Compara los precios de Genesis Survivors en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Aeternum Game Studios S.L. Publicado por Aeternum Game Studios S.L. Lanzado el 10/12/2024. Disponible en PC. Géneros: Action, Casual, Indie, RPG, Early Access.

Mech-based bullet hell with a 64-node perk tree and real energy management, but update pace and screen-clutter issues make this one for patient genre devotees only.

I've spent enough hours in Vampire Survivors clones to know when one is doing something genuinely different, and Genesis Survivors earns a second look before it earns a recommendation. You pilot a mech through the ruins of Eden City in full 3D isometric view, and your weapons fire automatically, which is the genre contract. What isn't standard is the energy system layered underneath it: your dash drains energy, your shield recharge costs energy, and choosing perks that feed energy back into those systems rather than bleeding them dry is the quiet mechanical tension that separates a mediocre run from a smooth one. That loop, when it clicks, feels more considered than most Vampire Survivors clones bother to be. There are four pilots at launch, each locked to a specific mech with its own flavour. Leah runs rapid-fire projectiles with weapon and trigger mods; Saito fires a slow piercing beam and can stack AoE storm weapons alongside summoned constructs. The perk tree offers 64 nodes and 75 skills total, which sounds generous, but the community has noticed that per-character progression (currency earned with one pilot stays with that pilot) makes unlocking feel grindier than it should, especially when you hit the single available map over and over. Screen clarity is a recurring complaint: dense cyberpunk architecture can obscure movement lanes at low levels, and by mid-run the combined particle effects of your weapons and enemy fire make it genuinely hard to read incoming attacks or spot pickups. For a genre where kiting is survival, that matters. The studio, Aeternum Game Studios, has a track record worth noting. Their earlier Early Access title Summum Aeterna ran for about a year and a half before launching, and it earned goodwill through steady updates. Genesis Survivors carries that same promise, including planned additions of new biomes and additional mechs, but the post-launch update cadence has been slow enough that some players who arrived early have already grown impatient. Communication lapses on Steam forums have been flagged more than once, and at least one broken Discord link was reported. These aren't permanent marks against the game, but they are the kind of friction that erodes trust in Early Access titles fast. Where the game genuinely works is in the tactile weight of piloting something large and mechanised through alien hordes, and in the destructible environment that doubles as a tactical resource. The cyberpunk aesthetic, shared with Eden Genesis, gives the whole thing a coherent visual identity that cheaper genre entries lack. If you have context from that earlier game, there is a light lore thread here that rewards it. At this price tier the rough edges are tolerable for the right player, but if you need a second biome or a polished mid-game before you commit, waiting for a content update is the honest advice. Kai, Scout Team

Genesis Survivors

Genesis Survivors

10 dic 2024Aeternum Game Studios S.L
GamerScout opina

Mech-based bullet hell with a 64-node perk tree and real energy management, but update pace and screen-clutter issues make this one for patient genre devotees only.

PC
Steam Deck Playable
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.41

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I've spent enough hours in Vampire Survivors clones to know when one is doing something genuinely different, and Genesis Survivors earns a second look before it earns a recommendation. You pilot a mech through the ruins of Eden City in full 3D isometric view, and your weapons fire automatically, which is the genre contract. What isn't standard is the energy system layered underneath it: your dash drains energy, your shield recharge costs energy, and choosing perks that feed energy back into those systems rather than bleeding them dry is the quiet mechanical tension that separates a mediocre run from a smooth one. That loop, when it clicks, feels more considered than most Vampire Survivors clones bother to be. There are four pilots at launch, each locked to a specific mech with its own flavour. Leah runs rapid-fire projectiles with weapon and trigger mods; Saito fires a slow piercing beam and can stack AoE storm weapons alongside summoned constructs. The perk tree offers 64 nodes and 75 skills total, which sounds generous, but the community has noticed that per-character progression (currency earned with one pilot stays with that pilot) makes unlocking feel grindier than it should, especially when you hit the single available map over and over. Screen clarity is a recurring complaint: dense cyberpunk architecture can obscure movement lanes at low levels, and by mid-run the combined particle effects of your weapons and enemy fire make it genuinely hard to read incoming attacks or spot pickups. For a genre where kiting is survival, that matters. The studio, Aeternum Game Studios, has a track record worth noting. Their earlier Early Access title Summum Aeterna ran for about a year and a half before launching, and it earned goodwill through steady updates. Genesis Survivors carries that same promise, including planned additions of new biomes and additional mechs, but the post-launch update cadence has been slow enough that some players who arrived early have already grown impatient. Communication lapses on Steam forums have been flagged more than once, and at least one broken Discord link was reported. These aren't permanent marks against the game, but they are the kind of friction that erodes trust in Early Access titles fast. Where the game genuinely works is in the tactile weight of piloting something large and mechanised through alien hordes, and in the destructible environment that doubles as a tactical resource. The cyberpunk aesthetic, shared with Eden Genesis, gives the whole thing a coherent visual identity that cheaper genre entries lack. If you have context from that earlier game, there is a light lore thread here that rewards it. At this price tier the rough edges are tolerable for the right player, but if you need a second biome or a polished mid-game before you commit, waiting for a content update is the honest advice.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:sub-5Mech PilotEnergy ManagementPer-Character ProgressionDestructible EnvironmentPerk Tree DepthScreen Clarity IssuesCyberpunk Aesthetic

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
10 GB available space
Graphics
Nvidia GTX 750 | AMD Radeon HD 7770
Processor
Intel i5-7400 | AMD Ryzen 3 3200G

Recomendados

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
10 GB available space
Graphics
Nvidia GTX 1070 | Radeon RX Vega 56
Processor
Intel i7-7700 | AMD Ryzen 7 1700X

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Información del juego

Desarrolladora
Aeternum Game Studios S.L
Distribuidora
Aeternum Game Studios S.L
Fecha de lanzamiento
10 dic 2024

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¿En qué plataformas está disponible Genesis Survivors?

Genesis Survivors está disponible en PC.

¿Cuándo se lanzó Genesis Survivors?

Genesis Survivors se lanzó el 10 de diciembre de 2024.

¿Quién desarrolló Genesis Survivors?

Genesis Survivors fue desarrollado por Aeternum Game Studios S.L.