Compara los precios de Half-Life 2: Deathmatch en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Valve. Publicado por Valve. Lanzado el 1/11/2004. Disponible en PC, Linux. Géneros: Action.

Twenty-plus years old, still pulling triggers and launching radiators at strangers. Physics-driven arena chaos that no modern live-service shooter has bothered to copy.

I have spent time in enough arena shooters to know when a game is doing something genuinely different, and HL2:DM is still doing it. Released two weeks after Half-Life 2 itself, this was Valve's answer to players who wanted to weaponise the Source engine's physics against actual humans rather than headcrabs. The gravity gun is the whole pitch: every map is littered with props, barrels, office chairs, and yes, toilets, all of which become projectiles the moment you pick them up. The TTK here is not the tightest you will ever see, but landing a filing cabinet on someone who thought they had you cornered is its own reward. The weapon loadout pulls straight from HL2's single-player roster. You have the SMG, the .357 Magnum, the crossbow, the RPG, AR2, shotgun, and the gravity gun as a constant sidearm. Weapon balance is loose by competitive standards; the Magnum is arguably overtuned, the crowbar is a meme that occasionally works, and the crossbow punishes anyone who stands still long enough to deserve it. There is no ranked ladder, no battle pass, no seasonal anything. What exists is straight deathmatch and a Combine vs. Resistance team deathmatch mode, servers capped at 16 players, and a browser full of community-run rooms that range from vanilla to completely bespoke game modes built on the Source SDK that shipped alongside the game at launch. The technical side is where I have to be honest with you. This was, by multiple accounts, a rush job. There are no hitsounds, no hitmarkers, and the client desync issues that cause phantom props have never been fully patched by Valve. The community has done the heavy lifting, filling gaps with gameplay fixes, custom maps, and server-side plugins. Steam reviews sit at 90 percent positive across a substantial sample, which tells you the playerbase has made peace with the jank. Concurrent player counts hover in the low hundreds day-to-day, spiking around content creator coverage and nostalgia waves. Finding a populated vanilla server takes patience, but they exist. Who is this actually for right now? Not someone looking for a polished competitive shooter with tight netcode and a skill ladder that means something at the top. This is for the player who wants pure arena chaos, who misses the era when physics were a spectacle rather than a simulation checkbox, and who does not mind a server list that requires a little digging. Think of it as closer to Quake deathmatch in spirit but slower and significantly goofier, with the gravity gun replacing rocket jumping as the defining skill expression. The map pool is small but workable, and the custom server scene extends your options considerably once you find a community that fits. Fred, Scout Team

Half-Life 2: Deathmatch

Half-Life 2: Deathmatch

1 nov 2004Valve
GamerScout opina

Twenty-plus years old, still pulling triggers and launching radiators at strangers. Physics-driven arena chaos that no modern live-service shooter has bothered to copy.

PCLinux
Steam Deck PlayableProtonDB Gold
Mejor precio disponible
22,77 €-9%
en Eneba
Mínimo registrado: 9,99 €
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Veredicto de GamerScout

Worth it for arena-shooter fans who want physics chaos over ranked polish, but go in knowing the server hunt is part of the game.

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Historial de precios

Mínimo registrado
9,99 €22 jun 2026
Mejor precio actual
22,77 €
Tiendas de claves
8,46 €13,74 €19,02 €24,30 €5 Jun20 Jun5 Jul19 Jul15 Aug
5 jun — 15 ago
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Acerca de Half-Life 2: Deathmatch

I have spent time in enough arena shooters to know when a game is doing something genuinely different, and HL2:DM is still doing it. Released two weeks after Half-Life 2 itself, this was Valve's answer to players who wanted to weaponise the Source engine's physics against actual humans rather than headcrabs. The gravity gun is the whole pitch: every map is littered with props, barrels, office chairs, and yes, toilets, all of which become projectiles the moment you pick them up. The TTK here is not the tightest you will ever see, but landing a filing cabinet on someone who thought they had you cornered is its own reward. The weapon loadout pulls straight from HL2's single-player roster. You have the SMG, the .357 Magnum, the crossbow, the RPG, AR2, shotgun, and the gravity gun as a constant sidearm. Weapon balance is loose by competitive standards; the Magnum is arguably overtuned, the crowbar is a meme that occasionally works, and the crossbow punishes anyone who stands still long enough to deserve it. There is no ranked ladder, no battle pass, no seasonal anything. What exists is straight deathmatch and a Combine vs. Resistance team deathmatch mode, servers capped at 16 players, and a browser full of community-run rooms that range from vanilla to completely bespoke game modes built on the Source SDK that shipped alongside the game at launch. The technical side is where I have to be honest with you. This was, by multiple accounts, a rush job. There are no hitsounds, no hitmarkers, and the client desync issues that cause phantom props have never been fully patched by Valve. The community has done the heavy lifting, filling gaps with gameplay fixes, custom maps, and server-side plugins. Steam reviews sit at 90 percent positive across a substantial sample, which tells you the playerbase has made peace with the jank. Concurrent player counts hover in the low hundreds day-to-day, spiking around content creator coverage and nostalgia waves. Finding a populated vanilla server takes patience, but they exist. Who is this actually for right now? Not someone looking for a polished competitive shooter with tight netcode and a skill ladder that means something at the top. This is for the player who wants pure arena chaos, who misses the era when physics were a spectacle rather than a simulation checkbox, and who does not mind a server list that requires a little digging. Think of it as closer to Quake deathmatch in spirit but slower and significantly goofier, with the gravity gun replacing rocket jumping as the defining skill expression. The map pool is small but workable, and the custom server scene extends your options considerably once you find a community that fits.

Fred
Fred · Scout Team

Shooters

Etiquetas

multiplayertier:indieArena ShooterPhysics CombatGravity GunCommunity ServersClassic DeathmatchTeam DeathmatchSource EngineLow Player Count

Requisitos del sistema

Mínimos

1.2 GHz Processor, 256MB RAM, DirectX 7 level graphics card, Windows XP, Mouse, Keyboard, Internet Connection

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2.4 GHz Processor, 512MB RAM, DirectX 9 level graphics card, Windows XP, Mouse, Key…

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Información del juego

Desarrolladora
Valve
Distribuidora
Valve
Fecha de lanzamiento
1 nov 2004

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¿Cuánto cuesta Half-Life 2: Deathmatch?

A 15 de agosto de 2026, la oferta más barata disponible de Half-Life 2: Deathmatch es €22.77 en Eneba, de entre 1 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Half-Life 2: Deathmatch más barato?

El precio más bajo disponible que seguimos para Half-Life 2: Deathmatch es €22.77 en Eneba (15 de agosto de 2026). Comparamos 1 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Half-Life 2: Deathmatch?

Half-Life 2: Deathmatch está disponible en PC, Linux.

¿Cuándo se lanzó Half-Life 2: Deathmatch?

Half-Life 2: Deathmatch se lanzó el 1 de noviembre de 2004.

¿Quién desarrolló Half-Life 2: Deathmatch?

Half-Life 2: Deathmatch fue desarrollado por Valve.