Compara los precios de Gun Club VR en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por The Binary Mill. Publicado por The Binary Mill. Lanzado el 27/8/2018. Disponible en PC. Géneros: Action, Indie, Simulation.

Tactile VR gun handling done right, but only if the fantasy of racking a slide and clearing a jam is genuinely what you showed up for.

My first honest reaction to Gun Club VR was that it nails the one thing most VR shooters fumble: the moment-to-moment physicality of operating a real firearm. Racking slides, dropping magazines, reaching to your belt for a fresh one, toggling fire selectors between burst and full auto - none of this is abstracted to a button press. Each action maps to a deliberate physical gesture, and after a few sessions your hands start building the kind of procedural muscle memory that no flatscreen shooter can replicate. That tactile loop is the entire value proposition here, and when it works, it works very well. The progression structure is straightforward. You start with a small pool of in-game currency, buy a pistol from the virtual store, and work through a set of target-shooting challenges rated on a Bronze-to-Platinum scale. Completing runs earns currency to unlock more weapons and attachments - scopes, laser sights, extended magazines, stocks, rail-mounted grips - and the customisation system is deeper than the budget-tier presentation suggests. Pistols, SMGs, shotguns, assault rifles, and heavier weapons all demand meaningfully different handling, so swapping categories does reset your competence in a satisfying way. There is also a sandbox free-range mode with no timers or scores, useful for testing a weapon before committing your earned currency to it. Beyond the core warehouse range, an Allied missions set drops you into a WWII-themed environment with era-appropriate weapons, bombed-out buildings, and its own zombie and action variants - the most atmospheric content in the game by a clear margin. The weaknesses are real and consistent across reviews. Environments are functional but sparse: warehouse interiors, a street, a WWII rubble pile. The target variety runs thin quickly, with most scenarios recycling the same wooden cut-out silhouettes through slightly different timing patterns. The zombie horde mode requires headshots to put targets down and adds light tension, but the Action mode's waypoint-based locomotion - point your gun at a highlighted spot to reposition - is a clunky solution that does not age well. Two-handed weapons, especially shotguns requiring a pump action and sniper rifles that put both controllers near your face, can expose tracking jank depending on your setup. And audio, while acceptable, does not keep pace with the quality of the weapon models themselves. Who is this for? If your honest answer to "do I want to learn how a Desert Eagle field-strips" is yes, Gun Club VR has dozens of hours of satisfying content. Steam users sit at roughly 79% positive across 663 reviews, which is a reasonable signal for a niche simulator that delivers exactly what it advertises. If you want narrative, enemy variety, or competitive multiplayer, look elsewhere. The game has no campaign, no online mode, and no mod ecosystem worth noting. It is a focused, somewhat repetitive firearm sandbox that happens to be one of the more technically precise examples of weapon handling in VR - and for the right player, that narrow focus is the whole point. Diego, Scout Team

Gun Club VR

Gun Club VR

27 ago 2018The Binary Mill
GamerScout opina

Tactile VR gun handling done right, but only if the fantasy of racking a slide and clearing a jam is genuinely what you showed up for.

PC
Steam Deck UnsupportedProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €9.90

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My first honest reaction to Gun Club VR was that it nails the one thing most VR shooters fumble: the moment-to-moment physicality of operating a real firearm. Racking slides, dropping magazines, reaching to your belt for a fresh one, toggling fire selectors between burst and full auto - none of this is abstracted to a button press. Each action maps to a deliberate physical gesture, and after a few sessions your hands start building the kind of procedural muscle memory that no flatscreen shooter can replicate. That tactile loop is the entire value proposition here, and when it works, it works very well. The progression structure is straightforward. You start with a small pool of in-game currency, buy a pistol from the virtual store, and work through a set of target-shooting challenges rated on a Bronze-to-Platinum scale. Completing runs earns currency to unlock more weapons and attachments - scopes, laser sights, extended magazines, stocks, rail-mounted grips - and the customisation system is deeper than the budget-tier presentation suggests. Pistols, SMGs, shotguns, assault rifles, and heavier weapons all demand meaningfully different handling, so swapping categories does reset your competence in a satisfying way. There is also a sandbox free-range mode with no timers or scores, useful for testing a weapon before committing your earned currency to it. Beyond the core warehouse range, an Allied missions set drops you into a WWII-themed environment with era-appropriate weapons, bombed-out buildings, and its own zombie and action variants - the most atmospheric content in the game by a clear margin. The weaknesses are real and consistent across reviews. Environments are functional but sparse: warehouse interiors, a street, a WWII rubble pile. The target variety runs thin quickly, with most scenarios recycling the same wooden cut-out silhouettes through slightly different timing patterns. The zombie horde mode requires headshots to put targets down and adds light tension, but the Action mode's waypoint-based locomotion - point your gun at a highlighted spot to reposition - is a clunky solution that does not age well. Two-handed weapons, especially shotguns requiring a pump action and sniper rifles that put both controllers near your face, can expose tracking jank depending on your setup. And audio, while acceptable, does not keep pace with the quality of the weapon models themselves. Who is this for? If your honest answer to "do I want to learn how a Desert Eagle field-strips" is yes, Gun Club VR has dozens of hours of satisfying content. Steam users sit at roughly 79% positive across 663 reviews, which is a reasonable signal for a niche simulator that delivers exactly what it advertises. If you want narrative, enemy variety, or competitive multiplayer, look elsewhere. The game has no campaign, no online mode, and no mod ecosystem worth noting. It is a focused, somewhat repetitive firearm sandbox that happens to be one of the more technically precise examples of weapon handling in VR - and for the right player, that narrow focus is the whole point.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertier:indieFirearm SimulatorWeapon CustomisationMotion Controller RequiredHorde ModeScore AttackTactical ReloadingBronze-Platinum RankingWWII Allied Range

Requisitos del sistema

Mínimos

OS
Windows 8.1 or newer
Memory
8 GB RAM
Storage
1 GB available space
Graphics
NVIDIA GTX 1050 Ti / AMD Radeon RX 470 or greater Alternative Graphics Card NVIDIA GTX 960 4GB / AMD Radeon R9 290 or greater CPU Intel i3-6100 / AMD FX4350 or greater Memory 8GB+ RAM Video Output Compatible HDMI 1.3 vi…
Processor
Intel i3-6100 / AMD FX4350 or greater
VR Support
SteamVR or Oculus PC. Standing or Room Scale

Recomendados

OS
Windows 10
Memory
8 GB RAM
Storage
1 GB available space
Graphics
NVIDIA GTX 1060 / AMD Radeon RX 480 or greater Alternative Graphics Card NVIDIA GTX 970 / AMD Radeon R9 290 or greater
Processor
Intel i5-4590 equivalent or greater

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Información del juego

Desarrolladora
The Binary Mill
Distribuidora
The Binary Mill
Fecha de lanzamiento
27 ago 2018

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¿En qué plataformas está disponible Gun Club VR?

Gun Club VR está disponible en PC.

¿Cuándo se lanzó Gun Club VR?

Gun Club VR se lanzó el 27 de agosto de 2018.

¿Quién desarrolló Gun Club VR?

Gun Club VR fue desarrollado por The Binary Mill.