Compara los precios de Control en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Valve. Publicado por 505 Games. Lanzado el 4/5/2026. Disponible en PC, Xbox. Géneros: Action, Adventure. Puntuación Metacritic: 84/100.

A telekinetic third-person shooter inside a reality-warping brutalist government complex. Physics chaos meets paranormal mystery in one of the most distinctive action games around.

Control drops you into the Federal Bureau of Control, a concrete brutalist labyrinth where the laws of physics have quietly stopped applying. You play as Jesse Faden, newly arrived and immediately thrust into a building that reshapes itself, kills its own employees, and houses objects that shouldn't exist. The core loop is a third-person shooter, but what makes it click is the telekinetic combat layer stacked on top. You yank chunks of concrete, filing cabinets, and debris out of the environment and hurl them at enemies with satisfying weight. The physics simulation behind it is not just cosmetic - accurate object mass and environmental destruction make every fight feel different depending on where you're standing. The Service Weapon is the only gun you carry, but it shapeshifts into distinct forms: a pistol-style default, a shotgun spread, a rapid-fire burst mode, and others unlocked over time. Ability gating through the Metroidvania-style structure means earlier areas become reachable in new ways as you gain powers like levitation and shield. Backtracking is frequent, and the Bureau's layout is deliberately confusing at first - the map system is functional but not generous. Players who need clear waypoints will feel friction. Players who like to absorb strange architecture and wander will feel at home. The lore delivery is almost entirely through found documents, audio logs, and film segments styled as grainy government footage. It leans hard into SCP-inspired aesthetics - clinical case files describing impossible objects, bureaucratic detachment wrapped around genuinely unsettling ideas. The horror atmosphere is real without being a horror game. Something is always slightly wrong about the Bureau, and the writing commits to that wrongness without over-explaining it. The collectible documents are worth reading rather than skipping; they carry a lot of the actual story weight. Where Control stumbles is boss design. Some encounters are highlights - tense, chaotic, and physical. Others feel like damage-sponge checkboxes with unclear telegraphing. Difficulty spikes arrive unevenly, occasionally punishing you less for skill gaps and more for build choices you made hours earlier. The upgrade system requires resources gathered through side missions and exploration, and players who mainline the story may find themselves underpowered at specific points. Ray tracing support on capable hardware noticeably improves the visual quality of the Bureau's reflective concrete surfaces, but the game holds up without it. This is a game doing something specific exceptionally well: it makes you feel like a person slowly becoming something stranger than human, inside a building that is also slowly becoming something stranger than a building. The combat feedback is punchy, the world design is committed, and the atmosphere stays consistent from start to finish. It is not for players who want clear objectives and a tidy map. It absolutely is for players who want to throw a filing cabinet at a floating cultist while a brutalist corridor collapses around them. Alex, Scout Team

Control

Control

4 may 2026Valve505 Games
GamerScout opina

A telekinetic third-person shooter inside a reality-warping brutalist government complex. Physics chaos meets paranormal mystery in one of the most distinctive action games around.

PCXbox
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €2.68

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€2.6823 Jun 2026
Keyshops
€2.53€3.05€3.57€4.095 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de Control

Control drops you into the Federal Bureau of Control, a concrete brutalist labyrinth where the laws of physics have quietly stopped applying. You play as Jesse Faden, newly arrived and immediately thrust into a building that reshapes itself, kills its own employees, and houses objects that shouldn't exist. The core loop is a third-person shooter, but what makes it click is the telekinetic combat layer stacked on top. You yank chunks of concrete, filing cabinets, and debris out of the environment and hurl them at enemies with satisfying weight. The physics simulation behind it is not just cosmetic - accurate object mass and environmental destruction make every fight feel different depending on where you're standing. The Service Weapon is the only gun you carry, but it shapeshifts into distinct forms: a pistol-style default, a shotgun spread, a rapid-fire burst mode, and others unlocked over time. Ability gating through the Metroidvania-style structure means earlier areas become reachable in new ways as you gain powers like levitation and shield. Backtracking is frequent, and the Bureau's layout is deliberately confusing at first - the map system is functional but not generous. Players who need clear waypoints will feel friction. Players who like to absorb strange architecture and wander will feel at home. The lore delivery is almost entirely through found documents, audio logs, and film segments styled as grainy government footage. It leans hard into SCP-inspired aesthetics - clinical case files describing impossible objects, bureaucratic detachment wrapped around genuinely unsettling ideas. The horror atmosphere is real without being a horror game. Something is always slightly wrong about the Bureau, and the writing commits to that wrongness without over-explaining it. The collectible documents are worth reading rather than skipping; they carry a lot of the actual story weight. Where Control stumbles is boss design. Some encounters are highlights - tense, chaotic, and physical. Others feel like damage-sponge checkboxes with unclear telegraphing. Difficulty spikes arrive unevenly, occasionally punishing you less for skill gaps and more for build choices you made hours earlier. The upgrade system requires resources gathered through side missions and exploration, and players who mainline the story may find themselves underpowered at specific points. Ray tracing support on capable hardware noticeably improves the visual quality of the Bureau's reflective concrete surfaces, but the game holds up without it. This is a game doing something specific exceptionally well: it makes you feel like a person slowly becoming something stranger than human, inside a building that is also slowly becoming something stranger than a building. The combat feedback is punchy, the world design is committed, and the atmosphere stays consistent from start to finish. It is not for players who want clear objectives and a tidy map. It absolutely is for players who want to throw a filing cabinet at a floating cultist while a brutalist corridor collapses around them.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamTelekinetic CombatPhysics-BasedMetroidvania-StructureSCP-InspiredFound-Document LoreThird-Person ShooterAtmospheric HorrorBrutalist AestheticAbility GatingEnvironmental DestructionUpgrade SystemService Weapon FormsBacktrackingParanormal SettingDocument CollectiblesRay Tracing SupportMixed Boss Design

Requisitos del sistema

Los requisitos del sistema de Control aún no están listados. Consulta la página de la tienda para ver las especificaciones más recientes.

DLC y complementos de Control4

Expansiones, packs de DLC y contenido adicional de este juego. Haz clic en cualquier elemento para ver las ofertas de las tiendas.

Sigue explorando

Community Discussion

Be the first to comment on Control.

Reseñas y valoraciones

Metacritic
84

Información del juego

Desarrolladora
Valve
Distribuidora
505 Games
Fecha de lanzamiento
4 may 2026

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Valve

Compra mejor: guías útiles

Control en directo en Twitch

Preguntas frecuentes sobre Control

¿Cuánto cuesta Control?

El precio de Control cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Control más barato?

Compara los precios de Control en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Control?

Control está disponible en PC, Xbox.

¿Cuándo se lanzó Control?

Control se lanzó el 4 de mayo de 2026.

¿Quién desarrolló Control?

Control fue desarrollado por Valve y publicado por 505 Games.

¿Merece la pena comprar Control?

Control tiene una puntuación Metacritic de 84/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.