Compara los precios de Game of Thrones en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Cyanide Studios. Publicado por Atlus USA. Lanzado el 7/6/2012. Disponible en PC. Géneros: Action, RPG. Puntuación Metacritic: 58/100.

A budget-tier RPG set in Westeros with two original protagonists, janky combat, and surprisingly decent writing buried under rough production values.

Cyanide Studios' Game of Thrones (released in 2012) is a third-person action-RPG that drops you into Westeros alongside two original characters: Mors, a grizzled Night's Watch ranger with a war dog companion, and Alester, a red priest returning home to a ruined family. The dual-protagonist structure is genuinely interesting on paper, and the way their storylines weave together shows real ambition for a studio clearly working on a constrained budget. If you come in expecting production values anywhere near the HBO series, you will be disappointed fast. If you come in expecting a competent, lore-faithful RPG with readable prose, you might be pleasantly surprised. The combat system uses a pausable real-time setup that nudges toward tactical play. Each character has a skill tree, and Mors's ranger abilities sit alongside Alester's fire magic in ways that feel meaningfully different rather than cosmetically reskinned. The problem is the execution: enemy AI is uneven, hit feedback is weak, and the camera in tight corridors will test your patience. There is a flow to builds, especially if you spec hard into one playstyle, but the combat never fully escapes its low-budget origins. Think of it as a system that works better on paper than it feels in your hands. Where the game quietly earns its keep is in the writing. The main story respects the source material's tone: political scheming, moral compromise, characters who are not straightforwardly heroic. Mors in particular has a quiet dignity to his arc that the game earns over time. Dialogue choices exist and occasionally shift how scenes play out, though do not expect Baldur's Gate 3 reactivity. The world feels lived-in rather than generic fantasy, and the writers clearly read the books. Side quests, however, range from serviceable to pure XP-padding filler, and there are enough of the latter to frustrate anyone not intrinsically invested in the setting. Technically, the 2012 release age shows everywhere: stiff animations, muddy textures, and performance quirks on modern hardware that may require community patches to address. Voice acting is a mixed bag, with a few standout performances dragged down by supporting roles that sound under-directed. The score does honest work evoking Westeros without copying the show's iconic themes. Who is this actually for? Die-hard Westeros readers who want to spend more time in that world, are tolerant of rough edges, and appreciate character-driven storytelling over spectacle. It is not for players who want polished action combat, and it is not for casual fans expecting a prestige-TV experience. At the right price, the original dual-protagonist story and the lore fidelity make it a curiosity worth a weekend for the right kind of RPG player. Go in with adjusted expectations and you will find more here than the Metacritic score suggests. Go in expecting polish and you will be out within two hours. Monika, Scout Team

Game of Thrones

Game of Thrones

7 jun 2012Cyanide StudiosAtlus USA
GamerScout opina

A budget-tier RPG set in Westeros with two original protagonists, janky combat, and surprisingly decent writing buried under rough production values.

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Cyanide Studios' Game of Thrones (released in 2012) is a third-person action-RPG that drops you into Westeros alongside two original characters: Mors, a grizzled Night's Watch ranger with a war dog companion, and Alester, a red priest returning home to a ruined family. The dual-protagonist structure is genuinely interesting on paper, and the way their storylines weave together shows real ambition for a studio clearly working on a constrained budget. If you come in expecting production values anywhere near the HBO series, you will be disappointed fast. If you come in expecting a competent, lore-faithful RPG with readable prose, you might be pleasantly surprised. The combat system uses a pausable real-time setup that nudges toward tactical play. Each character has a skill tree, and Mors's ranger abilities sit alongside Alester's fire magic in ways that feel meaningfully different rather than cosmetically reskinned. The problem is the execution: enemy AI is uneven, hit feedback is weak, and the camera in tight corridors will test your patience. There is a flow to builds, especially if you spec hard into one playstyle, but the combat never fully escapes its low-budget origins. Think of it as a system that works better on paper than it feels in your hands. Where the game quietly earns its keep is in the writing. The main story respects the source material's tone: political scheming, moral compromise, characters who are not straightforwardly heroic. Mors in particular has a quiet dignity to his arc that the game earns over time. Dialogue choices exist and occasionally shift how scenes play out, though do not expect Baldur's Gate 3 reactivity. The world feels lived-in rather than generic fantasy, and the writers clearly read the books. Side quests, however, range from serviceable to pure XP-padding filler, and there are enough of the latter to frustrate anyone not intrinsically invested in the setting. Technically, the 2012 release age shows everywhere: stiff animations, muddy textures, and performance quirks on modern hardware that may require community patches to address. Voice acting is a mixed bag, with a few standout performances dragged down by supporting roles that sound under-directed. The score does honest work evoking Westeros without copying the show's iconic themes. Who is this actually for? Die-hard Westeros readers who want to spend more time in that world, are tolerant of rough edges, and appreciate character-driven storytelling over spectacle. It is not for players who want polished action combat, and it is not for casual fans expecting a prestige-TV experience. At the right price, the original dual-protagonist story and the lore fidelity make it a curiosity worth a weekend for the right kind of RPG player. Go in with adjusted expectations and you will find more here than the Metacritic score suggests. Go in expecting polish and you will be out within two hours.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamDual ProtagonistPausable CombatLore-FaithfulSkill TreesPolitical IntrigueLow-Budget Hidden GemLicensed IPSingle-Player Narrative

Requisitos del sistema

Mínimos

OS
Windows 7, Windows 8.1, Windows 10 (64bit version only)
Processor
Intel Pentium D or AMD Athlon 64 X2
Memory
2 GB RAM
Graphics
Graphics card with DX11 or OpenGL 3…

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Reseñas y valoraciones

Metacritic
58
Steam
72%(2,355)

Información del juego

Desarrolladora
Cyanide Studios
Distribuidora
Atlus USA
Fecha de lanzamiento
7 jun 2012

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¿En qué plataformas está disponible Game of Thrones?

Game of Thrones está disponible en PC.

¿Cuándo se lanzó Game of Thrones?

Game of Thrones se lanzó el 7 de junio de 2012.

¿Quién desarrolló Game of Thrones?

Game of Thrones fue desarrollado por Cyanide Studios y publicado por Atlus USA.

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Game of Thrones tiene una puntuación Metacritic de 58/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.