Compara los precios de Flotsam en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Pajama Llama Games. Publicado por Stray Fawn Publishing. Lanzado el 4/12/2025. Disponible en PC. Géneros: Indie, Simulation, Strategy.

Six years of Early Access distilled into a compact survival city-builder where your entire town sails across a flooded world on a raft made of garbage. Cozy vibes up front, ruthless resource chain underneath.

I'll be honest: when a colony sim pitches itself as a 'feel-good apocalypse,' my spreadsheet instincts go on high alert. That framing usually means shallow systems dressed up in pastel colours. Flotsam is not that. Pajama Llama Games spent over six years in Early Access refining this thing, and the 1.0 release that landed in December 2025 arrived with a full narrative questline, new specialist drifters, expanded regions, and a production chain deep enough to genuinely reward forward planning. The core loop is a tighter juggle than the art style suggests. You start with three drifters, a Townheart platform, and almost nothing else. Wood has to be dried before it is usable. Water has to be desalinated or distilled before your crew can drink it. Food spoils. Drifters get sick from pollution if you cut corners on the tech tree. Early game is a constant triage: build a drying rack before you build anything else, get a water distillery running before your drifters collapse from thirst, and resist the urge to expand before your supply lines are stable. Once you recruit specialist drifters, such as the Chemist, the Electrician, or the Birdkeeper, each carrying personal storylines that unlock new buildings and mechanics, the systems open up into proper production pipeline territory. Transitioning from firewood-based distillation to eel-powered electricity generation is the kind of tech-tree milestone that scratches the Frostpunk itch without the existential dread. The key strategic wrinkle that separates Flotsam from every land-locked city builder is that your settlement moves. When local resources thin out, you pick up the whole town and sail to a new area. That mobility is not just a gimmick: it reframes every build decision around weight limits, energy budgets for propulsion, and the timing of your next relocation versus the next expansion. It is a genuinely different axis of decision-making. For strategy-leaning players worried this skews too casual, the concerns are partially valid. Flotsam sits closer to the relaxed end of the colony sim spectrum once your infrastructure is established. The AI pathing for drifters can produce head-scratching moments, with workers occasionally ignoring obvious tasks. Performance can degrade on large, densely built towns, which is worth knowing if you are on a mid-range machine. The mid-game production loop also has a repetitive texture: you will dry, process, and craft the same material chains many times before automation lightens the load. Players who want the complexity ceiling of a Dwarf Fortress or a late-game Factorio build will hit Flotsam's limits before long. That said, for anyone who treats city builders as a creative problem-solving exercise rather than a min-max competition, the depth-to-friction ratio here is genuinely well-tuned. The chunky, readable UI means you spend time making decisions rather than fighting menus. The resource tree, particularly once the Chemist and Electrician unlock their branches, has enough nodes to keep you theorycrafting for a solid run or two. Newcomers to the genre will find the progressive onboarding forgiving: the game surfaces guidance naturally rather than dumping a tutorial wall on you. Procedural world generation means each run reorganises the ruins, reefs, and resource nodes you sail toward, which adds meaningful replayability without the systems depth to back up infinite replays. Steam reception sits solidly in the Very Positive band across nearly two thousand reviews, which for a game six years in the making reflects a community that felt the wait was justified. Diego, Scout Team

Flotsam

Flotsam

4 dic 2025Pajama Llama GamesStray Fawn Publishing
GamerScout opina

Six years of Early Access distilled into a compact survival city-builder where your entire town sails across a flooded world on a raft made of garbage. Cozy vibes up front, ruthless resource chain underneath.

PC
Steam Deck VerifiedProtonDB Platinum
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Mínimo histórico: €7.98

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I'll be honest: when a colony sim pitches itself as a 'feel-good apocalypse,' my spreadsheet instincts go on high alert. That framing usually means shallow systems dressed up in pastel colours. Flotsam is not that. Pajama Llama Games spent over six years in Early Access refining this thing, and the 1.0 release that landed in December 2025 arrived with a full narrative questline, new specialist drifters, expanded regions, and a production chain deep enough to genuinely reward forward planning. The core loop is a tighter juggle than the art style suggests. You start with three drifters, a Townheart platform, and almost nothing else. Wood has to be dried before it is usable. Water has to be desalinated or distilled before your crew can drink it. Food spoils. Drifters get sick from pollution if you cut corners on the tech tree. Early game is a constant triage: build a drying rack before you build anything else, get a water distillery running before your drifters collapse from thirst, and resist the urge to expand before your supply lines are stable. Once you recruit specialist drifters, such as the Chemist, the Electrician, or the Birdkeeper, each carrying personal storylines that unlock new buildings and mechanics, the systems open up into proper production pipeline territory. Transitioning from firewood-based distillation to eel-powered electricity generation is the kind of tech-tree milestone that scratches the Frostpunk itch without the existential dread. The key strategic wrinkle that separates Flotsam from every land-locked city builder is that your settlement moves. When local resources thin out, you pick up the whole town and sail to a new area. That mobility is not just a gimmick: it reframes every build decision around weight limits, energy budgets for propulsion, and the timing of your next relocation versus the next expansion. It is a genuinely different axis of decision-making. For strategy-leaning players worried this skews too casual, the concerns are partially valid. Flotsam sits closer to the relaxed end of the colony sim spectrum once your infrastructure is established. The AI pathing for drifters can produce head-scratching moments, with workers occasionally ignoring obvious tasks. Performance can degrade on large, densely built towns, which is worth knowing if you are on a mid-range machine. The mid-game production loop also has a repetitive texture: you will dry, process, and craft the same material chains many times before automation lightens the load. Players who want the complexity ceiling of a Dwarf Fortress or a late-game Factorio build will hit Flotsam's limits before long. That said, for anyone who treats city builders as a creative problem-solving exercise rather than a min-max competition, the depth-to-friction ratio here is genuinely well-tuned. The chunky, readable UI means you spend time making decisions rather than fighting menus. The resource tree, particularly once the Chemist and Electrician unlock their branches, has enough nodes to keep you theorycrafting for a solid run or two. Newcomers to the genre will find the progressive onboarding forgiving: the game surfaces guidance naturally rather than dumping a tutorial wall on you. Procedural world generation means each run reorganises the ruins, reefs, and resource nodes you sail toward, which adds meaningful replayability without the systems depth to back up infinite replays. Steam reception sits solidly in the Very Positive band across nearly two thousand reviews, which for a game six years in the making reflects a community that felt the wait was justified.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaFloating SettlementProduction ChainsSpecialist RecruitmentReal-Time with PauseSteam Deck VerifiedPost-Apocalyptic CozyDrifter ManagementMobile Base

Requisitos del sistema

Mínimos

OS
Windows 7 SP1+
Memory
8 GB RAM
Storage
600 MB available space
Graphics
NVIDIA GeForce GTX 650 or equivalent
Processor
Intel Core i5 or equivalent

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Información del juego

Desarrolladora
Pajama Llama Games
Distribuidora
Stray Fawn Publishing
Fecha de lanzamiento
4 dic 2025

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¿En qué plataformas está disponible Flotsam?

Flotsam está disponible en PC.

¿Cuándo se lanzó Flotsam?

Flotsam se lanzó el 4 de diciembre de 2025.

¿Quién desarrolló Flotsam?

Flotsam fue desarrollado por Pajama Llama Games y publicado por Stray Fawn Publishing.