Compara los precios de Hotel Renovator en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Two Horizons. Publicado por Focus Entertainment. Lanzado el 7/3/2023. Disponible en PC, Xbox. Géneros: Adventure, Casual, Indie, Simulation.

A hotel renovation sim where you gut, redesign, and furnish rooms to build a five-star reputation. Satisfying in short bursts, rough around the edges.

Hotel Renovator puts you in charge of a run-down hotel that needs gutting from the floor tiles up. The core loop is familiar to anyone who has spent time in PowerWash Simulator or House Flipper territory: strip a room down, fix what is broken, then furnish and decorate to meet a guest rating threshold before the next booking arrives. Two Horizons layers in a light budget management system, so you are always balancing renovation costs against incoming revenue. It is not deep grand-strategy territory, but there is just enough of a numbers game here to keep a spreadsheet-inclined brain engaged, at least for the first dozen hours. The room customization is where the game earns its keep. You get a reasonable catalog of furniture, wallpapers, flooring, and fixtures across different style themes, and matching pieces from the same set boosts your room score, which rewards players who actually think about coherence rather than just dumping expensive items in a space. The satisfaction of watching a trashed room transform into something presentable is real, and the feedback loop of unlocking higher-tier items as your hotel reputation grows gives you a reason to keep pushing forward. Where it falls short is in the AI guest feedback system, which feels more like an arbitrary score generator than a genuine simulation of preferences. You rarely feel like you are making meaningful strategic choices about guest demographics or hotel specialization. The tutorial is competent but not generous. It covers the basics of demolition and placement without overwhelming you, and newcomers to the genre should find the opening hour accessible enough. The problem is that the mid-game reveals how thin the underlying systems are. There is no real occupancy management, no staffing layer, and room types do not diverge meaningfully in terms of gameplay challenge. Once you have renovated three or four rooms, you have largely seen the decision space the game offers. The 77 percent positive Steam rating with a Mixed label is honest: players who want a zen decorating sandbox will find something here, but those hoping for genuine hotel management depth will hit a ceiling fast. Performance on PC is serviceable but not polished. Some players report frame pacing issues in larger areas of the hotel, and the save system has caused frustration according to community threads. The modding scene is essentially nonexistent, which is a missed opportunity given how much mileage a furniture-expansion mod community could add to a game like this. What you see at launch is what you get, and Focus Entertainment's post-release update cadence has been modest. If you are the kind of player who wants to spend an evening doing something low-stakes and visually satisfying, Hotel Renovator delivers that without demanding much from you. Think of it as a palette cleanser rather than a main course. Approach it expecting House Flipper-lite with a hotel skin and you will probably have a decent time. Approach it expecting anything resembling actual hotel strategy and you will bounce off it within a few hours. The foundation is solid enough that a sequel with real management depth could be something genuinely interesting, but this version stops well short of that potential. Diego, Scout Team

Hotel Renovator

Hotel Renovator

7 mar 2023Two HorizonsFocus Entertainment
GamerScout opina

A hotel renovation sim where you gut, redesign, and furnish rooms to build a five-star reputation. Satisfying in short bursts, rough around the edges.

PCXbox
Steam Deck PlayableProtonDB Silver
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Mínimo histórico: €0.74

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Hotel Renovator puts you in charge of a run-down hotel that needs gutting from the floor tiles up. The core loop is familiar to anyone who has spent time in PowerWash Simulator or House Flipper territory: strip a room down, fix what is broken, then furnish and decorate to meet a guest rating threshold before the next booking arrives. Two Horizons layers in a light budget management system, so you are always balancing renovation costs against incoming revenue. It is not deep grand-strategy territory, but there is just enough of a numbers game here to keep a spreadsheet-inclined brain engaged, at least for the first dozen hours. The room customization is where the game earns its keep. You get a reasonable catalog of furniture, wallpapers, flooring, and fixtures across different style themes, and matching pieces from the same set boosts your room score, which rewards players who actually think about coherence rather than just dumping expensive items in a space. The satisfaction of watching a trashed room transform into something presentable is real, and the feedback loop of unlocking higher-tier items as your hotel reputation grows gives you a reason to keep pushing forward. Where it falls short is in the AI guest feedback system, which feels more like an arbitrary score generator than a genuine simulation of preferences. You rarely feel like you are making meaningful strategic choices about guest demographics or hotel specialization. The tutorial is competent but not generous. It covers the basics of demolition and placement without overwhelming you, and newcomers to the genre should find the opening hour accessible enough. The problem is that the mid-game reveals how thin the underlying systems are. There is no real occupancy management, no staffing layer, and room types do not diverge meaningfully in terms of gameplay challenge. Once you have renovated three or four rooms, you have largely seen the decision space the game offers. The 77 percent positive Steam rating with a Mixed label is honest: players who want a zen decorating sandbox will find something here, but those hoping for genuine hotel management depth will hit a ceiling fast. Performance on PC is serviceable but not polished. Some players report frame pacing issues in larger areas of the hotel, and the save system has caused frustration according to community threads. The modding scene is essentially nonexistent, which is a missed opportunity given how much mileage a furniture-expansion mod community could add to a game like this. What you see at launch is what you get, and Focus Entertainment's post-release update cadence has been modest. If you are the kind of player who wants to spend an evening doing something low-stakes and visually satisfying, Hotel Renovator delivers that without demanding much from you. Think of it as a palette cleanser rather than a main course. Approach it expecting House Flipper-lite with a hotel skin and you will probably have a decent time. Approach it expecting anything resembling actual hotel strategy and you will bounce off it within a few hours. The foundation is solid enough that a sequel with real management depth could be something genuinely interesting, but this version stops well short of that potential.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamRoom DesignRenovation SimRelaxingBudget ManagementDecoratingSingle-Player SandboxCasual Strategy

Requisitos del sistema

Mínimos

OS
Windows 10 (64 bits)
Processor
AMD FX-4300 X4 / Intel Core i3-4130
Memory
8 GB RAM
Graphics
AMD AMD Radeon RX 560 / Geforce GTX 750 Ti - 4GB VRAM
Storage
60 GB av…

Recomendados

OS
Windows 10 (64 bits)
Processor
AMD Ryzen 5 1500 X / Intel Core i7-6700K
Memory
16 GB RAM
Graphics
AMD Radeon RX 5700 / GTX 1070 Ti - 8 GB VRAM St…

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Reseñas y valoraciones

Steam
77%(2,749)

Información del juego

Desarrolladora
Two Horizons
Distribuidora
Focus Entertainment
Fecha de lanzamiento
7 mar 2023

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¿En qué plataformas está disponible Hotel Renovator?

Hotel Renovator está disponible en PC, Xbox.

¿Cuándo se lanzó Hotel Renovator?

Hotel Renovator se lanzó el 7 de marzo de 2023.

¿Quién desarrolló Hotel Renovator?

Hotel Renovator fue desarrollado por Two Horizons y publicado por Focus Entertainment.