Compara los precios de GRIS en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Nomada Studio. Publicado por Devolver Digital. Lanzado el 13/12/2018. Disponible en PC, Xbox. Géneros: Adventure, Indie. Puntuación Metacritic: 84/100.

GRIS is a wordless platformer about grief told through watercolor animation and a swelling score. Quiet, intentional, and unlike most things on Steam.

GRIS is one of those releases that earns its reputation the hard way: through craft rather than content volume. Nomada Studio shipped a side-scrolling adventure platformer where the central character, a young girl named Gris, moves through a crumbling, desaturated world that slowly blooms back to color as she processes loss. There is no combat, no death screen, no fail state. What exists instead is a sequence of hand-animated environments, each built around a distinct emotional register, that you move through at a pace the game controls more than you do. The platforming mechanics are light but smartly tied to the narrative. Gris gains abilities over the course of her journey - a stone form that breaks through obstacles, a double jump that arrives at exactly the right emotional beat, a swimming ability that reframes entire sections of the map. None of these feel bolted on. Each ability changes how you read the spaces you have already passed through, and the game quietly encourages backtracking not through waypoints but through curiosity. The collectible mementos scattered across each world are never required, never graded, but finding them feels meaningful in a way that most optional collectibles do not. The visual direction from Conrad Roset is the obvious headline, and it earns every article written about it. The watercolor aesthetic is not just a skin over conventional pixel art - the animation work is frame-by-frame in places, and the environmental transitions are timed to the score in ways that make you stop walking just to watch. The music by Berlinist is one of the better game soundtracks of its release year: orchestral, restrained, with a choral arrangement that surfaces at key moments without telegraphing them cheaply. It is the kind of score that rewards headphones. The criticism that gets leveled at GRIS - and it is fair to surface it - is that the game leans hard into mood at the expense of mechanical depth. The platforming challenges are genuinely easy. Players looking for precision jumping, puzzle complexity, or systemic variety will find very little here. The runtime sits around three to four hours for a straight playthrough, six if you collect everything. Whether that feels thin or exactly right depends on what you bring to it. GRIS knows what it is, and it ends before it outstays its welcome, which is a discipline that larger productions rarely manage. This is a game for people who think about what games can do emotionally when they remove pressure and replace it with atmosphere. It is also for people who want to see what a small studio can accomplish when it focuses a single vision tightly enough. If you have ever played a game primarily for the feeling of being inside it, GRIS is made for you. Kai, Scout Team

GRIS

GRIS

13 dic 2018Nomada StudioDevolver Digital
GamerScout opina

GRIS is a wordless platformer about grief told through watercolor animation and a swelling score. Quiet, intentional, and unlike most things on Steam.

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Steam Deck VerifiedProtonDB Gold
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Acerca de GRIS

GRIS is one of those releases that earns its reputation the hard way: through craft rather than content volume. Nomada Studio shipped a side-scrolling adventure platformer where the central character, a young girl named Gris, moves through a crumbling, desaturated world that slowly blooms back to color as she processes loss. There is no combat, no death screen, no fail state. What exists instead is a sequence of hand-animated environments, each built around a distinct emotional register, that you move through at a pace the game controls more than you do. The platforming mechanics are light but smartly tied to the narrative. Gris gains abilities over the course of her journey - a stone form that breaks through obstacles, a double jump that arrives at exactly the right emotional beat, a swimming ability that reframes entire sections of the map. None of these feel bolted on. Each ability changes how you read the spaces you have already passed through, and the game quietly encourages backtracking not through waypoints but through curiosity. The collectible mementos scattered across each world are never required, never graded, but finding them feels meaningful in a way that most optional collectibles do not. The visual direction from Conrad Roset is the obvious headline, and it earns every article written about it. The watercolor aesthetic is not just a skin over conventional pixel art - the animation work is frame-by-frame in places, and the environmental transitions are timed to the score in ways that make you stop walking just to watch. The music by Berlinist is one of the better game soundtracks of its release year: orchestral, restrained, with a choral arrangement that surfaces at key moments without telegraphing them cheaply. It is the kind of score that rewards headphones. The criticism that gets leveled at GRIS - and it is fair to surface it - is that the game leans hard into mood at the expense of mechanical depth. The platforming challenges are genuinely easy. Players looking for precision jumping, puzzle complexity, or systemic variety will find very little here. The runtime sits around three to four hours for a straight playthrough, six if you collect everything. Whether that feels thin or exactly right depends on what you bring to it. GRIS knows what it is, and it ends before it outstays its welcome, which is a discipline that larger productions rarely manage. This is a game for people who think about what games can do emotionally when they remove pressure and replace it with atmosphere. It is also for people who want to see what a small studio can accomplish when it focuses a single vision tightly enough. If you have ever played a game primarily for the feeling of being inside it, GRIS is made for you.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamWordless NarrativeEmotional AtmosphereWatercolor ArtNo CombatLinear ExplorationCollectiblesOrchestral SoundtrackShort PlaytimeSingle Developer Vision

Requisitos del sistema

Mínimos

Processor
Intel Core2 Duo E6750 (2 * 2660) or equivalent / AMD Athlon 64 X2 Dual Core 5000+ (2 * 2600) or equivalent
Memory
4 GB RAM
Graphics
Geforce GT 430 (1024 MB) / Radeon HD 5570 (1024 MB) Sto…

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Reseñas y valoraciones

Metacritic
84
Steam
96%(94,524)

Información del juego

Desarrolladora
Nomada Studio
Distribuidora
Devolver Digital
Fecha de lanzamiento
13 dic 2018

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¿Cuánto cuesta GRIS?

El precio de GRIS cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar GRIS más barato?

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¿En qué plataformas está disponible GRIS?

GRIS está disponible en PC, Xbox.

¿Cuándo se lanzó GRIS?

GRIS se lanzó el 13 de diciembre de 2018.

¿Quién desarrolló GRIS?

GRIS fue desarrollado por Nomada Studio y publicado por Devolver Digital.

¿Merece la pena comprar GRIS?

GRIS tiene una puntuación Metacritic de 84/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.