Compara los precios de Hades en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Supergiant Games. Publicado por Supergiant Games. Lanzado el 17/9/2020. Disponible en PC, PlayStation, Xbox, Switch. Géneros: Action, RPG. Puntuación Metacritic: 93/100.

Proof that dying can be the best part of a story: Hades turns every failed escape attempt into a character beat, and the combat is sharp enough that you will want to fail a few more times just to try the shield next run.

I have reset my run in Hades more times than I care to admit, and every single time I land back in the House of Hades I immediately do a lap of the court before starting the next attempt. That is not a sign of weakness. That is the game working exactly as designed, and it is one of the cleverest structural tricks in recent memory for this genre. The setup is simple: Zagreus, prince of the Underworld, wants out, and his father is not having it. You fight through procedurally assembled chambers across Tartarus, Asphodel, Elysium, and the Temple of Styx, collecting Boons from Olympian gods along the way. Zeus piles on lightning procs, Dionysus stacks hangover poison, Artemis cranks critical rates, Poseidon sends enemies bouncing off walls. Each run you pick one of six Infernal Arms before heading out: a sword, a spear, a shield, a bow, twin fists, or a rail. Each weapon has multiple unlockable Aspects that change how the weapon actually behaves mid-combo, and layering those Aspects against the right god Boons is where the real build theory lives. Fast weapons want Zeus or Dionysus for proc stacking. Slow, hard-hitting ones scale better with Artemis or Poseidon. Daedalus Hammers mid-run can flip your entire gameplan. The depth here holds up well past the first escape and keeps asking new questions of you at higher Heat levels, which is the post-game difficulty modifier for players who want to push further after clearing the story. What separates Hades from every other roguelite I have played is that failure is a narrative delivery mechanism, not just a reset button. Every death returns you to the House where your father scoffs at you, Hypnos barely stays awake, and Cerberus absolutely deserves more pets. Each character in that hub has a relationship track, new voiced lines tied to your most recent run, and an arc that genuinely pays off over dozens of attempts. The writing is tight and self-aware about mythology without being smug. Megaera, Achilles, Sisyphus, Dionysus: every one of them is drawn with real personality, and the voice cast commits completely. For RPG players used to dialogue trees and companion approval meters, the relationship system here scratches a similar itch through a completely different mechanism. If there is a criticism worth noting, it is that the House of Hades loop can feel like a soft brake on momentum. After a rough string of failed runs you sometimes just want to charge back out, but the game's pacing nudges you to slow down and absorb story beats first. Some players find that friction rewarding; others will occasionally resent it. The combat difficulty also has a real skill ceiling in the early hours: this is not a game you can entirely button-mash through, despite what it looks like at first glance. Positioning and dash timing matter on tougher boss encounters, and players who bounce off action games quickly might need a few sessions to find their footing. The built-in God Mode option, which applies a stacking damage reduction buff that grows with each death, is a smart accessibility solution and worth turning on without shame if the difficulty wall gets frustrating. At a Metacritic of 93 and Steam reviews sitting at 98% positive across over 300,000 ratings, the consensus is about as clear as it gets. This is a game that earned those numbers by doing something genuinely difficult: making a roguelite where the story is the reason to keep playing, backed up by combat that is precise, expressive, and varied enough to stay interesting across a full run to the credits and well beyond. Monika, Scout Team

Hades

Hades

17 sept 2020Supergiant Games
GamerScout opina

Proof that dying can be the best part of a story: Hades turns every failed escape attempt into a character beat, and the combat is sharp enough that you will want to fail a few more times just to try the shield next run.

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Acerca de Hades

I have reset my run in Hades more times than I care to admit, and every single time I land back in the House of Hades I immediately do a lap of the court before starting the next attempt. That is not a sign of weakness. That is the game working exactly as designed, and it is one of the cleverest structural tricks in recent memory for this genre. The setup is simple: Zagreus, prince of the Underworld, wants out, and his father is not having it. You fight through procedurally assembled chambers across Tartarus, Asphodel, Elysium, and the Temple of Styx, collecting Boons from Olympian gods along the way. Zeus piles on lightning procs, Dionysus stacks hangover poison, Artemis cranks critical rates, Poseidon sends enemies bouncing off walls. Each run you pick one of six Infernal Arms before heading out: a sword, a spear, a shield, a bow, twin fists, or a rail. Each weapon has multiple unlockable Aspects that change how the weapon actually behaves mid-combo, and layering those Aspects against the right god Boons is where the real build theory lives. Fast weapons want Zeus or Dionysus for proc stacking. Slow, hard-hitting ones scale better with Artemis or Poseidon. Daedalus Hammers mid-run can flip your entire gameplan. The depth here holds up well past the first escape and keeps asking new questions of you at higher Heat levels, which is the post-game difficulty modifier for players who want to push further after clearing the story. What separates Hades from every other roguelite I have played is that failure is a narrative delivery mechanism, not just a reset button. Every death returns you to the House where your father scoffs at you, Hypnos barely stays awake, and Cerberus absolutely deserves more pets. Each character in that hub has a relationship track, new voiced lines tied to your most recent run, and an arc that genuinely pays off over dozens of attempts. The writing is tight and self-aware about mythology without being smug. Megaera, Achilles, Sisyphus, Dionysus: every one of them is drawn with real personality, and the voice cast commits completely. For RPG players used to dialogue trees and companion approval meters, the relationship system here scratches a similar itch through a completely different mechanism. If there is a criticism worth noting, it is that the House of Hades loop can feel like a soft brake on momentum. After a rough string of failed runs you sometimes just want to charge back out, but the game's pacing nudges you to slow down and absorb story beats first. Some players find that friction rewarding; others will occasionally resent it. The combat difficulty also has a real skill ceiling in the early hours: this is not a game you can entirely button-mash through, despite what it looks like at first glance. Positioning and dash timing matter on tougher boss encounters, and players who bounce off action games quickly might need a few sessions to find their footing. The built-in God Mode option, which applies a stacking damage reduction buff that grows with each death, is a smart accessibility solution and worth turning on without shame if the difficulty wall gets frustrating. At a Metacritic of 93 and Steam reviews sitting at 98% positive across over 300,000 ratings, the consensus is about as clear as it gets. This is a game that earned those numbers by doing something genuinely difficult: making a roguelite where the story is the reason to keep playing, backed up by combat that is precise, expressive, and varied enough to stay interesting across a full run to the credits and well beyond.

Monika
Monika · Scout Team

RPGs

Etiquetas

roguelikeactionhack-and-slashmythologystory-richindiefast-pacedisometricNarrative RogueliteBoon SynergiesInfernal Arms Build VarietyGod Mode AccessibilityHeat Difficulty ScalingRelationship SystemGreek Mythology WritingPost-Game Depth

Requisitos del sistema

Mínimos

Processor
Dual Core 2.4 GHz
Memory
4 GB RAM
Graphics
1GB VRAM / DirectX 10+ support
Storage
15 GB available space

Recomendados

Processor
Dual Core 3.0 GHz+
Memory
8 GB RAM
Graphics
2GB VRAM / DirectX 10+ support
Storage
20 GB available space

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Reseñas y valoraciones

Metacritic
93Usuarios: 8.8
OpenCritic
93Mighty
Steam
98%(303,837)

Cuánto se tarda en terminar

Historia principal21h
Principal + extras46h
Completista97h

Información del juego

Desarrolladora
Supergiant Games
Distribuidora
Supergiant Games
Fecha de lanzamiento
17 sept 2020
Clasificación por edad
PEGI 12T

Modos de juego

single player
Hasta 1 jugadores

Idiomas

Audio (1)
English
Subtítulos (11)
EnglishFrenchGermanSpanishItalianPolish+5 más

Características

Full Controller SupportAchievementsCloud SavesTrading Cards

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¿En qué plataformas está disponible Hades?

Hades está disponible en PC, PlayStation, Xbox, Switch.

¿Cuándo se lanzó Hades?

Hades se lanzó el 17 de septiembre de 2020.

¿Quién desarrolló Hades?

Hades fue desarrollado por Supergiant Games.

¿Merece la pena comprar Hades?

Hades tiene una puntuación Metacritic de 93/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.