Compara los precios de Initial Drift Online en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por RewindApp. Publicado por RewindApp. Lanzado el 30/3/2023. Disponible en PC. Géneros: Action, Indie, Massively Multiplayer, Racing, Simulation.

If you grew up on Initial D and have been waiting for something that actually makes touge feel dangerous, this scratches the itch - but the thin concurrent player count means you may be waiting a while for a real battle lobby.

I came into Initial Drift Online expecting a low-budget novelty and left with slightly sore wrists from death-gripping my mouse through Irohazaka hairpins. The physics sit in that uncomfortable middle zone between sim and arcade - uncomfortable in the best sense, because the weight transfer genuinely punishes lazy inputs. Throttle control, counter-steer timing, and braking points all matter in ways that Forza or Need for Speed simply do not ask of you. The handling will feel broken for the first hour. It is not broken. It is just teaching you to respect rear-wheel slip, and the moment it clicks, runs on Mt. Haruna and Mt. Akagi go from frustrating to properly satisfying. The multiplayer hook - the whole point of the "Online" in the title - is a mixed picture. The three semi-open-world locations (Irohazaka, Haruna, Akagi, with Myogi available as DLC) host persistent servers where you can run uphill/downhill PvP battles, grind delivery runs for in-game cash, and buy cars from the Irohazaka dealership. The community that does show up tends to be genuinely invested in the culture - the kind of people who will pull up next to you and discuss braking points rather than grief you. Proximity voice chat is in the game, which gives the servers a chill, almost cruising-night atmosphere when populated. The problem is "when populated." Peak concurrent numbers have been modest since launch and have trended down, which means matchmaking into an actual competitive battle requires patience or a pre-made group. Delivery runs and time attack leaderboards carry solo sessions, but if you came for live PvP friction, manage expectations. On the technical side, RewindApp has patched in full control remapping for both keyboard and gamepad, which was a day-one friction point - PS4 and Xbox controllers now map properly after post-launch fixes. Car customization covers paint metallic and gloss settings, rim color, custom plates, and a tuning shop. The roster is not massive out of the box - think a handful of clearly Initial D-inspired chassis with obvious fictional names - but it covers RWD archetypes well enough to keep runs feeling distinct between cars. The Eurobeat and Phonk dual-playlist system is a small touch that lands harder than it has any right to. The global ranking leaderboard gives time-attack runners a reason to keep optimising long after the story content (such as it is) runs dry. Where it struggles: the onboarding is essentially non-existent. There is no meaningful tutorial, and new players frequently bounce off the physics before the learning curve reveals its upside. Graphics are functional - clean enough that frame rates stay high on mid-range hardware, but nothing that will stress your GPU or impress a screenshot folder. Recent reviews have drifted into mixed territory, which tracks with a live game that sees infrequent major updates. The developer has announced a successor title (Akina) targeting 2026, which raises a fair question about how much ongoing support Initial Drift Online itself will receive. Bottom line: if touge culture, tight physics-based drifting, and an online world built around that specific niche sounds like your thing, this punches well above what a budget-tier indie should manage. If you need a populated ranked ladder or a polished new-player experience, the gaps here will frustrate you faster than a missed apex on Akina downhill. Fred, Scout Team

Initial Drift Online

Initial Drift Online

30 mar 2023RewindApp
GamerScout opina

If you grew up on Initial D and have been waiting for something that actually makes touge feel dangerous, this scratches the itch - but the thin concurrent player count means you may be waiting a while for a real battle lobby.

PC
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
4,65 €
en Electronic First
Mínimo registrado: 3,97 €
Sigue este precio

Veredicto de GamerScout

Worth it for touge purists who can self-motivate through an empty server; skip if you need a ready-made PvP queue.

Comparar precios(3 tiendas)

Electronic FirstMejor precio
StandardGlobalSteam KeyClave
4,65 €
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyClave
4,76 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
4,99 €
La tienda fija el precio en EUR
Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Mínimo registrado
3,97 €5 jun 2026
Mejor precio actual
4,65 €
Tiendas de claves
3,89 €4,17 €4,45 €4,73 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
Crear alerta

Capturas y multimedia

Acerca de Initial Drift Online

I came into Initial Drift Online expecting a low-budget novelty and left with slightly sore wrists from death-gripping my mouse through Irohazaka hairpins. The physics sit in that uncomfortable middle zone between sim and arcade - uncomfortable in the best sense, because the weight transfer genuinely punishes lazy inputs. Throttle control, counter-steer timing, and braking points all matter in ways that Forza or Need for Speed simply do not ask of you. The handling will feel broken for the first hour. It is not broken. It is just teaching you to respect rear-wheel slip, and the moment it clicks, runs on Mt. Haruna and Mt. Akagi go from frustrating to properly satisfying. The multiplayer hook - the whole point of the "Online" in the title - is a mixed picture. The three semi-open-world locations (Irohazaka, Haruna, Akagi, with Myogi available as DLC) host persistent servers where you can run uphill/downhill PvP battles, grind delivery runs for in-game cash, and buy cars from the Irohazaka dealership. The community that does show up tends to be genuinely invested in the culture - the kind of people who will pull up next to you and discuss braking points rather than grief you. Proximity voice chat is in the game, which gives the servers a chill, almost cruising-night atmosphere when populated. The problem is "when populated." Peak concurrent numbers have been modest since launch and have trended down, which means matchmaking into an actual competitive battle requires patience or a pre-made group. Delivery runs and time attack leaderboards carry solo sessions, but if you came for live PvP friction, manage expectations. On the technical side, RewindApp has patched in full control remapping for both keyboard and gamepad, which was a day-one friction point - PS4 and Xbox controllers now map properly after post-launch fixes. Car customization covers paint metallic and gloss settings, rim color, custom plates, and a tuning shop. The roster is not massive out of the box - think a handful of clearly Initial D-inspired chassis with obvious fictional names - but it covers RWD archetypes well enough to keep runs feeling distinct between cars. The Eurobeat and Phonk dual-playlist system is a small touch that lands harder than it has any right to. The global ranking leaderboard gives time-attack runners a reason to keep optimising long after the story content (such as it is) runs dry. Where it struggles: the onboarding is essentially non-existent. There is no meaningful tutorial, and new players frequently bounce off the physics before the learning curve reveals its upside. Graphics are functional - clean enough that frame rates stay high on mid-range hardware, but nothing that will stress your GPU or impress a screenshot folder. Recent reviews have drifted into mixed territory, which tracks with a live game that sees infrequent major updates. The developer has announced a successor title (Akina) targeting 2026, which raises a fair question about how much ongoing support Initial Drift Online itself will receive. Bottom line: if touge culture, tight physics-based drifting, and an online world built around that specific niche sounds like your thing, this punches well above what a budget-tier indie should manage. If you need a populated ranked ladder or a polished new-player experience, the gaps here will frustrate you faster than a missed apex on Akina downhill.

Fred
Fred · Scout Team

Shooters

Etiquetas

multiplayermmopvponline-pvpachievementscontroller-supporttrading-cardscloud-savestier:sub-5TougePhysics-Based DriftingEurobeatTime Attack LeaderboardProximity Voice ChatDelivery GrindCar CustomizationJapan Mountain PassLow Pop Server

Requisitos del sistema

Mínimos

OS
Windows 7/8/10/11 - 64bits
Memory
4 GB RAM
Storage
4 GB available space
Graphics
AMD Radeon HD 6450, Nvidia GeForce GT 460
Processor
AMD Athlon X2 2.8 GHZ, Intel Core 2 Duo 2.4 GHZ
Sound Card
Integrated

Recomendados

OS
Windows 7/8/10/11 - 64bits
Memory
8 GB RAM
Storage
5 GB available space
Graphics
AMD Radeon 290x, Nvidia GeForce GTX 970
Processor
AMD Six-Core CPU, Intel Quad-Core CPU
Sound Card
Integrated

Sigue explorando

Community Discussion

Be the first to comment on Initial Drift Online.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
RewindApp
Distribuidora
RewindApp
Fecha de lanzamiento
30 mar 2023

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta
Mejor precio4,65 €
Ver oferta

En los 21.266 juegos que seguimos, una clave verificada fue más barata que la tienda oficial el 92% de las veces. Consulta el método y las cifras completas en nuestro informe de precios de juegos.

¿Sin tarjeta? Paga de otra forma

Recarga tu saldo de Steam o compra crypto con cualquier tarjeta — entrega instantánea, sin cuenta bancaria.

Más de RewindApp

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Initial Drift Online →

Preguntas frecuentes sobre Initial Drift Online

¿Cuánto cuesta Initial Drift Online?

A 15 de agosto de 2026, la oferta más barata disponible de Initial Drift Online es €4.65 en Electronic First, de entre 3 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Initial Drift Online más barato?

El precio más bajo disponible que seguimos para Initial Drift Online es €4.65 en Electronic First (15 de agosto de 2026). Comparamos 3 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Initial Drift Online?

Initial Drift Online está disponible en PC.

¿Cuándo se lanzó Initial Drift Online?

Initial Drift Online se lanzó el 30 de marzo de 2023.

¿Quién desarrolló Initial Drift Online?

Initial Drift Online fue desarrollado por RewindApp.