Compara los precios de Hegemony III: Clash of the Ancients en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Longbow Games. Publicado por Longbow Games. Lanzado el 25/8/2015. Disponible en PC. Géneros: Indie, Simulation, Strategy.

Supply lines decide wars here, not unit counts. If micro-managing a web of farms, lumber camps, and marching columns through ancient Italy sounds like your idea of a good Saturday, Hegemony III will keep you busy for a long time.

My first instinct when loading into a new Hegemony III sandbox is to check the resource map before I move a single soldier. That habit took a few punishing losses to build, and it tells you everything you need to know about what kind of game this is. Longbow Games built something that sits in a rare gap between a traditional grand strategy title and a real-time wargame: you manage a full empire on a 2D strategic overview, then zoom fluidly into a 3D tactical layer to personally direct your hoplites, Gallic skirmishers, or Roman legionaries in the field. No loading screens, no mode switches. The strategic and tactical levels are tightly coupled at all times. The supply line system is the mechanical heart of everything. Wood, Gold, and Manpower flow through a network you physically construct and maintain across the map. Cut those lines and your frontline armies starve. Extend them too far and attrition bleeds your campaign dry before winter arrives. Seasonal cycles compound the pressure: food output drops in winter, unit upkeep does not, and large-scale offensives during the cold months tend to collapse badly. The game creates a genuine ebb and flow between campaigning seasons that rewards patience over aggression. Veterans of logistics-heavy titles like Total War will recognize the instinct to shore up your rear before pushing forward, but Hegemony III makes the supply network explicit and visible in a way those games do not. On the tactical level, battles are won through formation selection, unit stances, and positioning. Slingers and archers need rear placement; heavy infantry holds a bridge while a flanking column of cavalry loops around. The AI, which was rightly criticized at launch for passivity, improved substantially through post-release patches and now applies pressure in ways that punish exposed supply routes and weak flanks. That said, the difficulty curve is uneven. Isolated enemy stacks can appear and undo hours of careful expansion in a way that feels less like intelligent opposition and more like a random event. Save often. The interface also remains functional rather than polished: text-heavy help, a dark strategic map that blurs at a glance, and no option to resize the UI. None of this is a dealbreaker for experienced strategy players, but newcomers should know upfront that the onboarding asks you to meet it halfway. The faction roster runs to over 25 options across four cultural groups: Romans, Etruscans, Gallic Celts, Greeks, Samnites, Latins, and more. Each starts with a different unit composition and cultural strengths that shape your early game approach. The sandbox victory condition is a hegemony point total achieved through a mix of military, economic, and cultural dominance, which means turtling in one city forever is not viable. Dynamic objectives tied to historical events (the Gallic sacking of Rome, the Samnite Wars) layer narrative context over what would otherwise be a pure optimization puzzle. Post-launch updates added naval combat, a rebellion system with city management mechanics, ambush and scouting tools, and unit retraining. The Steam Workshop adds further maps including an Iberian Peninsula scenario, a Kingdom of Macedon expansion, and a full-featured map editor that lets the community push the content well beyond the base sandbox. The mod ecosystem is active and genuinely extends replay value. For a genre newcomer, this is not the hardest entry point in the world. The tutorial mini-campaign covers the core loop, the wiki is thorough, and the pause-at-any-time feature gives slower players room to plan. The depth of decision-making across supply management, city building, faction skill trees, diplomacy, and tactical battles is the draw, and it holds up across multiple faction runs. Rough edges around UI and occasional AI spikes are real criticisms, but the post-patch version sitting on Steam with a very positive user rating reflects where the game actually lands after years of updates. If you want ancient Italy as a logistics problem with swords, this is your game. Diego, Scout Team

Hegemony III: Clash of the Ancients

Hegemony III: Clash of the Ancients

25 ago 2015Longbow Games
GamerScout opina

Supply lines decide wars here, not unit counts. If micro-managing a web of farms, lumber camps, and marching columns through ancient Italy sounds like your idea of a good Saturday, Hegemony III will keep you busy for a long time.

PC
Steam Deck PlayableProtonDB Gold
Mejor precio disponible
20,54 €
en Eneba
Mínimo registrado: 6,45 €
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Veredicto de GamerScout

Best for strategy players who want logistics depth and faction variety over polished onboarding or a flashy UI.

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Historial de precios

Mínimo registrado
6,45 €7 jul 2026
Mejor precio actual
20,54 €
Tiendas de claves
4,71 €10,72 €16,72 €22,73 €7 Jul17 Jul27 Jul5 Aug15 Aug
7 jul — 15 ago
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Acerca de Hegemony III: Clash of the Ancients

My first instinct when loading into a new Hegemony III sandbox is to check the resource map before I move a single soldier. That habit took a few punishing losses to build, and it tells you everything you need to know about what kind of game this is. Longbow Games built something that sits in a rare gap between a traditional grand strategy title and a real-time wargame: you manage a full empire on a 2D strategic overview, then zoom fluidly into a 3D tactical layer to personally direct your hoplites, Gallic skirmishers, or Roman legionaries in the field. No loading screens, no mode switches. The strategic and tactical levels are tightly coupled at all times. The supply line system is the mechanical heart of everything. Wood, Gold, and Manpower flow through a network you physically construct and maintain across the map. Cut those lines and your frontline armies starve. Extend them too far and attrition bleeds your campaign dry before winter arrives. Seasonal cycles compound the pressure: food output drops in winter, unit upkeep does not, and large-scale offensives during the cold months tend to collapse badly. The game creates a genuine ebb and flow between campaigning seasons that rewards patience over aggression. Veterans of logistics-heavy titles like Total War will recognize the instinct to shore up your rear before pushing forward, but Hegemony III makes the supply network explicit and visible in a way those games do not. On the tactical level, battles are won through formation selection, unit stances, and positioning. Slingers and archers need rear placement; heavy infantry holds a bridge while a flanking column of cavalry loops around. The AI, which was rightly criticized at launch for passivity, improved substantially through post-release patches and now applies pressure in ways that punish exposed supply routes and weak flanks. That said, the difficulty curve is uneven. Isolated enemy stacks can appear and undo hours of careful expansion in a way that feels less like intelligent opposition and more like a random event. Save often. The interface also remains functional rather than polished: text-heavy help, a dark strategic map that blurs at a glance, and no option to resize the UI. None of this is a dealbreaker for experienced strategy players, but newcomers should know upfront that the onboarding asks you to meet it halfway. The faction roster runs to over 25 options across four cultural groups: Romans, Etruscans, Gallic Celts, Greeks, Samnites, Latins, and more. Each starts with a different unit composition and cultural strengths that shape your early game approach. The sandbox victory condition is a hegemony point total achieved through a mix of military, economic, and cultural dominance, which means turtling in one city forever is not viable. Dynamic objectives tied to historical events (the Gallic sacking of Rome, the Samnite Wars) layer narrative context over what would otherwise be a pure optimization puzzle. Post-launch updates added naval combat, a rebellion system with city management mechanics, ambush and scouting tools, and unit retraining. The Steam Workshop adds further maps including an Iberian Peninsula scenario, a Kingdom of Macedon expansion, and a full-featured map editor that lets the community push the content well beyond the base sandbox. The mod ecosystem is active and genuinely extends replay value. For a genre newcomer, this is not the hardest entry point in the world. The tutorial mini-campaign covers the core loop, the wiki is thorough, and the pause-at-any-time feature gives slower players room to plan. The depth of decision-making across supply management, city building, faction skill trees, diplomacy, and tactical battles is the draw, and it holds up across multiple faction runs. Rough edges around UI and occasional AI spikes are real criticisms, but the post-patch version sitting on Steam with a very positive user rating reflects where the game actually lands after years of updates. If you want ancient Italy as a logistics problem with swords, this is your game.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstrading-cardsworkshopcloud-savestier:indieSupply Line ManagementPausable Real-TimeFaction Skill TreeSeasonal AttritionSeamless Strategic ZoomHistorical WargameCity BuildingDynamic ObjectivesModdableNaval Combat Update

Requisitos del sistema

Mínimos

OS
XP, Vista, 7, 8 and 10
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
4 GB available space
Graphics
512 MB DirectX 9.0c compatible card
Processor
Intel Core i5 processor
Sound Card
DirectX 9.0c-compatible sound card

Recomendados

OS
64 bit Windows 7, 8 or 10
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
4 GB available space
Graphics
1024 MB DirectX 9.0c compatible graphics card.
Processor
Intel Core i7 processor
Sound Card
DirectX 9.0c-compatible sound card

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Información del juego

Desarrolladora
Longbow Games
Distribuidora
Longbow Games
Fecha de lanzamiento
25 ago 2015

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¿Cuánto cuesta Hegemony III: Clash of the Ancients?

A 15 de agosto de 2026, la oferta más barata disponible de Hegemony III: Clash of the Ancients es €20.54 en Eneba, de entre 3 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Hegemony III: Clash of the Ancients más barato?

El precio más bajo disponible que seguimos para Hegemony III: Clash of the Ancients es €20.54 en Eneba (15 de agosto de 2026). Comparamos 3 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Hegemony III: Clash of the Ancients?

Hegemony III: Clash of the Ancients está disponible en PC.

¿Cuándo se lanzó Hegemony III: Clash of the Ancients?

Hegemony III: Clash of the Ancients se lanzó el 25 de agosto de 2015.

¿Quién desarrolló Hegemony III: Clash of the Ancients?

Hegemony III: Clash of the Ancients fue desarrollado por Longbow Games.