Compara los precios de Hyperbolica en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por CodeParade. Publicado por CodeParade. Lanzado el 14/3/2022. Disponible en PC, Mac, Linux. Géneros: Adventure, Indie.

One solo developer built a whole new geometry engine from scratch, and the results are genuinely disorienting. Whether the game around it earns that engine is the real question.

My first few minutes in Hyperbolica felt like someone had quietly replaced reality without telling me. Walking toward a distant object only to watch the horizon fold outward around me, or stepping through a doorway and finding my sense of direction simply gone, these are moments that no flat screenshot can prepare you for. CodeParade, a one-person studio that grew out of a mathematics-focused YouTube channel, hand-built a custom rendering engine from scratch to simulate hyperbolic and spherical geometries in first-person 3D. That alone is a remarkable technical achievement, and I do not want to gloss over it. The world itself is structured as a first-person open-world adventure divided into several distinct zones, each leaning on a different geometry. Most of the game lives in hyperbolic space, where the ground curves away exponentially and building a mental map of your surroundings becomes genuinely impossible. One zone flips to spherical space, producing a reverse-perspective effect where objects appear larger the further they are from you. There is also a snowball-fight mini-game, a labyrinth, NPC dialogue trees, a fetch-quest backbone threading it all together, and a final boss encounter played out in familiar Euclidean space. The genre mix is intentionally eclectic, closer to a whimsical adventure anthology than a pure puzzle game. Here is where honesty requires a bit of a pivot. The community reception is warm but split in a specific, telling way. Players who arrived for the geometry spectacle tend to leave satisfied. Players who arrived for a game, in the traditional sense, tend to leave a little cold. The exploration loop is largely item collection and backtracking. The dialogue is voluminous and, for many players, the humor misses more than it lands. The geometry itself, for all its conceptual wildness, does not always inform the actual challenges you face. The maze and the gopher puzzle are cited repeatedly as the moments where the non-Euclidean setting and the game design genuinely lock together. Those moments feel like a preview of a denser, more confident game that did not quite arrive. The runtime is short, typically three to four hours to reach the credits, and some players find the world feels sparse relative to how much surface area the hyperbolic geometry creates. All that said, this is one of the most visually singular things you can play on PC right now. VR support is present via OpenXR-compatible headsets, though early reports suggest it has been patchy on some setups. On a flat screen the effect is still potent enough to cause genuine spatial disorientation in the first hour, which some players find thrilling and others find nauseating. If you have any susceptibility to motion sickness, start with short sessions and give your brain time to calibrate. The soundtrack and general atmosphere carry a gentle, curious energy that suits the subject matter. This is the kind of game that rewards a contemplative pace, sitting with the strangeness rather than rushing through objectives. Hyperbolica is best understood as a proof-of-concept that went further than most proofs-of-concept dare to go, with a thin adventure game built on top to give the geometry somewhere to live. If you love the idea of standing inside a mathematical model that should not exist, you will find those two to four hours genuinely memorable. If you need strong game design to justify the ticket, you may leave wishing the engine had been put in more experienced narrative hands. Kai, Scout Team

Hyperbolica

Hyperbolica

14 mar 2022CodeParade
GamerScout opina

One solo developer built a whole new geometry engine from scratch, and the results are genuinely disorienting. Whether the game around it earns that engine is the real question.

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Mínimo histórico: €0.89

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My first few minutes in Hyperbolica felt like someone had quietly replaced reality without telling me. Walking toward a distant object only to watch the horizon fold outward around me, or stepping through a doorway and finding my sense of direction simply gone, these are moments that no flat screenshot can prepare you for. CodeParade, a one-person studio that grew out of a mathematics-focused YouTube channel, hand-built a custom rendering engine from scratch to simulate hyperbolic and spherical geometries in first-person 3D. That alone is a remarkable technical achievement, and I do not want to gloss over it. The world itself is structured as a first-person open-world adventure divided into several distinct zones, each leaning on a different geometry. Most of the game lives in hyperbolic space, where the ground curves away exponentially and building a mental map of your surroundings becomes genuinely impossible. One zone flips to spherical space, producing a reverse-perspective effect where objects appear larger the further they are from you. There is also a snowball-fight mini-game, a labyrinth, NPC dialogue trees, a fetch-quest backbone threading it all together, and a final boss encounter played out in familiar Euclidean space. The genre mix is intentionally eclectic, closer to a whimsical adventure anthology than a pure puzzle game. Here is where honesty requires a bit of a pivot. The community reception is warm but split in a specific, telling way. Players who arrived for the geometry spectacle tend to leave satisfied. Players who arrived for a game, in the traditional sense, tend to leave a little cold. The exploration loop is largely item collection and backtracking. The dialogue is voluminous and, for many players, the humor misses more than it lands. The geometry itself, for all its conceptual wildness, does not always inform the actual challenges you face. The maze and the gopher puzzle are cited repeatedly as the moments where the non-Euclidean setting and the game design genuinely lock together. Those moments feel like a preview of a denser, more confident game that did not quite arrive. The runtime is short, typically three to four hours to reach the credits, and some players find the world feels sparse relative to how much surface area the hyperbolic geometry creates. All that said, this is one of the most visually singular things you can play on PC right now. VR support is present via OpenXR-compatible headsets, though early reports suggest it has been patchy on some setups. On a flat screen the effect is still potent enough to cause genuine spatial disorientation in the first hour, which some players find thrilling and others find nauseating. If you have any susceptibility to motion sickness, start with short sessions and give your brain time to calibrate. The soundtrack and general atmosphere carry a gentle, curious energy that suits the subject matter. This is the kind of game that rewards a contemplative pace, sitting with the strangeness rather than rushing through objectives. Hyperbolica is best understood as a proof-of-concept that went further than most proofs-of-concept dare to go, with a thin adventure game built on top to give the geometry somewhere to live. If you love the idea of standing inside a mathematical model that should not exist, you will find those two to four hours genuinely memorable. If you need strong game design to justify the ticket, you may leave wishing the engine had been put in more experienced narrative hands.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:sub-5Non-EuclideanGeometry ShowcaseShort PlaythroughVR CompatibleMath-BasedMotion Sickness WarningSolo Developer

Requisitos del sistema

Mínimos

OS
Windows 7 64bit
Memory
4 GB RAM
DirectX
Version 11
Storage
800 MB available space
Graphics
Intel HD Graphics 630
Processor
Intel Core2 Quad Q6600 2.40GHz
VR Support
SteamVR or OpenXR

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Requires a 64-bit processor and operating system

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Información del juego

Desarrolladora
CodeParade
Distribuidora
CodeParade
Fecha de lanzamiento
14 mar 2022

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¿En qué plataformas está disponible Hyperbolica?

Hyperbolica está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Hyperbolica?

Hyperbolica se lanzó el 14 de marzo de 2022.

¿Quién desarrolló Hyperbolica?

Hyperbolica fue desarrollado por CodeParade.