Compara los precios de Immortal Hunters en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Admiral Games. Publicado por indie.io. Lanzado el 5/3/2025. Disponible en PC. Géneros: Action, Adventure, Indie, RPG.

Dark-fantasy beat-em-up with a grimdark theological premise that earns its mood - but the combat responsiveness will decide whether you stay or go.

My first session with Immortal Hunters left me genuinely torn, which is the most honest thing I can say about it. The premise pulls hard: a Church that murdered God, a city burning under the weight of an apocalypse it invited, and four warriors caught between institutional corruption and a snake-god's relentless horde. That is a world I want to spend time in. The visual language earns that world too - heavy comic-book inks, painterly color work, and a grimdark palette that sits closer to Darksiders or Hades than to anything sterile. For the first few minutes, Immortal Hunters feels like exactly the kind of handcrafted indie that deserves a bigger audience. Then the combat takes over, and things get complicated. The four hunters - Ori the ice-wall warrior, Lyria the lightning sorceress, Rhona the fire-arrow ranger, and Jakub the bruising melee finisher - each carry distinct ability kits, and the co-op synergy design is the game's strongest mechanical idea. Chaining Ori's freeze into Lyria's lightning strike or softening a crowd with Rhona's precision fire before Jakub closes in for the kill reads beautifully on paper, and in co-op with a full three-person squad it occasionally clicks into something satisfying. The problem is feel. Combat operates more like ability-cooldown management than the immediate, physical thrill that the side-scrolling format promises. Movement and attack responses carry a sluggishness that a Streets of Rage or Castle Crashers player will notice within seconds. Community feedback during Early Access prompted Admiral Games to refine the combat balance and improve performance before the 1.0 launch, and it shows - this is noticeably better than what shipped in September 2024. But a gap between ambition and moment-to-moment responsiveness remains. The RPG layer gives solo players reasons to persist past that friction. Weapons, armor, and relic slots let you tune each hunter for specific encounters, and the loot system has enough range to reward experimentation. The story - told across four hunter perspectives, each woven into the same burning capital of Inholm - is the other anchor. Choices matter in small ways, the lore surrounding the Cardinals' long deception runs genuinely deep, and the writing occasionally reaches for something heavier than the genre usually attempts. Players who prioritize narrative and world-building over precise combat timing will find more to hold them here than the average beat-em-up crowd. Players who bounced off the early reports of sluggish controls should know the 1.0 patch work was real, even if it did not close the gap entirely. Some technical issues have also surfaced post-launch in community discussions, including a save-state bug that can loop certain early sequences - worth knowing before you invest several hours. The studio is actively engaged with the community and has a track record from Early Access of pushing responsive updates, so these are fixable issues rather than structural ones. The developer team includes veterans who previously worked on titles like Mass Effect 2 and Dragon Age: Inquisition, and that pedigree shows most clearly in the world-building and character writing, less so in the combat tuning. If you care about atmosphere, grimdark lore, four distinct character arcs, and have two or three friends willing to co-op through the apocalypse with you, Immortal Hunters is a game with genuine soul underneath its rough edges. If tight, visceral brawler combat is your non-negotiable, lower your expectations before entering Inholm. Kai, Scout Team

Immortal Hunters

Immortal Hunters

5 mar 2025Admiral Gamesindie.io
GamerScout opina

Dark-fantasy beat-em-up with a grimdark theological premise that earns its mood - but the combat responsiveness will decide whether you stay or go.

PC
Steam Deck Playable
Mejor precio disponible
0,90 €
en Kinguin
Mínimo registrado: 0,90 €
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Veredicto de GamerScout

Best for dark-fantasy fans who prioritize lore and co-op synergy over tight, immediately responsive brawler combat.

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KinguinMejor precio
StandardGlobalSteam KeyClave
0,90 €
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StandardGlobalSteam KeyClave
1,21 €-93%
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StandardEuropa (UE)Steam KeyClave
1,29 €-93%
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StandardGlobalSteam KeyClave
1,65 €-18%
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StandardEuropa (UE)Steam KeyClave
1,77 €
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Comprar
StandardEuropa (UE)Steam KeyClave
1,99 €-18%
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StandardGlobalSteam KeyClave
5,86 €-71%
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StandardGlobalSteam KeyClave
9,24 €-50%
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Historial de precios

Mínimo registrado
0,90 €26 jun 2026
Mejor precio actual
0,90 €
El más bajo desde que lo seguimos
Tiendas de claves
0,87 €0,99 €1,10 €1,22 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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Capturas y multimedia

Acerca de Immortal Hunters

My first session with Immortal Hunters left me genuinely torn, which is the most honest thing I can say about it. The premise pulls hard: a Church that murdered God, a city burning under the weight of an apocalypse it invited, and four warriors caught between institutional corruption and a snake-god's relentless horde. That is a world I want to spend time in. The visual language earns that world too - heavy comic-book inks, painterly color work, and a grimdark palette that sits closer to Darksiders or Hades than to anything sterile. For the first few minutes, Immortal Hunters feels like exactly the kind of handcrafted indie that deserves a bigger audience. Then the combat takes over, and things get complicated. The four hunters - Ori the ice-wall warrior, Lyria the lightning sorceress, Rhona the fire-arrow ranger, and Jakub the bruising melee finisher - each carry distinct ability kits, and the co-op synergy design is the game's strongest mechanical idea. Chaining Ori's freeze into Lyria's lightning strike or softening a crowd with Rhona's precision fire before Jakub closes in for the kill reads beautifully on paper, and in co-op with a full three-person squad it occasionally clicks into something satisfying. The problem is feel. Combat operates more like ability-cooldown management than the immediate, physical thrill that the side-scrolling format promises. Movement and attack responses carry a sluggishness that a Streets of Rage or Castle Crashers player will notice within seconds. Community feedback during Early Access prompted Admiral Games to refine the combat balance and improve performance before the 1.0 launch, and it shows - this is noticeably better than what shipped in September 2024. But a gap between ambition and moment-to-moment responsiveness remains. The RPG layer gives solo players reasons to persist past that friction. Weapons, armor, and relic slots let you tune each hunter for specific encounters, and the loot system has enough range to reward experimentation. The story - told across four hunter perspectives, each woven into the same burning capital of Inholm - is the other anchor. Choices matter in small ways, the lore surrounding the Cardinals' long deception runs genuinely deep, and the writing occasionally reaches for something heavier than the genre usually attempts. Players who prioritize narrative and world-building over precise combat timing will find more to hold them here than the average beat-em-up crowd. Players who bounced off the early reports of sluggish controls should know the 1.0 patch work was real, even if it did not close the gap entirely. Some technical issues have also surfaced post-launch in community discussions, including a save-state bug that can loop certain early sequences - worth knowing before you invest several hours. The studio is actively engaged with the community and has a track record from Early Access of pushing responsive updates, so these are fixable issues rather than structural ones. The developer team includes veterans who previously worked on titles like Mass Effect 2 and Dragon Age: Inquisition, and that pedigree shows most clearly in the world-building and character writing, less so in the combat tuning. If you care about atmosphere, grimdark lore, four distinct character arcs, and have two or three friends willing to co-op through the apocalypse with you, Immortal Hunters is a game with genuine soul underneath its rough edges. If tight, visceral brawler combat is your non-negotiable, lower your expectations before entering Inholm.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayermultiplayercooponline-coopcontroller-supporttier:sub-5Grimdark FantasyAbility Cooldown Combat4-Player Co-op SynergyLoot and RelicsMulti-Perspective StoryChurch Corruption NarrativeComic-Book Art StyleCooldown Management

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 9.0c
Storage
1200 MB available space
Graphics
Nvidia GeForce 780 GTX
Processor
Intel Core i3-4160
Sound Card
Onboard

Recomendados

OS
Windows 10
Memory
16 GB RAM
DirectX
Version 10
Storage
1200 MB available space
Graphics
Nvidia GeForce 1060
Processor
Intel Core i7-7700
Sound Card
Onboard

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Información del juego

Desarrolladora
Admiral Games
Distribuidora
indie.io
Fecha de lanzamiento
5 mar 2025

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Preguntas frecuentes sobre Immortal Hunters

¿Cuánto cuesta Immortal Hunters?

A 15 de agosto de 2026, la oferta más barata disponible de Immortal Hunters es €0.90 en Kinguin, de entre 10 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Immortal Hunters más barato?

El precio más bajo disponible que seguimos para Immortal Hunters es €0.90 en Kinguin (15 de agosto de 2026). Comparamos 10 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Immortal Hunters?

Immortal Hunters está disponible en PC.

¿Cuándo se lanzó Immortal Hunters?

Immortal Hunters se lanzó el 5 de marzo de 2025.

¿Quién desarrolló Immortal Hunters?

Immortal Hunters fue desarrollado por Admiral Games y publicado por indie.io.