Compara los precios de Garshasp: Temple of the Dragon en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Dead Mage. Publicado por Digital Dragon. Lanzado el 24/9/2012. Disponible en PC. Géneros: Action, Indie.

Persian mythology deserves better than this, but curious players willing to overlook rough edges may find a short, flawed hack-and-slash with a cultural identity no other game quite replicates.

I want to be honest with you the way a friend would be before you spend any money: the ambition here is real, and the subject matter is genuinely rare, but the execution is rough in ways that matter. Dead Mage, a small Iranian indie studio, set out to build a God of War-style hack-and-slash rooted in Persian mythology, drawing on figures and creatures from ancient literature that most Western players have never encountered. That premise alone earns the game a seat at the table. The Deevs, the cursed lands of Khunirath, the shadow of Azhi Dahaka looming over the story - there is a world here that feels different from the usual Greek-or-Norse rotation, and that difference is worth something. Unfortunately, Temple of the Dragon is a prequel expansion that lands shorter and rougher than the original Monster Slayer. The whole thing can be cleared in under an hour on a harder difficulty, and the structure is essentially a single location with one boss waiting at the end. Combat is built around sword combo chains and crowd-control timing, but the player unlocks most of those moves almost immediately, leaving little sense of progression across an already brief runtime. The camera, fixed and often poorly angled, works against you during platforming sections and can outright obscure incoming threats. Checkpoints have been reported to occasionally drop players outside of objective areas with no exit, which in a linear game is a serious problem. The voice acting sits in a strange liminal zone - flat delivery crossing into unintentional charm in places, broken English one-liners from Garshasp that hover somewhere between endearing and distracting. Sound design overall does not do much to build atmosphere, which stings for a game that is trying to conjure a mythological world from scratch. Stability is also a documented concern: lighting bugs that plunge the screen into total darkness, crashes on launch for some users, and general performance inconsistency that suggests the game needed more time in the oven. Steam's community has given it a mostly negative rating across roughly 80 reviews, with only about a quarter of players recommending it. I find it hard to argue against that consensus, but I do want to put on record what does exist here: a distinct cultural lens, creature designs drawn from Persian folklore that feel genuinely foreign and interesting, and a studio that was clearly swinging for something larger than its resources could fully support. If you played Monster Slayer and want a brief, imperfect coda, Temple of the Dragon is exactly that - a coda, not a full piece. For anyone else, the combination of bugs, brevity, and camera frustrations makes it a hard sell outside of a deep discount with very calibrated expectations. Kai, Scout Team

Garshasp: Temple of the Dragon

Garshasp: Temple of the Dragon

24 sept 2012Dead MageDigital Dragon
GamerScout opina

Persian mythology deserves better than this, but curious players willing to overlook rough edges may find a short, flawed hack-and-slash with a cultural identity no other game quite replicates.

PC
Mejor precio disponible
1,30 €-74%
en Eneba
Mínimo registrado: 1,29 €
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Veredicto de GamerScout

Only for players fascinated by Persian mythology who can accept a sub-hour, bug-prone hack-and-slash at a steep discount.

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Historial de precios

Mínimo registrado
1,29 €29 jul 2026
Mejor precio actual
1,30 €
Tiendas de claves
1,20 €1,27 €1,34 €1,41 €7 Jun24 Jun12 Jul29 Jul15 Aug
7 jun — 15 ago
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Acerca de Garshasp: Temple of the Dragon

I want to be honest with you the way a friend would be before you spend any money: the ambition here is real, and the subject matter is genuinely rare, but the execution is rough in ways that matter. Dead Mage, a small Iranian indie studio, set out to build a God of War-style hack-and-slash rooted in Persian mythology, drawing on figures and creatures from ancient literature that most Western players have never encountered. That premise alone earns the game a seat at the table. The Deevs, the cursed lands of Khunirath, the shadow of Azhi Dahaka looming over the story - there is a world here that feels different from the usual Greek-or-Norse rotation, and that difference is worth something. Unfortunately, Temple of the Dragon is a prequel expansion that lands shorter and rougher than the original Monster Slayer. The whole thing can be cleared in under an hour on a harder difficulty, and the structure is essentially a single location with one boss waiting at the end. Combat is built around sword combo chains and crowd-control timing, but the player unlocks most of those moves almost immediately, leaving little sense of progression across an already brief runtime. The camera, fixed and often poorly angled, works against you during platforming sections and can outright obscure incoming threats. Checkpoints have been reported to occasionally drop players outside of objective areas with no exit, which in a linear game is a serious problem. The voice acting sits in a strange liminal zone - flat delivery crossing into unintentional charm in places, broken English one-liners from Garshasp that hover somewhere between endearing and distracting. Sound design overall does not do much to build atmosphere, which stings for a game that is trying to conjure a mythological world from scratch. Stability is also a documented concern: lighting bugs that plunge the screen into total darkness, crashes on launch for some users, and general performance inconsistency that suggests the game needed more time in the oven. Steam's community has given it a mostly negative rating across roughly 80 reviews, with only about a quarter of players recommending it. I find it hard to argue against that consensus, but I do want to put on record what does exist here: a distinct cultural lens, creature designs drawn from Persian folklore that feel genuinely foreign and interesting, and a studio that was clearly swinging for something larger than its resources could fully support. If you played Monster Slayer and want a brief, imperfect coda, Temple of the Dragon is exactly that - a coda, not a full piece. For anyone else, the combination of bugs, brevity, and camera frustrations makes it a hard sell outside of a deep discount with very calibrated expectations.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertier:sub-5Persian MythologyHack-and-SlashShort PlaytimeLinear LevelsCombo CombatPrequelCrowd CombatBuggyCultural Curiosity

Requisitos del sistema

Mínimos

OS
Windows XP, Vista, 7
Sound
DirectX Compatible
Memory
2 GB RAM
Graphics
256 M RAM, Nvidia GeForce 6600 series, ATI radeon X1300
DirectX®
9.0c
Processor
Intel P4 2.0GHz, AMD Athlon 64 3000+
Hard Drive
2 GB HD space

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Información del juego

Desarrolladora
Dead Mage
Distribuidora
Digital Dragon
Fecha de lanzamiento
24 sept 2012

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Preguntas frecuentes sobre Garshasp: Temple of the Dragon

¿Cuánto cuesta Garshasp: Temple of the Dragon?

A 15 de agosto de 2026, la oferta más barata disponible de Garshasp: Temple of the Dragon es €1.30 en Eneba, de entre 5 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Garshasp: Temple of the Dragon más barato?

El precio más bajo disponible que seguimos para Garshasp: Temple of the Dragon es €1.30 en Eneba (15 de agosto de 2026). Comparamos 5 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Garshasp: Temple of the Dragon?

Garshasp: Temple of the Dragon está disponible en PC.

¿Cuándo se lanzó Garshasp: Temple of the Dragon?

Garshasp: Temple of the Dragon se lanzó el 24 de septiembre de 2012.

¿Quién desarrolló Garshasp: Temple of the Dragon?

Garshasp: Temple of the Dragon fue desarrollado por Dead Mage y publicado por Digital Dragon.