
Goat Simulator
Intentionally broken, physics-powered chaos that critic scores completely fail to measure - worth owning if you have a couch and one free afternoon.
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My spreadsheet instincts told me to close the launcher the moment I realized there are no tech trees, no victory conditions, and no late-game scaling curves in Goat Simulator. Then I licked a car into a gas station, watched the ragdoll chain reaction fling three NPCs onto a rooftop, and lost an hour without noticing. That is the entire pitch, delivered honestly. Originally born from a one-month internal game jam at Coffee Stain Studios, the game started as a joke prototype and was intentionally released on April 1, 2014. The core loop is closest in spirit to old Tony Hawk titles stripped of any skill ceiling: you are dropped into a compact sandbox map, you headbutt and lick objects to build a score multiplier, and the ragdoll physics engine does the rest. Unlockable goat types add wrinkles - the Goat Queen summons peasant goats from the sky on command, the Angel and Devil goats each require specific in-world triggers to unlock, and stacking abilities from multiple discovered goat forms onto a single run is about as close to a build system as this game gets. It is not deep, but the moment-to-moment discovery loop genuinely works for the first several hours. The Steam Workshop integration also means player-made levels, modes, and scenarios have extended the base game well beyond its original two small maps. Where Goat Simulator earns its Metacritic 62 is also where player reviews clock 91% positive - and that gap is the whole story. Critics measured it against games with structure, progression, and polish. Players measured it against a slow Tuesday afternoon. The bugs are intentional design, not neglect: Coffee Stain made the deliberate call to keep most physics anomalies in because they generate the funniest moments. That philosophy produces hilarious emergent chaos roughly 80% of the time and genuinely frustrating clipping or stuck geometry the other 20%. If you are trying to complete a specific challenge objective, the unpredictable physics will occasionally work against you rather than for you. The local co-op split-screen mode is worth flagging for buyers considering it as a social purchase. Up to four players can share the chaos, and the absurdity scales reasonably well with an audience watching. Solo, the longevity question is honest: most players exhaust the novelty of the base maps within two to four hours. The replayability argument leans heavily on the Steam Workshop and the DLC expansions (GoatZ, PAYDAY, Waste of Space, and others), each of which grafts a new theme and set of mutators onto the same foundation. If the base package is what you are evaluating, factor that ceiling into your decision. The DLC bundles change the math considerably. As a strategy and sim specialist, I would not normally spend a sentence recommending something with zero decision depth. But Goat Simulator does one thing that most sims fail at entirely: it removes friction so completely that anyone can create a funny moment within the first five minutes. No tutorial barrier, no learning curve, no failure state. For a shared-screen session or a palate cleanser between dense games, that frictionless entry is genuinely valuable. Just do not expect it to still be on your hard drive in a month.

Strategy & simulation
Etiquetas
Requisitos del sistema
Mínimos
- Processor
- 2.0 GHz Dual Core Processor
- Memory
- 2 GB RAM
- Graphics
- Shader Model 3.0, 256 MB VRAM
- Storage
- 2 GB available space
- Sound Card
- DirectX 9.0c-compatib…
Recomendados
- Processor
- 2.0 GHz Quad Core Processor
- Memory
- 4 GB RAM
- Graphics
- Shader Model 3.0, 512 MB VRAM
- DirectX
- Version 9.0c
- Storage
- 2 GB available space
- Sound Card
- DirectX 9.0c-compat…
DLC y complementos de Goat Simulator4
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Información del juego
- Desarrolladora
- Coffee Stain Studios
- Distribuidora
- Coffee Stain Publishing
- Fecha de lanzamiento
- 1 abr 2014


