting a survival horror game with inventory management and enemy encounters, you will be disappointed. This is firmly in the walking-sim-adjacent space, a term I use without judgment, because the best ones know exactly what they are. The honest criticisms are real, though. Sixty percent positive reviews on Steam tells a story of divided expectations. The narrative resolution will frustrate players who want clean answers, and the runtime of roughly two to three hours will feel thin to anyone not already sympathetic to the format. There are moments where the pacing drags even by the standards of intentional slowness, and a handful of the symbolic imagery tips from evocative into blunt. The production values are clearly constrained, and some of the environmental assets repeat in ways that break immersion rather than reinforce it. For the right player, a patient one who finds meaning in atmosphere, who is curious about what a single developer can build around a psychological concept rather than a gameplay loop, Inmates is worth the time it asks for. It knows when to end. That alone puts it ahead of plenty of games twice its size. Kai, Scout Team

Inmates

Inmates

5 oct 2017Davit AndreasyanIceberg Interactive
GamerScout opina

A solo-dev psychological horror walk through a crumbling prison where the walls are definitely lying to you. Short, oppressive, and committed to its mood.

PC
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Inmates is a first-person psychological horror adventure built almost entirely on atmosphere and dread. You wake up in a decaying prison cell with no memory of how you arrived, and the game spends its entire runtime refusing to give you a straight answer about what is real. It is the kind of experience where the environment itself feels hostile, where corridors shift meaning as you learn more, and where the puzzle design is less about clever mechanics and more about pushing you deeper into the protagonist's fractured mental state. Developer Davit Andreasyan made this largely alone, and that intimate authorship shows in every texture choice and ambient sound cue. The exploration is slow and deliberate. You are not running from jump-scare monsters on a timer. You are reading notes, turning over details in crumbling cells, and piecing together a story told through fragmented imagery and environmental storytelling. The puzzles are modest in complexity but they serve the narrative rather than interrupting it, which is a choice worth respecting. The prison itself is the real puzzle, a suffocating space that communicates psychological collapse better than most games with triple the budget. Where Inmates earns real credit is in its commitment to a specific emotional register. The sound design is genuinely unsettling, a low, grinding ambient score that sits just below comfortable, and the visual distortion effects are used sparingly enough to still land when they appear. For a short game, it has a clear sense of when to withhold and when to show its hand. If you come in expecting a survival horror game with inventory management and enemy encounters, you will be disappointed. This is firmly in the walking-sim-adjacent space, a term I use without judgment, because the best ones know exactly what they are. The honest criticisms are real, though. Sixty percent positive reviews on Steam tells a story of divided expectations. The narrative resolution will frustrate players who want clean answers, and the runtime of roughly two to three hours will feel thin to anyone not already sympathetic to the format. There are moments where the pacing drags even by the standards of intentional slowness, and a handful of the symbolic imagery tips from evocative into blunt. The production values are clearly constrained, and some of the environmental assets repeat in ways that break immersion rather than reinforce it. For the right player, a patient one who finds meaning in atmosphere, who is curious about what a single developer can build around a psychological concept rather than a gameplay loop, Inmates is worth the time it asks for. It knows when to end. That alone puts it ahead of plenty of games twice its size.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamPsychological HorrorWalking SimSolo DeveloperAtmosphericShort ExperienceEnvironmental StorytellingSurrealLinear Narrative

Requisitos del sistema

Mínimos

Processor
Intel Core 2.6 GHz or equivalent
Memory
4 GB RAM
Graphics
nVidia Geforce GT470 or ATI HD6950 or equivalent
DirectX
Version 11
Storage
2 GB availab…

Recomendados

Requires a 64-bit processor and operating system

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Reseñas y valoraciones

Steam
60%(329)

Información del juego

Desarrolladora
Davit Andreasyan
Distribuidora
Iceberg Interactive
Fecha de lanzamiento
5 oct 2017

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¿Cuánto cuesta Inmates?

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¿Dónde puedo comprar Inmates más barato?

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¿En qué plataformas está disponible Inmates?

Inmates está disponible en PC.

¿Cuándo se lanzó Inmates?

Inmates se lanzó el 5 de octubre de 2017.

¿Quién desarrolló Inmates?

Inmates fue desarrollado por Davit Andreasyan y publicado por Iceberg Interactive.