Compara los precios de Gods Wars : infinity Epic en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por YCGame. Publicado por Wise Games. Lanzado el 4/11/2024. Disponible en PC. Géneros: Action, Indie, RPG.

Nine playable characters, nine weapon types, six worlds, and a loot loop that refuses to let go - this is the kind of scrappy pixel roguelike that quietly swallows your afternoon.

My first impression of Gods Wars: Infinity Epic was mild skepticism - the title is practically screaming into the void, and the pixel art aesthetic sits squarely in a genre where dozens of similar games go unplayed. But I kept going, and the skepticism quietly dissolved somewhere around the second world boss. What YCGame has built here is a dense, surprisingly generous action roguelike with real mechanical depth hiding behind its unassuming exterior. The core loop runs on a few well-chosen pillars. You pick one of nine characters, each carrying distinct profession traits and stat leanings, then build outward from there across six increasingly hostile worlds. The weapon variety is legitimately impressive for a game this size - nine types in total, covering bows, swords, daggers, magic wands, staffs, claws, maces, axes, and shields, each shifting the feel of a run in meaningful ways. Layer in artifact collection, skill upgrades, pet companions with racial synergy bonuses, and specialization paths across critical strike, elemental, physical, summoning, speed, range, or projectile builds, and the build space opens up far wider than the Steam page lets on. There is a genuine satisfaction in finding an artifact combo that makes a previously weak character feel unstoppable for a run. Post-launch support has been active. A V1.3 patch unlocked the sixth world and added new artifacts and equipment, which tells you the developer is still showing up. The community forums, while small, are mostly in Chinese - a signal that this game found its warmest reception closer to home and arrived on the Western Steam storefront as something of a quiet export. That cultural context explains some of the UI roughness: at least one player flagged a frustrating overlap between the shop refresh key and the attack input, which can cost you dearly if your hands move faster than your eyes. It is the kind of small friction that a more polished studio would have caught in testing, and it lingers. For all that, the Steam user reception sits solidly positive - a meaningful signal for a game this low-profile. The claimed runtime of around 50 hours feels plausible if you explore New Game Plus modes with multiple characters, though your first clear will land well short of that. Anyone coming in expecting narrative depth or strong environmental storytelling will find the game mostly indifferent to those things. The world-building is functional at best - you move through themed zones, fight escalating boss encounters, and collect divine shards as a progression token. The atmosphere hums with a certain dark fantasy energy, carried more by its pixel color work and enemy design than by any written lore. This is absolutely not a game for players who want hand-holding or a slick onboarding experience. The interface has rough edges and the English localization shows seams. But for the roguelike player who finds joy in build tinkering, in running the same character three different ways just to see which artifact set breaks the game in the most interesting direction - Gods Wars: Infinity Epic rewards the patient and the curious in quiet, unhurried ways. Kai, Scout Team

Gods Wars : infinity Epic

Gods Wars : infinity Epic

4 nov 2024YCGameWise Games
GamerScout opina

Nine playable characters, nine weapon types, six worlds, and a loot loop that refuses to let go - this is the kind of scrappy pixel roguelike that quietly swallows your afternoon.

PC
Steam Deck Playable
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€0.00
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Mínimo histórico: €2.77

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Acerca de Gods Wars : infinity Epic

My first impression of Gods Wars: Infinity Epic was mild skepticism - the title is practically screaming into the void, and the pixel art aesthetic sits squarely in a genre where dozens of similar games go unplayed. But I kept going, and the skepticism quietly dissolved somewhere around the second world boss. What YCGame has built here is a dense, surprisingly generous action roguelike with real mechanical depth hiding behind its unassuming exterior. The core loop runs on a few well-chosen pillars. You pick one of nine characters, each carrying distinct profession traits and stat leanings, then build outward from there across six increasingly hostile worlds. The weapon variety is legitimately impressive for a game this size - nine types in total, covering bows, swords, daggers, magic wands, staffs, claws, maces, axes, and shields, each shifting the feel of a run in meaningful ways. Layer in artifact collection, skill upgrades, pet companions with racial synergy bonuses, and specialization paths across critical strike, elemental, physical, summoning, speed, range, or projectile builds, and the build space opens up far wider than the Steam page lets on. There is a genuine satisfaction in finding an artifact combo that makes a previously weak character feel unstoppable for a run. Post-launch support has been active. A V1.3 patch unlocked the sixth world and added new artifacts and equipment, which tells you the developer is still showing up. The community forums, while small, are mostly in Chinese - a signal that this game found its warmest reception closer to home and arrived on the Western Steam storefront as something of a quiet export. That cultural context explains some of the UI roughness: at least one player flagged a frustrating overlap between the shop refresh key and the attack input, which can cost you dearly if your hands move faster than your eyes. It is the kind of small friction that a more polished studio would have caught in testing, and it lingers. For all that, the Steam user reception sits solidly positive - a meaningful signal for a game this low-profile. The claimed runtime of around 50 hours feels plausible if you explore New Game Plus modes with multiple characters, though your first clear will land well short of that. Anyone coming in expecting narrative depth or strong environmental storytelling will find the game mostly indifferent to those things. The world-building is functional at best - you move through themed zones, fight escalating boss encounters, and collect divine shards as a progression token. The atmosphere hums with a certain dark fantasy energy, carried more by its pixel color work and enemy design than by any written lore. This is absolutely not a game for players who want hand-holding or a slick onboarding experience. The interface has rough edges and the English localization shows seams. But for the roguelike player who finds joy in build tinkering, in running the same character three different ways just to see which artifact set breaks the game in the most interesting direction - Gods Wars: Infinity Epic rewards the patient and the curious in quiet, unhurried ways.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayercontroller-supporttier:sub-5Build SpecializationPet Synergy SystemNine Weapon TypesNew Game PlusActive Post-Launch UpdatesDark Fantasy PixelArtifact HuntingBoss Rush ProgressionDiagonal-Down ARPG

Requisitos del sistema

Mínimos

OS
windows 7 64 bit
Memory
2 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
1 GB available space
Graphics
Nvidia 450 GTS / Radeon HD 5750 or better
Processor
Dual core from Intel or AMD at 2.8 GHz

Recomendados

OS
windows 7 64 bit
Memory
4 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
Nvidia GTX 460 / Radeon HD 7800 or better
Processor
Dual core from Intel or AMD at 2.8 GHz

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Información del juego

Desarrolladora
YCGame
Distribuidora
Wise Games
Fecha de lanzamiento
4 nov 2024

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¿En qué plataformas está disponible Gods Wars : infinity Epic?

Gods Wars : infinity Epic está disponible en PC.

¿Cuándo se lanzó Gods Wars : infinity Epic?

Gods Wars : infinity Epic se lanzó el 4 de noviembre de 2024.

¿Quién desarrolló Gods Wars : infinity Epic?

Gods Wars : infinity Epic fue desarrollado por YCGame y publicado por Wise Games.