Compara los precios de ICARUS en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por RocketWerkz. Publicado por RocketWerkz. Lanzado el 3/12/2021. Disponible en PC. Géneros: Action, Adventure, Simulation.

Drop onto a hostile terraformed planet with nothing but your wits and a tech tree that won't let you breathe easy until you've earned it. Built for co-op but survivable solo if you respect the grind.

I've run enough survival games through their paces to spot the difference between a genre clone and something that actually has a design philosophy, and ICARUS lands firmly in the second camp. The premise sets the tone immediately: you're a corporate prospector dropped onto a planet whose terraforming catastrophically failed, working for the United Development Agency under the constant threat of toxic atmosphere, apex predators, destructive storms, and your own dwindling oxygen supply. That oxygen mechanic alone separates this from the genre pack. You slot oxide ore into your suit just to breathe, and every expedition away from your base becomes a resource calculation rather than a casual stroll. The structure is where things get interesting for players who care about decision-making depth. ICARUS runs three parallel modes: timed individual Missions, the persistent Open World with its Operations system via the craftable Cont4ct device, and Outpost mode where resources regenerate and the pressure is off. The Missions work as an extraction-style loop, dropping you fresh with nothing each run but carrying forward your unlocked blueprints, talents, and Workshop items. That sounds brutal, and early on it is, but it is also the fastest way to internalize the four-tier technology progression, from hand-crafted stone tools all the way through advanced composites and electronics. The real hook is Open World, which shifts into a persistent settlement game where your builds stay put between sessions, your character picks up right where you left off, and Operations let you run narrative quests without resetting the map. Reviewers who bounced off the original session-only launch have come back to a meaningfully different experience. The criticism that lands hardest is the XP gating on technology tiers. Around the level 5-6 range, you have everything you want conceptually but cannot unlock the crafting bench that opens the next bracket until level 10. Those intervening hours of mining and tree-felling are time that could otherwise be momentum. It is the game telling you to slow down when you already know where you want to go, and it happens more than once as you climb the tech ladder. The tutorial problem is real too: the game explains oxygen mechanics in the most minimal fashion, food rots in your inventory without warning, and the UI has a learning curve that reviewers across the board flagged at launch. On PC, RocketWerkz has been iterative with patches since December 2021 release, but newcomers who expect hand-holding will be surprised by how much the game expects them to figure out through trial, hunger, and bear attack. Co-op is the intended context and it genuinely transforms the experience. Up to eight players on PC via dedicated servers means you can split resource gathering across the group, turning what is an isolating and occasionally punishing solo experience into something that clicks naturally into a division-of-labor rhythm. One player hunts, another mines, a third manages the crafting queue. The 64-square-kilometer hand-crafted terrain across regions including Olympus, Styx, and the Prometheus expansion map, with its volcanic zones, alien grasslands, and swamp biomes, gives a group something to genuinely explore rather than exhaust. Solo players can get 40-plus hours from a single Open World run, but they will feel the friction the game never quite smooths out. For genre veterans, especially those who have worn out ARK or valheim and want structure with their survival sandbox, ICARUS hits a specific frequency that is hard to replicate elsewhere. Diego, Scout Team

ICARUS

ICARUS

3 dic 2021RocketWerkz
GamerScout opina

Drop onto a hostile terraformed planet with nothing but your wits and a tech tree that won't let you breathe easy until you've earned it. Built for co-op but survivable solo if you respect the grind.

PC
Steam Deck UnsupportedProtonDB Silver
Mejor precio disponible
40,22 €
en Gamivo
Mínimo registrado: 3,98 €
Sigue este precio

Veredicto de GamerScout

Best for survival co-op groups who want structured objectives and a deep tech ladder rather than a pure open-ended sandbox.

Comparar precios(1 tiendas)

GamivoMejor precio
StandardGlobalSteam KeyClave
40,22 €
La tienda fija el precio en EUR
Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Mínimo registrado
3,98 €26 jun 2026
Mejor precio actual
40,22 €
Tiendas de claves
0,00 €70,54 €141,07 €211,61 €8 Jun25 Jun12 Jul29 Jul15 Aug
8 jun — 15 ago
Crear alerta

Capturas y multimedia

Acerca de ICARUS

I've run enough survival games through their paces to spot the difference between a genre clone and something that actually has a design philosophy, and ICARUS lands firmly in the second camp. The premise sets the tone immediately: you're a corporate prospector dropped onto a planet whose terraforming catastrophically failed, working for the United Development Agency under the constant threat of toxic atmosphere, apex predators, destructive storms, and your own dwindling oxygen supply. That oxygen mechanic alone separates this from the genre pack. You slot oxide ore into your suit just to breathe, and every expedition away from your base becomes a resource calculation rather than a casual stroll. The structure is where things get interesting for players who care about decision-making depth. ICARUS runs three parallel modes: timed individual Missions, the persistent Open World with its Operations system via the craftable Cont4ct device, and Outpost mode where resources regenerate and the pressure is off. The Missions work as an extraction-style loop, dropping you fresh with nothing each run but carrying forward your unlocked blueprints, talents, and Workshop items. That sounds brutal, and early on it is, but it is also the fastest way to internalize the four-tier technology progression, from hand-crafted stone tools all the way through advanced composites and electronics. The real hook is Open World, which shifts into a persistent settlement game where your builds stay put between sessions, your character picks up right where you left off, and Operations let you run narrative quests without resetting the map. Reviewers who bounced off the original session-only launch have come back to a meaningfully different experience. The criticism that lands hardest is the XP gating on technology tiers. Around the level 5-6 range, you have everything you want conceptually but cannot unlock the crafting bench that opens the next bracket until level 10. Those intervening hours of mining and tree-felling are time that could otherwise be momentum. It is the game telling you to slow down when you already know where you want to go, and it happens more than once as you climb the tech ladder. The tutorial problem is real too: the game explains oxygen mechanics in the most minimal fashion, food rots in your inventory without warning, and the UI has a learning curve that reviewers across the board flagged at launch. On PC, RocketWerkz has been iterative with patches since December 2021 release, but newcomers who expect hand-holding will be surprised by how much the game expects them to figure out through trial, hunger, and bear attack. Co-op is the intended context and it genuinely transforms the experience. Up to eight players on PC via dedicated servers means you can split resource gathering across the group, turning what is an isolating and occasionally punishing solo experience into something that clicks naturally into a division-of-labor rhythm. One player hunts, another mines, a third manages the crafting queue. The 64-square-kilometer hand-crafted terrain across regions including Olympus, Styx, and the Prometheus expansion map, with its volcanic zones, alien grasslands, and swamp biomes, gives a group something to genuinely explore rather than exhaust. Solo players can get 40-plus hours from a single Open World run, but they will feel the friction the game never quite smooths out. For genre veterans, especially those who have worn out ARK or valheim and want structure with their survival sandbox, ICARUS hits a specific frequency that is hard to replicate elsewhere.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayercooponline-coopachievementstrading-cardscloud-savestier:aaaExtraction SurvivalTech Tree ProgressionDedicated Server SupportOxygen ManagementTimed MissionsPersistent Open WorldUp to 8 Co-opVoxel MiningMulti-Biome Exploration

Requisitos del sistema

Mínimos

OS
Windows 10 (64-bit versions)
Memory
16 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
70 GB available space
Graphics
Nvidia GTX 1060 6GB
Processor
Intel i5 8400

Recomendados

OS
Windows 10 (64-bit versions)
Memory
32 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
70 GB available space
Graphics
NVIDIA RTX 3060ti
Processor
Intel i7-9700

Sigue explorando

Community Discussion

Be the first to comment on ICARUS.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
RocketWerkz
Distribuidora
RocketWerkz
Fecha de lanzamiento
3 dic 2021

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta
Mejor precio40,22 €
Ver oferta

En los 21.266 juegos que seguimos, una clave verificada fue más barata que la tienda oficial el 92% de las veces. Consulta el método y las cifras completas en nuestro informe de precios de juegos.

¿Sin tarjeta? Paga de otra forma

Recarga tu saldo de Steam o compra crypto con cualquier tarjeta — entrega instantánea, sin cuenta bancaria.

Compra mejor: guías útiles

¿Buscas más? Mira juegos como ICARUS →

Preguntas frecuentes sobre ICARUS

¿Cuánto cuesta ICARUS?

A 15 de agosto de 2026, la oferta más barata disponible de ICARUS es €40.22 en Gamivo, de entre 1 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar ICARUS más barato?

El precio más bajo disponible que seguimos para ICARUS es €40.22 en Gamivo (15 de agosto de 2026). Comparamos 1 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible ICARUS?

ICARUS está disponible en PC.

¿Cuándo se lanzó ICARUS?

ICARUS se lanzó el 3 de diciembre de 2021.

¿Quién desarrolló ICARUS?

ICARUS fue desarrollado por RocketWerkz.