Compara los precios de Highland Warriors en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por United Independent Entertainment. Publicado por United Independent Entertainment. Lanzado el 4/3/2016. Disponible en PC. Géneros: Strategy. Puntuación Metacritic: 58/100.

A 2003 medieval RTS wearing Braveheart cosplay: four clan campaigns, a seasonal economy, and just enough rough charm to justify its budget-bin asking price, if you know what you're signing up for.

My spreadsheet brain wants to love this one. Four playable factions, five distinct resources, a master-craftsman specialisation system, unit experience and level-ups, druid and mage support units, even a "Blood Frenzy" mode that auto-engages your soldiers on the nearest enemy. On paper, Highland Warriors looks like a feature-complete Age-of-Empires challenger set against the backdrop of William Wallace and Robert the Bruce. In practice, most of those systems are half-baked, interesting columns in a spreadsheet that never quite connect into meaningful decisions. The resource loop is the clearest example. Peasants can specialise into master craftsmen for faster wood, stone, iron, gold, or food gathering, which sounds like the seed of a real economy game. But specialisation unlocks so quickly and the missions are so short that you never have time to build around it. Winter shuts down farming and forces you to pivot to cattle or berries, which is a genuinely smart touch, until you realise that spamming cattle is almost always the dominant food strategy regardless of season. The "Blood Frenzy" mechanic, where soldiers break formation and swarm the nearest target autonomously, strips you of unit control at the exact moment battles get interesting. It is a design choice that seems to undercut the tactical layer it was supposedly supporting. Critical reception landed at 58 on Metacritic for good reason: the AI offers little resistance once you assemble a decent-sized army, and reviewers at the time noted that a stack of axemen, claymore infantry, heavy cavalry, and a couple of druids could bulldoze most defences without reinforcement. The four campaigns cover the MacKay clan, the Picts, Scotland, and the English occupiers, each with separate mission chains totalling over 30 scenarios, which is generous for a game at this price tier. The skirmish mode against the CPU and the built-in map editor add some shelf life. Multiplayer technically exists but requires GameSpy-era infrastructure that no longer functions, so treat this as a singleplayer-only purchase in practice. Here is the honest targeting advice: total newcomers to RTS games who want a low-pressure, historically flavored campaign will get decent value here. The 360-degree camera, clear faction identities, and the Braveheart-adjacent atmosphere are real. Veterans who lived through Age of Empires II, Warcraft III, or any Relic RTS will feel the gaps acutely. There is no mod ecosystem, no modern community patching the bugs, and the peak concurrent player count on Steam hovers around two. Unit tooltips are essentially absent, you judge units by their gold cost and guess the rest, which is charming for about five minutes and frustrating for the next twenty. If the Scottish Wars of Independence theme genuinely excites you and your bar is "does it run and does it have content," the answer to both is yes. Otherwise, the superior titles this game was trying to compete with are all available cheaply too, and they have aged far better. Diego, Scout Team

Highland Warriors

Highland Warriors

4 mar 2016United Independent Entertainment
GamerScout opina

A 2003 medieval RTS wearing Braveheart cosplay: four clan campaigns, a seasonal economy, and just enough rough charm to justify its budget-bin asking price, if you know what you're signing up for.

PC
Steam Deck Playable
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.98

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My spreadsheet brain wants to love this one. Four playable factions, five distinct resources, a master-craftsman specialisation system, unit experience and level-ups, druid and mage support units, even a "Blood Frenzy" mode that auto-engages your soldiers on the nearest enemy. On paper, Highland Warriors looks like a feature-complete Age-of-Empires challenger set against the backdrop of William Wallace and Robert the Bruce. In practice, most of those systems are half-baked, interesting columns in a spreadsheet that never quite connect into meaningful decisions. The resource loop is the clearest example. Peasants can specialise into master craftsmen for faster wood, stone, iron, gold, or food gathering, which sounds like the seed of a real economy game. But specialisation unlocks so quickly and the missions are so short that you never have time to build around it. Winter shuts down farming and forces you to pivot to cattle or berries, which is a genuinely smart touch, until you realise that spamming cattle is almost always the dominant food strategy regardless of season. The "Blood Frenzy" mechanic, where soldiers break formation and swarm the nearest target autonomously, strips you of unit control at the exact moment battles get interesting. It is a design choice that seems to undercut the tactical layer it was supposedly supporting. Critical reception landed at 58 on Metacritic for good reason: the AI offers little resistance once you assemble a decent-sized army, and reviewers at the time noted that a stack of axemen, claymore infantry, heavy cavalry, and a couple of druids could bulldoze most defences without reinforcement. The four campaigns cover the MacKay clan, the Picts, Scotland, and the English occupiers, each with separate mission chains totalling over 30 scenarios, which is generous for a game at this price tier. The skirmish mode against the CPU and the built-in map editor add some shelf life. Multiplayer technically exists but requires GameSpy-era infrastructure that no longer functions, so treat this as a singleplayer-only purchase in practice. Here is the honest targeting advice: total newcomers to RTS games who want a low-pressure, historically flavored campaign will get decent value here. The 360-degree camera, clear faction identities, and the Braveheart-adjacent atmosphere are real. Veterans who lived through Age of Empires II, Warcraft III, or any Relic RTS will feel the gaps acutely. There is no mod ecosystem, no modern community patching the bugs, and the peak concurrent player count on Steam hovers around two. Unit tooltips are essentially absent, you judge units by their gold cost and guess the rest, which is charming for about five minutes and frustrating for the next twenty. If the Scottish Wars of Independence theme genuinely excites you and your bar is "does it run and does it have content," the answer to both is yes. Otherwise, the superior titles this game was trying to compete with are all available cheaply too, and they have aged far better.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertier:sub-5Historical RTSMedieval ScotlandFaction AsymmetrySeasonal MechanicsCampaign-FocusedUnit ProgressionSkirmish ModeMap Editor

Requisitos del sistema

Mínimos

OS
Windows XP / 2000 / ME / 98 / 95 / Vista / 7 / 8 / 10 / 11
Memory
128 MB RAM
DirectX
Version 8.0
Graphics
3D vCard with minimal DirectX 8.x support
Processor
Intel Pentium III with 800 MHz or compatible
Sound Card
DirectX® 8.0 compatible soundcard

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Reseñas y valoraciones

Metacritic
58

Información del juego

Desarrolladora
United Independent Entertainment
Distribuidora
United Independent Entertainment
Fecha de lanzamiento
4 mar 2016

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¿En qué plataformas está disponible Highland Warriors?

Highland Warriors está disponible en PC.

¿Cuándo se lanzó Highland Warriors?

Highland Warriors se lanzó el 4 de marzo de 2016.

¿Quién desarrolló Highland Warriors?

Highland Warriors fue desarrollado por United Independent Entertainment.

¿Merece la pena comprar Highland Warriors?

Highland Warriors tiene una puntuación Metacritic de 58/100, lo que lo convierte en uno de los títulos destacados de Strategy. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.