Compara los precios de FTL: Faster Than Light en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Subset Games. Publicado por Subset Games. Lanzado el 14/9/2012. Disponible en PC. Géneros: Indie, Simulation, Strategy. Puntuación Metacritic: 84/100.

FTL is a tense, pausable spaceship roguelike where every jump could end your run. Small crew, brutal decisions, zero save-scumming mercy.

FTL: Faster Than Light is a top-down roguelike strategy game in which you captain a single spacecraft across a procedurally generated galaxy, trying to outrun a rebel fleet while managing systems, crew, and increasingly dangerous encounters. Each sector is a branching node map of events - some offer shops, some throw hostile ships at you, some do both at the worst possible time. Combat is real-time but pauses on demand, which means there is no excuse for a bad decision and also no escape from the guilt of making one anyway. The depth comes from layered resource management. Scrap is your currency, but every scrap spent on shields is scrap not spent on a weapons upgrade, and every weapons upgrade is a crew member you did not buy, and that crew member would have survived the hull breach that just vented your pilot into space. The systems interact in ways that reward genuine understanding. Teleporters plus a boarding crew can gut enemy ships without firing a shot. Cloaking plus burst lasers can delete a boss phase before it activates. The build space is narrow by grand-strategy standards, but the decision density per minute is genuinely high. For newcomers, the honest onboarding situation is this: FTL has a tutorial that covers the basics and then essentially shoves you off a cliff. Normal difficulty will punish you repeatedly until the faction mechanics, event outcomes, and sector-specific threats start making sense. The real advice is to start on Easy, lose anyway, and treat the first three or four runs as paid research. By run five you will understand why everyone keeps the Engi B in rotation. The game is not long - a winning run takes under two hours - but the meta-knowledge curve is steep and the unlock tree across twelve ships with multiple layouts gives you a legitimate long-term progression reason to keep going. The weaknesses are real. The AI does not cheat but it does not adapt either, so once you understand its targeting logic you can exploit it consistently. Late-sector enemy scaling can feel punishing in a way that leans on RNG rather than skill, particularly if early sectors gave you poor shop inventory. The Advanced Edition content added four-person crews, new systems like the Mind Control and Hacking modules, and a new alien race, all of which improved the build variety considerably. There is no official mod workshop support, but the modding community built its own tooling and there are substantial content mods worth finding if the base game hooks you. If your strategy background is Paradox titles or 4X games, FTL will feel almost shockingly small in scope. There is one ship, one crew, one run. But that constraint is exactly what makes the per-decision weight feel real. Nothing is recoverable once it goes wrong, and that is the whole point. The run-to-run variety, the unlock structure, and the sheer replayability put it in the category of games you reinstall years later and immediately lose three hours to. Diego, Scout Team

FTL: Faster Than Light

FTL: Faster Than Light

14 sept 2012Subset Games
GamerScout opina

FTL is a tense, pausable spaceship roguelike where every jump could end your run. Small crew, brutal decisions, zero save-scumming mercy.

PC
Steam Deck PlayableProtonDB Platinum
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Mínimo histórico: €2.13

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FTL: Faster Than Light is a top-down roguelike strategy game in which you captain a single spacecraft across a procedurally generated galaxy, trying to outrun a rebel fleet while managing systems, crew, and increasingly dangerous encounters. Each sector is a branching node map of events - some offer shops, some throw hostile ships at you, some do both at the worst possible time. Combat is real-time but pauses on demand, which means there is no excuse for a bad decision and also no escape from the guilt of making one anyway. The depth comes from layered resource management. Scrap is your currency, but every scrap spent on shields is scrap not spent on a weapons upgrade, and every weapons upgrade is a crew member you did not buy, and that crew member would have survived the hull breach that just vented your pilot into space. The systems interact in ways that reward genuine understanding. Teleporters plus a boarding crew can gut enemy ships without firing a shot. Cloaking plus burst lasers can delete a boss phase before it activates. The build space is narrow by grand-strategy standards, but the decision density per minute is genuinely high. For newcomers, the honest onboarding situation is this: FTL has a tutorial that covers the basics and then essentially shoves you off a cliff. Normal difficulty will punish you repeatedly until the faction mechanics, event outcomes, and sector-specific threats start making sense. The real advice is to start on Easy, lose anyway, and treat the first three or four runs as paid research. By run five you will understand why everyone keeps the Engi B in rotation. The game is not long - a winning run takes under two hours - but the meta-knowledge curve is steep and the unlock tree across twelve ships with multiple layouts gives you a legitimate long-term progression reason to keep going. The weaknesses are real. The AI does not cheat but it does not adapt either, so once you understand its targeting logic you can exploit it consistently. Late-sector enemy scaling can feel punishing in a way that leans on RNG rather than skill, particularly if early sectors gave you poor shop inventory. The Advanced Edition content added four-person crews, new systems like the Mind Control and Hacking modules, and a new alien race, all of which improved the build variety considerably. There is no official mod workshop support, but the modding community built its own tooling and there are substantial content mods worth finding if the base game hooks you. If your strategy background is Paradox titles or 4X games, FTL will feel almost shockingly small in scope. There is one ship, one crew, one run. But that constraint is exactly what makes the per-decision weight feel real. Nothing is recoverable once it goes wrong, and that is the whole point. The run-to-run variety, the unlock structure, and the sheer replayability put it in the category of games you reinstall years later and immediately lose three hours to.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamRoguelikePausable Real-Time CombatPermadeathShip ManagementCrew ManagementProcedural GenerationRun-BasedUnlockable Ships

Requisitos del sistema

Mínimos

Processor
2 GHz
Memory
1 GB RAM
Graphics
1280x720 minimum resolution, OpenGL 2.0 Support, and recommended dedicated graphics card with 128 MB of RAM Hard Drive:175 MB HD space Some integrated Inte…

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Reseñas y valoraciones

Metacritic
84
Steam
95%(77,890)

Información del juego

Desarrolladora
Subset Games
Distribuidora
Subset Games
Fecha de lanzamiento
14 sept 2012

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FTL: Faster Than Light está disponible en PC.

¿Cuándo se lanzó FTL: Faster Than Light?

FTL: Faster Than Light se lanzó el 14 de septiembre de 2012.

¿Quién desarrolló FTL: Faster Than Light?

FTL: Faster Than Light fue desarrollado por Subset Games.

¿Merece la pena comprar FTL: Faster Than Light?

FTL: Faster Than Light tiene una puntuación Metacritic de 84/100, lo que lo convierte en uno de los títulos destacados de Indie. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.