Godus
Peter Molyneux's crowdfunded god game promised Populous reborn and delivered a mobile-style waiting simulator that never left Early Access and has since been pulled from Steam.
Veredicto de GamerScout
A genuinely fascinating wreck of a game - worth understanding as gaming history, not worth paying for as a finished experience.
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Acerca de Godus
I went into Godus already knowing the reputation, and somehow the reality still stings. Designed by Peter Molyneux as a self-described spiritual successor to Populous, this is a god game where you sculpt terrain layer by layer, guide a tiny civilisation from two survivors to a sprawling settlement, and unlock new abilities through a card-based progression system. On paper, that loop is genuinely interesting. The tactile land-reshaping, watching followers breed and build, uncovering buried temples, sending ships off on physics-puzzle voyage missions - there are flickers here of a game that could have been something worth recommending. The core currency is Belief, generated passively by your population and collected by dragging your cursor over bubbles that float above their homes. It is the central mechanic and the central problem. Every meaningful action - flattening a hillside, clearing a rival civilisation's territory, powering the god abilities you unlock - drains Belief at a rate calibrated for a freemium mobile experience, not a PC god game. The whole rhythm of play collapses into checking in every few hours to harvest bubbles and queue up the next agonisingly slow terrain modification. The Astari rival faction adds a mild conflict layer, and god powers like meteor strikes give you brief moments of cathartic destruction, but neither is enough to mask the waiting-room pacing underneath. The history around Godus is arguably more dramatic than the game itself. Kickstarter backers funded it expecting a proper PC title; 22cans signed a deal with mobile publisher DeNA, and the PC version was gradually deprioritised in favour of the mobile free-to-play build. Development on the PC version effectively stopped around April 2015, with the final lead developer's contract expiring in mid-2016. A spin-off, Godus Wars, arrived in Early Access that same year as a combat-focused real-time strategy take on the concept - it too was abandoned and picked up only 14% positive reviews on Steam. The original sat at around 27% positive reviews before both titles were pulled from Steam entirely in late 2023, cited as an AWS infrastructure issue. Neither game ever left Early Access. What makes Godus genuinely sad rather than just bad is that the underlying idea works. The stepped terrain has a lovely look even now, follower names feel personal, and the voyage mini-game is a self-contained physics puzzler that stands on its own. A version of this game stripped of the mobile monetisation scaffolding - automated Belief collection, no timer walls, a finished progression arc - could have competed with the likes of Black and White or the original Populous. That version does not exist on PC. What exists is a frozen Early Access build with an always-online requirement, no active development, and a player count that hovered in single digits before the Steam listing went dark. If you are hunting it down through a third-party key, go in with clear eyes: this is a curiosity and a cautionary tale, not a functioning god game.

Catch-all
Etiquetas
Requisitos del sistema
Mínimos
- Processor
- Intel Core 2.0 Ghz
- Memory
- 1 GB RAM
- Graphics
- Geforce 210
- DirectX
- Version 9.0
- Network
- Broadband Internet connection Hard Drive: 1 GB available space
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Información del juego
- Desarrolladora
- 22 Cans Studios
- Distribuidora
- 22Cans
- Fecha de lanzamiento
- 13 sept 2013