Compara los precios de iBomber Defense: Pacific en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Cobra Mobile. Publicado por KISS Ltd.. Lanzado el 1/3/2012. Disponible en PC. Géneros: Casual, Indie, Strategy.

Solid WWII tower defense that won't reinvent the genre but earns its 83% Steam rating through tight map design, a useful Dig In mechanic, and honest difficulty scaling across 22 missions.

My spreadsheet instincts kicked in about three missions into iBomber Defense Pacific when I realized the Radar Station's income-per-wave bonus was quietly invalidating half my build assumptions. That's the game's version of depth: it doesn't scream at you, it just rewards the player who reads the tooltips. At its core this is a fixed-grid, top-down tower defense set across Pacific WWII theaters. You place and upgrade seven turret types -- machine guns, cannons, flamethrowers, rocket launchers, anti-air guns, bomb towers, and radar stations -- on pre-defined squares, then watch waves of land, sea, and air units roll in. The standout mechanical wrinkle is the Dig In option: entrench a turret to boost its firepower and armor, but you narrow its firing arc dramatically. That single toggle generates most of the interesting decisions. Do you dig in a cannon covering a bottleneck and rotate it constantly, or keep it mobile and accept lower damage output? On Veteran difficulty, getting that wrong costs you. The perk system (12 unlockable perks, 14 ranks to progress through) adds another layer of specialization -- Eagle Eye for range, Entrenched for dig-in bonuses, combinations like incendiary cannons and slow-effect flamers that actually interact with each other in ways the early missions don't telegraph. The campaign runs 22 main missions with optional secondary objectives on each map, plus two bonus stages that flip the script by letting you maze enemies with freely placed turrets rather than following fixed paths. Three difficulty modes (Rookie, Soldier, Veteran) are genuinely distinct: Veteran punishes misallocated victory points and forces real prioritization of comm tower placement to extend firing range across key chokepoints. The learning curve is sensible -- new mechanics arrive at a pace that doesn't overwhelm -- and mistakes tend to teach rather than just punish. That said, this is still a mobile port, and the seams show. Turret rotation can be fiddly with a mouse, turret specializations are permanent with no respec option, and enemy pathing only reveals itself once a wave launches, which means your first run through tougher maps is partly scouting. The two bonus missions feel like a small bonus rather than a proper secondary mode. Where iBomber Defense Pacific sits in the genre is clear: it is not Bloons TD6 in terms of build variety, and it is nowhere near Dungeon Warfare in terms of mechanical innovation. What it is, is clean. Balanced scenarios, solid enemy AI pathing, maps that escalate from simple chokepoints to simultaneous multi-front attacks from land, sea, and air. The achievement list rewards players at every skill level, from easy completions to the demanding God of War achievement that requires perfect rounds with secondary objectives on Veteran across the entire campaign. The Steam leaderboards add mild competitive replay if you want to optimize scores against friends. No mod support, no multiplayer, no procedural content -- what you see is the whole product. If you have never touched the genre, this is not a bad entry point, but be aware the later missions assume you have absorbed how radar income, dig-in arcs, and comm tower synergy work together. Give it three missions on Soldier before deciding it is too easy. The strategy space is narrow by modern TD standards, but it is well-constructed within those limits. Diego, Scout Team

iBomber Defense: Pacific

iBomber Defense: Pacific

1 mar 2012Cobra MobileKISS Ltd.
GamerScout opina

Solid WWII tower defense that won't reinvent the genre but earns its 83% Steam rating through tight map design, a useful Dig In mechanic, and honest difficulty scaling across 22 missions.

PC
Mejor precio disponible
0,94 €
en Eneba
Mínimo registrado: 0,94 €
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Veredicto de GamerScout

Best for TD fans who want a clean, mechanically honest campaign without the bloat of modern genre entries.

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Historial de precios

Mínimo registrado
0,94 €29 jul 2026
Mejor precio actual
0,94 €
El más bajo desde que lo seguimos
Tiendas de claves
0,93 €0,96 €1,00 €1,03 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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Capturas y multimedia

Acerca de iBomber Defense: Pacific

My spreadsheet instincts kicked in about three missions into iBomber Defense Pacific when I realized the Radar Station's income-per-wave bonus was quietly invalidating half my build assumptions. That's the game's version of depth: it doesn't scream at you, it just rewards the player who reads the tooltips. At its core this is a fixed-grid, top-down tower defense set across Pacific WWII theaters. You place and upgrade seven turret types -- machine guns, cannons, flamethrowers, rocket launchers, anti-air guns, bomb towers, and radar stations -- on pre-defined squares, then watch waves of land, sea, and air units roll in. The standout mechanical wrinkle is the Dig In option: entrench a turret to boost its firepower and armor, but you narrow its firing arc dramatically. That single toggle generates most of the interesting decisions. Do you dig in a cannon covering a bottleneck and rotate it constantly, or keep it mobile and accept lower damage output? On Veteran difficulty, getting that wrong costs you. The perk system (12 unlockable perks, 14 ranks to progress through) adds another layer of specialization -- Eagle Eye for range, Entrenched for dig-in bonuses, combinations like incendiary cannons and slow-effect flamers that actually interact with each other in ways the early missions don't telegraph. The campaign runs 22 main missions with optional secondary objectives on each map, plus two bonus stages that flip the script by letting you maze enemies with freely placed turrets rather than following fixed paths. Three difficulty modes (Rookie, Soldier, Veteran) are genuinely distinct: Veteran punishes misallocated victory points and forces real prioritization of comm tower placement to extend firing range across key chokepoints. The learning curve is sensible -- new mechanics arrive at a pace that doesn't overwhelm -- and mistakes tend to teach rather than just punish. That said, this is still a mobile port, and the seams show. Turret rotation can be fiddly with a mouse, turret specializations are permanent with no respec option, and enemy pathing only reveals itself once a wave launches, which means your first run through tougher maps is partly scouting. The two bonus missions feel like a small bonus rather than a proper secondary mode. Where iBomber Defense Pacific sits in the genre is clear: it is not Bloons TD6 in terms of build variety, and it is nowhere near Dungeon Warfare in terms of mechanical innovation. What it is, is clean. Balanced scenarios, solid enemy AI pathing, maps that escalate from simple chokepoints to simultaneous multi-front attacks from land, sea, and air. The achievement list rewards players at every skill level, from easy completions to the demanding God of War achievement that requires perfect rounds with secondary objectives on Veteran across the entire campaign. The Steam leaderboards add mild competitive replay if you want to optimize scores against friends. No mod support, no multiplayer, no procedural content -- what you see is the whole product. If you have never touched the genre, this is not a bad entry point, but be aware the later missions assume you have absorbed how radar income, dig-in arcs, and comm tower synergy work together. Give it three missions on Soldier before deciding it is too easy. The strategy space is narrow by modern TD standards, but it is well-constructed within those limits.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamTower DefenseWWIIWave-BasedPlacement StrategyShort CampaignBeginner-FriendlyDig-In MechanicMulti-Front DefensePerk ProgressionFixed-Grid PlacementMobile PortAchievement HuntingIncome Management

Requisitos del sistema

Mínimos

Processor
1.5GhZ
Memory
512 MB RAM
Graphics
OpenGL compatible. ATI, NVIDIA or Intel HD. Older Intel graphics cards may have slowdown issues. DirectX®:8.0 Hard Drive:150 MB HD space Sound:W…

Recomendados

Processor
2.0
Memory
1024 MB RAM
Graphics
OpenGL Compatible. ATI, NVIDIA or Intel HD. Older Intel graphics cards may have slowdown issues. DirectX®:9.0 Hard Drive:150 MB HD space

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Reseñas y valoraciones

Steam
83%(593)

Información del juego

Desarrolladora
Cobra Mobile
Distribuidora
KISS Ltd.
Fecha de lanzamiento
1 mar 2012

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Mejor precio0,94 €
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Preguntas frecuentes sobre iBomber Defense: Pacific

¿Cuánto cuesta iBomber Defense: Pacific?

A 15 de agosto de 2026, la oferta más barata disponible de iBomber Defense: Pacific es €0.94 en Eneba, de entre 3 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar iBomber Defense: Pacific más barato?

El precio más bajo disponible que seguimos para iBomber Defense: Pacific es €0.94 en Eneba (15 de agosto de 2026). Comparamos 3 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible iBomber Defense: Pacific?

iBomber Defense: Pacific está disponible en PC.

¿Cuándo se lanzó iBomber Defense: Pacific?

iBomber Defense: Pacific se lanzó el 1 de marzo de 2012.

¿Quién desarrolló iBomber Defense: Pacific?

iBomber Defense: Pacific fue desarrollado por Cobra Mobile y publicado por KISS Ltd..