Compara los precios de Furi: One More Fight en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por The Game Bakers. Publicado por The Game Bakers. Lanzado el 15/3/2017. Disponible en PC. Géneros: Action, Single Player, Side View, Indie.

Two extra boss fights for Furi veterans: The Flame brings story-adjacent lore and clean phase design, then clears the way for Bernard, a 9-phase Furier-only gauntlet that remixes every Guardian in the game.

One More Fight is a small DLC add-on for The Game Bakers' boss-rush action game Furi, and it does exactly what the name promises, plus one secret more. You need the base game to access any of it, so think of this less as a standalone product and more as an unlockable epilogue that The Game Bakers hid behind a price of admission. If you have not already spent time with Furi's core loop of bullet-dodging, sword parrying, and tight melee spacing, none of what this DLC offers will land properly. Come here only after you know the base game. The first thing you get is The Flame, a Guardian who feels like a finished boss fight that simply missed the main game's final roster cut. He has a unique character model, arena, and lore that trickles out mid-fight rather than in pre-fight dialogue as the main campaign handles it. On Furi difficulty he sits around mid-tier challenge, with his final phase being the only moment that demands real focus. Furier mode asks more from you, tightening the demands on spacing, counter-timing, and dash distance. Phase transitions have genuine animation flair to them, which is a small craft detail that players who love Furi's visual language will notice. The one honest criticism the community keeps returning to: the music assigned to this fight feels thin compared to the synthwave density of the base game's soundtrack. It sets a mood, technically, but it does not hit like the tracks that make Furi's other boss arenas feel alive. Beat The Flame at least once on standard difficulty and the DLC reveals its second hand: Bernard. He is not a character in any narrative sense. He is a featureless, untextured mannequin standing in a white void on a floating platform, no backstory, no voice, just grunting sounds borrowed from The Chain. What Bernard does have is nine phases, each one pulling the attack vocabulary of a different Guardian from the main game and pushing it harder, faster, and with no health drops on the table. Furier only, no shortcuts. It is the kind of boss fight that reads as a love letter to players who already memorized every pattern in the campaign, a mechanical stress test wearing the skin of a dev challenge run. The community is split on whether Onnamusha's kit makes Bernard too manageable, but played as The Rider it remains the hardest thing Furi asks you to do. For anyone who left the base game wanting more bosses and felt the 10-Guardian roster ended too soon, this DLC answers that specifically. The Flame is satisfying as a piece of content. Bernard is the kind of wall you come back to across multiple sessions. Neither of them replaces the hand-crafted pacing of the main campaign, and the soundtrack shortcomings are real, but as a capstone for players who are already invested, the value-to-content ratio holds up well for what is a compact, intentional release. Kai, Scout Team

Furi: One More Fight
ActionSingle PlayerSide ViewIndie

Furi: One More Fight

15 mar 2017The Game Bakers
GamerScout opina

Two extra boss fights for Furi veterans: The Flame brings story-adjacent lore and clean phase design, then clears the way for Bernard, a 9-phase Furier-only gauntlet that remixes every Guardian in the game.

PC
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Acerca de Furi: One More Fight

One More Fight is a small DLC add-on for The Game Bakers' boss-rush action game Furi, and it does exactly what the name promises, plus one secret more. You need the base game to access any of it, so think of this less as a standalone product and more as an unlockable epilogue that The Game Bakers hid behind a price of admission. If you have not already spent time with Furi's core loop of bullet-dodging, sword parrying, and tight melee spacing, none of what this DLC offers will land properly. Come here only after you know the base game. The first thing you get is The Flame, a Guardian who feels like a finished boss fight that simply missed the main game's final roster cut. He has a unique character model, arena, and lore that trickles out mid-fight rather than in pre-fight dialogue as the main campaign handles it. On Furi difficulty he sits around mid-tier challenge, with his final phase being the only moment that demands real focus. Furier mode asks more from you, tightening the demands on spacing, counter-timing, and dash distance. Phase transitions have genuine animation flair to them, which is a small craft detail that players who love Furi's visual language will notice. The one honest criticism the community keeps returning to: the music assigned to this fight feels thin compared to the synthwave density of the base game's soundtrack. It sets a mood, technically, but it does not hit like the tracks that make Furi's other boss arenas feel alive. Beat The Flame at least once on standard difficulty and the DLC reveals its second hand: Bernard. He is not a character in any narrative sense. He is a featureless, untextured mannequin standing in a white void on a floating platform, no backstory, no voice, just grunting sounds borrowed from The Chain. What Bernard does have is nine phases, each one pulling the attack vocabulary of a different Guardian from the main game and pushing it harder, faster, and with no health drops on the table. Furier only, no shortcuts. It is the kind of boss fight that reads as a love letter to players who already memorized every pattern in the campaign, a mechanical stress test wearing the skin of a dev challenge run. The community is split on whether Onnamusha's kit makes Bernard too manageable, but played as The Rider it remains the hardest thing Furi asks you to do. For anyone who left the base game wanting more bosses and felt the 10-Guardian roster ended too soon, this DLC answers that specifically. The Flame is satisfying as a piece of content. Bernard is the kind of wall you come back to across multiple sessions. Neither of them replaces the hand-crafted pacing of the main campaign, and the soundtrack shortcomings are real, but as a capstone for players who are already invested, the value-to-content ratio holds up well for what is a compact, intentional release.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamBoss RushDLC ContentFurier DifficultyHidden BossPattern MasteryBullet HellMelee DuelingPhase-Based Combat

Requisitos del sistema

Mínimos

Memory
4 GB RAM
Storage
4 GB
Graphics
GeForce GTX 650 / AMD R7 250 (1GB VRAM)
Processor
Intel Core i3 / AMD Phenom II X4
System requirements
Windows 7 / Windows 8 / Windows 10

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Información del juego

Desarrolladora
The Game Bakers
Distribuidora
The Game Bakers
Fecha de lanzamiento
15 mar 2017

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¿En qué plataformas está disponible Furi: One More Fight?

Furi: One More Fight está disponible en PC.

¿Cuándo se lanzó Furi: One More Fight?

Furi: One More Fight se lanzó el 15 de marzo de 2017.

¿Quién desarrolló Furi: One More Fight?

Furi: One More Fight fue desarrollado por The Game Bakers.