Compara los precios de HellSlave II: Judgment of the Archon en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Ars Goetia. Publicado por Dear Villagers. Lanzado el 4/8/2026. Disponible en PC. Géneros: Adventure, Indie, RPG.

A solo-dev dark fantasy dungeon crawler where your build IS the strategy, and the clock ticking down each skill's cooldown keeps even routine fights honest.

I went in expecting a competent-but-forgettable indie RPG and came out genuinely impressed by how much one developer squeezed into a single package. HellSlave II is a dungeon crawler built around a time-based combat system that ditches traditional turns entirely: every skill you fire has a real-time execution window and an individual cooldown, so the rhythm of a fight is less about waiting your turn and more about stacking your timing correctly. It is, in practice, a real-time/turn-based hybrid, and that friction is the best thing about it. Character building is deep without being overwhelming. You pick one of two base archetypes, Warrior or Sorcerer, then specialize into six distinct classes that run the gamut from spectral assassins to plague-bearing mages. Beyond that, you pledge to one of six Demonic Paths after clearing the first dungeon, which layers a second customization axis on top. Gear is the primary driver of your actual stats and unique abilities, and the randomized loot system plus expanded crafting mean you are always chasing something. One of the most satisfying builds available leans on damage-over-time effects and fight-start triggers, letting you front-load status effects so heavily that enemies start the encounter already on fire, poisoned, or worse. That kind of build expression, where your preparation does most of the talking, is exactly what I want from this genre. The world holds up on atmosphere more than it does on quest design. The hand-drawn comic book art style is gorgeous, and the lore, which borrows weight from six warring demon lords and a Heaven that has finally lost its patience, gives the setting genuine stakes. The secondary characters and side plots land well enough, with moments of dry humor cutting through the grimdark tone without turning it into a parody. The main quest, however, leans hard on travel-and-kill structure. Most objectives are just moving from point A to point B while clearing maps, and the sidequests are not much more complex. If you hate filler quests on principle, the moment-to-moment combat will need to carry you, and mostly it does. The rough edges are real and worth naming. The UI is functional but unpolished, with character creation being clunkier than it should be and early tutorial pop-ups that interrupt flow at the worst moments. Keyboard dialogue navigation has a known input-offset bug that makes using number keys unreliable. There are also pacing dips mid-game once you have a well-optimized build, because once you solve a class of enemies, the mandatory combat animations keep rolling whether you need to pay attention or not. Three difficulty levels are available, but the balance between "just right" and "trivially solved" can tip fast depending on your gear luck. These are the kinds of rough patches you accept from a solo developer, and the autosave system is generous enough that crashes and bugs rarely cost meaningful progress. For players who want a grimdark RPG with genuine build depth, a combat system that rewards timing over button-mashing, and art that actually has a distinct identity, HellSlave II punches well above its weight class. It is not a sprawling epic with branching dialogue trees that reward three playthroughs. It is a tightly focused dungeon crawler where the systems interconnect in ways that keep the loop satisfying long past the opening hours. Monika, Scout Team

HellSlave II: Judgment of the Archon

HellSlave II: Judgment of the Archon

4 ago 2026Ars GoetiaDear Villagers
GamerScout opina

A solo-dev dark fantasy dungeon crawler where your build IS the strategy, and the clock ticking down each skill's cooldown keeps even routine fights honest.

PC
Mejor precio disponible
6,99 €-65%
en Eneba
Mínimo registrado: 6,99 €
Sigue este precio

Veredicto de GamerScout

Best for tactical RPG fans who want a build-craft loop with real teeth and can forgive a solo dev's rough UI edges.

Comparar precios(4 tiendas)

EnebaMejor precio
StandardGlobalSteam KeyClave
6,99 €-65%
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StandardResto del mundoSteam KeyClave
11,64 €-42%
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Comprar
StandardGlobalSteam KeyClave
15,89 €-21%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
19,99 €
La tienda fija el precio en EUR
Comprar

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Historial de precios

Mínimo registrado
6,99 €11 ago 2026
Mejor precio actual
6,99 €
El más bajo desde que lo seguimos
Tiendas de claves
6,43 €6,80 €7,18 €7,55 €11 Aug12 Aug13 Aug14 Aug15 Aug
Seguimos precios desde 11 ago 2026
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Capturas y multimedia

Acerca de HellSlave II: Judgment of the Archon

I went in expecting a competent-but-forgettable indie RPG and came out genuinely impressed by how much one developer squeezed into a single package. HellSlave II is a dungeon crawler built around a time-based combat system that ditches traditional turns entirely: every skill you fire has a real-time execution window and an individual cooldown, so the rhythm of a fight is less about waiting your turn and more about stacking your timing correctly. It is, in practice, a real-time/turn-based hybrid, and that friction is the best thing about it. Character building is deep without being overwhelming. You pick one of two base archetypes, Warrior or Sorcerer, then specialize into six distinct classes that run the gamut from spectral assassins to plague-bearing mages. Beyond that, you pledge to one of six Demonic Paths after clearing the first dungeon, which layers a second customization axis on top. Gear is the primary driver of your actual stats and unique abilities, and the randomized loot system plus expanded crafting mean you are always chasing something. One of the most satisfying builds available leans on damage-over-time effects and fight-start triggers, letting you front-load status effects so heavily that enemies start the encounter already on fire, poisoned, or worse. That kind of build expression, where your preparation does most of the talking, is exactly what I want from this genre. The world holds up on atmosphere more than it does on quest design. The hand-drawn comic book art style is gorgeous, and the lore, which borrows weight from six warring demon lords and a Heaven that has finally lost its patience, gives the setting genuine stakes. The secondary characters and side plots land well enough, with moments of dry humor cutting through the grimdark tone without turning it into a parody. The main quest, however, leans hard on travel-and-kill structure. Most objectives are just moving from point A to point B while clearing maps, and the sidequests are not much more complex. If you hate filler quests on principle, the moment-to-moment combat will need to carry you, and mostly it does. The rough edges are real and worth naming. The UI is functional but unpolished, with character creation being clunkier than it should be and early tutorial pop-ups that interrupt flow at the worst moments. Keyboard dialogue navigation has a known input-offset bug that makes using number keys unreliable. There are also pacing dips mid-game once you have a well-optimized build, because once you solve a class of enemies, the mandatory combat animations keep rolling whether you need to pay attention or not. Three difficulty levels are available, but the balance between "just right" and "trivially solved" can tip fast depending on your gear luck. These are the kinds of rough patches you accept from a solo developer, and the autosave system is generous enough that crashes and bugs rarely cost meaningful progress. For players who want a grimdark RPG with genuine build depth, a combat system that rewards timing over button-mashing, and art that actually has a distinct identity, HellSlave II punches well above its weight class. It is not a sprawling epic with branching dialogue trees that reward three playthroughs. It is a tightly focused dungeon crawler where the systems interconnect in ways that keep the loop satisfying long past the opening hours.

Monika
Monika · Scout Team

RPGs

Etiquetas

auto-admittedTime-Based CombatDemonic Path SystemGear-Driven BuildsGrimdark LoreFirst-Person Combat ViewStatus Effect BuildsRandomized LootSolo Developer

Requisitos del sistema

Mínimos

OS
Windows 10+
Processor
2.8 Ghz Dual Core CPU
Memory
4 GB RAM
Graphics
AMD Radeon HD 6670, GeForce GTX 200 series with at least 1GB

Recomendados

OS
Windows 10+
Processor
Quad Core CPU
Memory
4 GB RAM
Graphics
AMD R7 200 series, GeForce GTX 500 series

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Community Discussion

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Reseñas y valoraciones

Steam
72%(180)

Información del juego

Desarrolladora
Ars Goetia
Distribuidora
Dear Villagers
Fecha de lanzamiento
4 ago 2026

Características

Single-playerFull controller supportFamily Sharing

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Mejor precio6,99 €
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Preguntas frecuentes sobre HellSlave II: Judgment of the Archon

¿Cuánto cuesta HellSlave II: Judgment of the Archon?

A 15 de agosto de 2026, la oferta más barata disponible de HellSlave II: Judgment of the Archon es €6.99 en Eneba, de entre 4 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar HellSlave II: Judgment of the Archon más barato?

El precio más bajo disponible que seguimos para HellSlave II: Judgment of the Archon es €6.99 en Eneba (15 de agosto de 2026). Comparamos 4 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible HellSlave II: Judgment of the Archon?

HellSlave II: Judgment of the Archon está disponible en PC.

¿Cuándo se lanzó HellSlave II: Judgment of the Archon?

HellSlave II: Judgment of the Archon se lanzó el 4 de agosto de 2026.

¿Quién desarrolló HellSlave II: Judgment of the Archon?

HellSlave II: Judgment of the Archon fue desarrollado por Ars Goetia y publicado por Dear Villagers.