Compara los precios de Flotsam en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Pajama Llama Games. Publicado por Stray Fawn Publishing. Lanzado el 4/12/2025. Disponible en PC. Géneros: Indie, Simulation, Strategy.

Six years of Early Access distilled into a compact survival city-builder where your entire town sails across a flooded world on a raft made of garbage. Cozy vibes up front, ruthless resource chain underneath.

I'll be honest: when a colony sim pitches itself as a 'feel-good apocalypse,' my spreadsheet instincts go on high alert. That framing usually means shallow systems dressed up in pastel colours. Flotsam is not that. Pajama Llama Games spent over six years in Early Access refining this thing, and the 1.0 release that landed in December 2025 arrived with a full narrative questline, new specialist drifters, expanded regions, and a production chain deep enough to genuinely reward forward planning. The core loop is a tighter juggle than the art style suggests. You start with three drifters, a Townheart platform, and almost nothing else. Wood has to be dried before it is usable. Water has to be desalinated or distilled before your crew can drink it. Food spoils. Drifters get sick from pollution if you cut corners on the tech tree. Early game is a constant triage: build a drying rack before you build anything else, get a water distillery running before your drifters collapse from thirst, and resist the urge to expand before your supply lines are stable. Once you recruit specialist drifters, such as the Chemist, the Electrician, or the Birdkeeper, each carrying personal storylines that unlock new buildings and mechanics, the systems open up into proper production pipeline territory. Transitioning from firewood-based distillation to eel-powered electricity generation is the kind of tech-tree milestone that scratches the Frostpunk itch without the existential dread. The key strategic wrinkle that separates Flotsam from every land-locked city builder is that your settlement moves. When local resources thin out, you pick up the whole town and sail to a new area. That mobility is not just a gimmick: it reframes every build decision around weight limits, energy budgets for propulsion, and the timing of your next relocation versus the next expansion. It is a genuinely different axis of decision-making. For strategy-leaning players worried this skews too casual, the concerns are partially valid. Flotsam sits closer to the relaxed end of the colony sim spectrum once your infrastructure is established. The AI pathing for drifters can produce head-scratching moments, with workers occasionally ignoring obvious tasks. Performance can degrade on large, densely built towns, which is worth knowing if you are on a mid-range machine. The mid-game production loop also has a repetitive texture: you will dry, process, and craft the same material chains many times before automation lightens the load. Players who want the complexity ceiling of a Dwarf Fortress or a late-game Factorio build will hit Flotsam's limits before long. That said, for anyone who treats city builders as a creative problem-solving exercise rather than a min-max competition, the depth-to-friction ratio here is genuinely well-tuned. The chunky, readable UI means you spend time making decisions rather than fighting menus. The resource tree, particularly once the Chemist and Electrician unlock their branches, has enough nodes to keep you theorycrafting for a solid run or two. Newcomers to the genre will find the progressive onboarding forgiving: the game surfaces guidance naturally rather than dumping a tutorial wall on you. Procedural world generation means each run reorganises the ruins, reefs, and resource nodes you sail toward, which adds meaningful replayability without the systems depth to back up infinite replays. Steam reception sits solidly in the Very Positive band across nearly two thousand reviews, which for a game six years in the making reflects a community that felt the wait was justified. Diego, Scout Team

Flotsam

Flotsam

4 dic 2025Pajama Llama GamesStray Fawn Publishing
GamerScout opina

Six years of Early Access distilled into a compact survival city-builder where your entire town sails across a flooded world on a raft made of garbage. Cozy vibes up front, ruthless resource chain underneath.

PC
Steam Deck VerifiedProtonDB Platinum
Mejor precio disponible
9,44 €
en Kinguin
Mínimo registrado: 7,98 €
Sigue este precio

Veredicto de GamerScout

Solid pick for colony sim players who want resource-chain depth wrapped in a low-stress aesthetic, but power users will outgrow it.

Comparar precios(4 tiendas)

KinguinMejor precio
StandardEuropa (UE)Steam KeyCopia de regalo
9,44 €
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyClave
22,60 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
23,19 €
La tienda fija el precio en EUR
Comprar
StandardEuropa (UE)Steam KeyCopia de regalo
24,67 €-13%
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyClave
25,01 €
La tienda fija el precio en EUR
Comprar
StandardGlobalSteam KeyCopia de regalo
28,24 €-13%
La tienda fija el precio en EUR
Comprar

Todas las tiendas de esta tabla nos dan el precio en euros, así que la cifra en EUR es el precio que fijó el vendedor, no un cálculo nuestro, y por eso EUR es también la moneda en la que calculamos el ranking. Solo incluimos aquí una oferta cuando la tienda nos da su precio en euros, de modo que ninguna cifra de esta tabla es inventada por nosotros.

Elige USD, PLN, GBP, CAD o AUD en la cabecera y convertimos desde EUR con el tipo de cambio de referencia del Banco Central Europeo — los importes convertidos llevan el prefijo ~. Tu banco o la tienda pueden aplicar un tipo distinto al pagar. Nunca ocultamos ofertas según dónde estés: todo el mundo ve esta tabla completa.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Mínimo registrado
7,98 €26 jun 2026
Mejor precio actual
9,44 €
Tiendas de claves
6,42 €11,80 €17,17 €22,55 €8 Jun25 Jun12 Jul29 Jul15 Aug
8 jun — 15 ago
Crear alerta

Capturas y multimedia

Acerca de Flotsam

I'll be honest: when a colony sim pitches itself as a 'feel-good apocalypse,' my spreadsheet instincts go on high alert. That framing usually means shallow systems dressed up in pastel colours. Flotsam is not that. Pajama Llama Games spent over six years in Early Access refining this thing, and the 1.0 release that landed in December 2025 arrived with a full narrative questline, new specialist drifters, expanded regions, and a production chain deep enough to genuinely reward forward planning. The core loop is a tighter juggle than the art style suggests. You start with three drifters, a Townheart platform, and almost nothing else. Wood has to be dried before it is usable. Water has to be desalinated or distilled before your crew can drink it. Food spoils. Drifters get sick from pollution if you cut corners on the tech tree. Early game is a constant triage: build a drying rack before you build anything else, get a water distillery running before your drifters collapse from thirst, and resist the urge to expand before your supply lines are stable. Once you recruit specialist drifters, such as the Chemist, the Electrician, or the Birdkeeper, each carrying personal storylines that unlock new buildings and mechanics, the systems open up into proper production pipeline territory. Transitioning from firewood-based distillation to eel-powered electricity generation is the kind of tech-tree milestone that scratches the Frostpunk itch without the existential dread. The key strategic wrinkle that separates Flotsam from every land-locked city builder is that your settlement moves. When local resources thin out, you pick up the whole town and sail to a new area. That mobility is not just a gimmick: it reframes every build decision around weight limits, energy budgets for propulsion, and the timing of your next relocation versus the next expansion. It is a genuinely different axis of decision-making. For strategy-leaning players worried this skews too casual, the concerns are partially valid. Flotsam sits closer to the relaxed end of the colony sim spectrum once your infrastructure is established. The AI pathing for drifters can produce head-scratching moments, with workers occasionally ignoring obvious tasks. Performance can degrade on large, densely built towns, which is worth knowing if you are on a mid-range machine. The mid-game production loop also has a repetitive texture: you will dry, process, and craft the same material chains many times before automation lightens the load. Players who want the complexity ceiling of a Dwarf Fortress or a late-game Factorio build will hit Flotsam's limits before long. That said, for anyone who treats city builders as a creative problem-solving exercise rather than a min-max competition, the depth-to-friction ratio here is genuinely well-tuned. The chunky, readable UI means you spend time making decisions rather than fighting menus. The resource tree, particularly once the Chemist and Electrician unlock their branches, has enough nodes to keep you theorycrafting for a solid run or two. Newcomers to the genre will find the progressive onboarding forgiving: the game surfaces guidance naturally rather than dumping a tutorial wall on you. Procedural world generation means each run reorganises the ruins, reefs, and resource nodes you sail toward, which adds meaningful replayability without the systems depth to back up infinite replays. Steam reception sits solidly in the Very Positive band across nearly two thousand reviews, which for a game six years in the making reflects a community that felt the wait was justified.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaFloating SettlementProduction ChainsSpecialist RecruitmentReal-Time with PauseSteam Deck VerifiedPost-Apocalyptic CozyDrifter ManagementMobile Base

Requisitos del sistema

Mínimos

OS
Windows 7 SP1+
Memory
8 GB RAM
Storage
600 MB available space
Graphics
NVIDIA GeForce GTX 650 or equivalent
Processor
Intel Core i5 or equivalent

Sigue explorando

Community Discussion

Be the first to comment on Flotsam.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Pajama Llama Games
Distribuidora
Stray Fawn Publishing
Fecha de lanzamiento
4 dic 2025

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta
Mejor precio9,44 €
Ver oferta

En los 21.266 juegos que seguimos, una clave verificada fue más barata que la tienda oficial el 92% de las veces. Consulta el método y las cifras completas en nuestro informe de precios de juegos.

¿Sin tarjeta? Paga de otra forma

Recarga tu saldo de Steam o compra crypto con cualquier tarjeta — entrega instantánea, sin cuenta bancaria.

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Flotsam →

Preguntas frecuentes sobre Flotsam

¿Cuánto cuesta Flotsam?

A 15 de agosto de 2026, la oferta más barata disponible de Flotsam es €9.44 en Kinguin, de entre 6 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Flotsam más barato?

El precio más bajo disponible que seguimos para Flotsam es €9.44 en Kinguin (15 de agosto de 2026). Comparamos 6 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Flotsam?

Flotsam está disponible en PC.

¿Cuándo se lanzó Flotsam?

Flotsam se lanzó el 4 de diciembre de 2025.

¿Quién desarrolló Flotsam?

Flotsam fue desarrollado por Pajama Llama Games y publicado por Stray Fawn Publishing.