Compara los precios de Go Home Dinosaurs! en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Fire Hose Games. Publicado por Fire Hose Games. Lanzado el 14/3/2013. Disponible en PC. Géneros: Casual, Indie, Strategy.

A BBQ-themed tower defense where you stack puzzle-piece towers to stop dinosaur hordes from stealing your steaks. Charming, light, and surprisingly replayable.

Go Home Dinosaurs! is a tower defense game from Fire Hose Games that wraps a fairly classic genre loop inside a ridiculous premise: you are throwing a barbecue, dinosaurs want your steaks, and you will not allow this. The setup is silly but the mechanical core is legitimate. You place towers on a grid, each shaped like a Tetris-style puzzle piece, and the challenge comes from fitting them together efficiently to maximize coverage while dinosaur waves march toward your grill. It is not a deep grand-strategy experience, but as a casual tower defense title it delivers a clean decision loop that holds attention longer than the cartoony art style might suggest. From a systems perspective, the tower placement mechanic is the one genuinely interesting design choice here. Because towers occupy irregular grid shapes, you are constantly solving a spatial puzzle before the tactical one. Do you wedge in a second splash-damage tower at the cost of blocking your best ranged line? Do you save open tiles for an upgrade path or commit early? These are small decisions, not civilization-scale ones, but they compound across waves in a way that rewards thinking ahead rather than just clicking fast. Newcomers to tower defense will find the difficulty curve approachable, and the game does a reasonable job of introducing mechanics without drowning you in tooltips. The unlock system gives you something to grind toward across multiple runs. New tower types change your available strategies, and experimenting with different loadouts is genuinely the main reason to return after you clear the base content. That said, depth ceilings arrive sooner than you would want. The AI driving the dinosaur waves is predictable enough that experienced tower defense players will find optimal solutions quickly and then feel the repetition set in. There is no procedural generation, no mod ecosystem to extend the content, and the difficulty spikes that do appear feel more like RNG friction than genuine strategic challenge. For a game in this genre, the absence of community-built maps is a noticeable gap. The presentation earns its place. Visuals are colorful and readable, which matters in a genre where misreading attack ranges costs you a playthrough. Todd Rex, the game's central dinosaur antagonist, is the kind of antagonist whose motivation (stealing your steak) you simultaneously resent and respect. The tone is consistent throughout, and the game never tries to be more serious than its premise warrants. If you have younger players around, this is one of the cleaner co-viewing experiences in the genre, though the game itself is single-player only. For a strategy-first player expecting mod support, a deep tech tree, or late-game complexity that forces genuine adaptation, Go Home Dinosaurs! will feel finished before it feels complete. But for anyone who wants a well-constructed, low-commitment tower defense with a genuinely clever placement mechanic and a very high tolerance for dinosaur-related nonsense, it holds up. The 87% positive Steam rating from over 600 reviews reflects a game that does what it promises without overreaching. Diego, Scout Team

Go Home Dinosaurs!

Go Home Dinosaurs!

14 mar 2013Fire Hose Games
GamerScout opina

A BBQ-themed tower defense where you stack puzzle-piece towers to stop dinosaur hordes from stealing your steaks. Charming, light, and surprisingly replayable.

PC
Steam Deck PlayableProtonDB Platinum
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Mínimo histórico: €0.19

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Go Home Dinosaurs! is a tower defense game from Fire Hose Games that wraps a fairly classic genre loop inside a ridiculous premise: you are throwing a barbecue, dinosaurs want your steaks, and you will not allow this. The setup is silly but the mechanical core is legitimate. You place towers on a grid, each shaped like a Tetris-style puzzle piece, and the challenge comes from fitting them together efficiently to maximize coverage while dinosaur waves march toward your grill. It is not a deep grand-strategy experience, but as a casual tower defense title it delivers a clean decision loop that holds attention longer than the cartoony art style might suggest. From a systems perspective, the tower placement mechanic is the one genuinely interesting design choice here. Because towers occupy irregular grid shapes, you are constantly solving a spatial puzzle before the tactical one. Do you wedge in a second splash-damage tower at the cost of blocking your best ranged line? Do you save open tiles for an upgrade path or commit early? These are small decisions, not civilization-scale ones, but they compound across waves in a way that rewards thinking ahead rather than just clicking fast. Newcomers to tower defense will find the difficulty curve approachable, and the game does a reasonable job of introducing mechanics without drowning you in tooltips. The unlock system gives you something to grind toward across multiple runs. New tower types change your available strategies, and experimenting with different loadouts is genuinely the main reason to return after you clear the base content. That said, depth ceilings arrive sooner than you would want. The AI driving the dinosaur waves is predictable enough that experienced tower defense players will find optimal solutions quickly and then feel the repetition set in. There is no procedural generation, no mod ecosystem to extend the content, and the difficulty spikes that do appear feel more like RNG friction than genuine strategic challenge. For a game in this genre, the absence of community-built maps is a noticeable gap. The presentation earns its place. Visuals are colorful and readable, which matters in a genre where misreading attack ranges costs you a playthrough. Todd Rex, the game's central dinosaur antagonist, is the kind of antagonist whose motivation (stealing your steak) you simultaneously resent and respect. The tone is consistent throughout, and the game never tries to be more serious than its premise warrants. If you have younger players around, this is one of the cleaner co-viewing experiences in the genre, though the game itself is single-player only. For a strategy-first player expecting mod support, a deep tech tree, or late-game complexity that forces genuine adaptation, Go Home Dinosaurs! will feel finished before it feels complete. But for anyone who wants a well-constructed, low-commitment tower defense with a genuinely clever placement mechanic and a very high tolerance for dinosaur-related nonsense, it holds up. The 87% positive Steam rating from over 600 reviews reflects a game that does what it promises without overreaching.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamTower DefensePuzzle PlacementWave DefenseCasual StrategySingle-PlayerGrid-BasedColorful

Requisitos del sistema

Mínimos

Processor
1.7 Ghz Dual Core
Memory
1 GB RAM
Graphics
512 MB, Shader Model 2 DirectX®:9.0 Hard Drive:450 MB HD space

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Processor
2.5 Ghz Quad Core
Graphics
1 GB, Shader Model 3

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Reseñas y valoraciones

Steam
87%(623)

Información del juego

Desarrolladora
Fire Hose Games
Distribuidora
Fire Hose Games
Fecha de lanzamiento
14 mar 2013

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¿En qué plataformas está disponible Go Home Dinosaurs!?

Go Home Dinosaurs! está disponible en PC.

¿Cuándo se lanzó Go Home Dinosaurs!?

Go Home Dinosaurs! se lanzó el 14 de marzo de 2013.

¿Quién desarrolló Go Home Dinosaurs!?

Go Home Dinosaurs! fue desarrollado por Fire Hose Games.