Compara los precios de Flashpoint Campaigns: Red Storm Player's Edition en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por On Target Simulations. Publicado por Matrix Games. Lanzado el 21/11/2014. Disponible en PC. Géneros: Strategy.

One of the sharpest Cold War tactical sims ever built around the OODA loop - if getting inside your opponent's command cycle sounds like a good Friday night, read on.

I have a soft spot for wargames that model something real about how armies actually fight, and Red Storm Player's Edition earned a permanent slot in my rotation the moment I understood what the variable-turn system was doing. This is a hex-grid, platoon-scale tactical wargame set in a hypothetical 1980s World War III across Central Europe, and the single most interesting thing about it is not the hardware roster or the Cold War fiction - it is the asynchronous WEGO turn structure built around the Observe, Orient, Decide, Act (OODA) loop. Both sides plan simultaneously and then watch the resolution play out, but the length of each execution phase is not fixed. Lose a company HQ, burn through ammunition without resupply, or push units beyond their headquarters' command range and your order cycle stretches from 20 minutes of game-time to 40. Your opponent, who kept their command net intact, is now issuing orders twice as often. That is not a gimmick - that is doctrine made playable. You can command US, British, or West German forces on the NATO side, or lead Soviet forces through their doctrine of mass and momentum. The hardware fidelity is serious: M1 Abrams and Leopard 2 tanks on one side, T-80s and Mi-24 Hinds on the other, with modeled munitions that include special weapons if the scenario goes nuclear or chemical. Recon units have genuine asymmetric value - they spot further, are harder to detect themselves, and blinding the enemy's eyes is often a higher-priority task than killing his main battle tanks. Dynamic weather degrades thermal sensors and grounds some aircraft entirely, so the same scenario plays differently on a rainy November afternoon than a clear morning. The AI opponent is one of the better ones in this price tier: reviewers have noted it will pull back from a stout defense, regroup, and probe for a flank rather than simply absorbing losses frontally. There are real costs to entry. The interface is functional but spartan - unit orders flow through right-click drop-down menus and the visual presentation is pure hex-counter wargame, not a spectacle. New players should approach the included tutorial scenario first and keep the PDF manual open; some mechanics, particularly why a unit ignores a move order for several turns (usually suppression or morale state, not a bug), only make sense after reading the documentation. The built-in scenario editor is capable but limited in that it cannot redesign base maps, only modify parameters and order-of-battle on existing terrain. That said, the mod-friendly design lets third-party creators replace unit graphics, sounds, and data files, and the community has produced additional content over the years. Here is the thing I always tell newcomers who bounce off niche wargames: the tutorial scenario is genuinely approachable. The unit count at the tactical scale is manageable - you are commanding at battalion-to-brigade level, not micromanaging a thousand counters. The complexity is in understanding the command layer, not in clicking speed. The more than 20 included scenarios can each be played from either side, the four campaign games carry your core force across a chain of battles, and PBEM multiplayer adds longevity if the AI eventually feels predictable. It won wargame-of-the-year recognition from the niche press at release, and the Player's Edition represents the most polished version of the system. Its successor, Southern Storm, exists now and covers the 1989 timeframe with a refined engine, so Red Storm is technically the older product in the lineage. That context matters for a buying decision: if the Cold War subject matter appeals, Southern Storm may be the more modern entry point. Red Storm remains the historically important one, and at its current price point it is a low-risk way to audit whether this particular style of command simulation is for you. Diego, Scout Team

Flashpoint Campaigns: Red Storm Player's Edition

Flashpoint Campaigns: Red Storm Player's Edition

21 nov 2014On Target SimulationsMatrix Games
GamerScout opina

One of the sharpest Cold War tactical sims ever built around the OODA loop - if getting inside your opponent's command cycle sounds like a good Friday night, read on.

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I have a soft spot for wargames that model something real about how armies actually fight, and Red Storm Player's Edition earned a permanent slot in my rotation the moment I understood what the variable-turn system was doing. This is a hex-grid, platoon-scale tactical wargame set in a hypothetical 1980s World War III across Central Europe, and the single most interesting thing about it is not the hardware roster or the Cold War fiction - it is the asynchronous WEGO turn structure built around the Observe, Orient, Decide, Act (OODA) loop. Both sides plan simultaneously and then watch the resolution play out, but the length of each execution phase is not fixed. Lose a company HQ, burn through ammunition without resupply, or push units beyond their headquarters' command range and your order cycle stretches from 20 minutes of game-time to 40. Your opponent, who kept their command net intact, is now issuing orders twice as often. That is not a gimmick - that is doctrine made playable. You can command US, British, or West German forces on the NATO side, or lead Soviet forces through their doctrine of mass and momentum. The hardware fidelity is serious: M1 Abrams and Leopard 2 tanks on one side, T-80s and Mi-24 Hinds on the other, with modeled munitions that include special weapons if the scenario goes nuclear or chemical. Recon units have genuine asymmetric value - they spot further, are harder to detect themselves, and blinding the enemy's eyes is often a higher-priority task than killing his main battle tanks. Dynamic weather degrades thermal sensors and grounds some aircraft entirely, so the same scenario plays differently on a rainy November afternoon than a clear morning. The AI opponent is one of the better ones in this price tier: reviewers have noted it will pull back from a stout defense, regroup, and probe for a flank rather than simply absorbing losses frontally. There are real costs to entry. The interface is functional but spartan - unit orders flow through right-click drop-down menus and the visual presentation is pure hex-counter wargame, not a spectacle. New players should approach the included tutorial scenario first and keep the PDF manual open; some mechanics, particularly why a unit ignores a move order for several turns (usually suppression or morale state, not a bug), only make sense after reading the documentation. The built-in scenario editor is capable but limited in that it cannot redesign base maps, only modify parameters and order-of-battle on existing terrain. That said, the mod-friendly design lets third-party creators replace unit graphics, sounds, and data files, and the community has produced additional content over the years. Here is the thing I always tell newcomers who bounce off niche wargames: the tutorial scenario is genuinely approachable. The unit count at the tactical scale is manageable - you are commanding at battalion-to-brigade level, not micromanaging a thousand counters. The complexity is in understanding the command layer, not in clicking speed. The more than 20 included scenarios can each be played from either side, the four campaign games carry your core force across a chain of battles, and PBEM multiplayer adds longevity if the AI eventually feels predictable. It won wargame-of-the-year recognition from the niche press at release, and the Player's Edition represents the most polished version of the system. Its successor, Southern Storm, exists now and covers the 1989 timeframe with a refined engine, so Red Storm is technically the older product in the lineage. That context matters for a buying decision: if the Cold War subject matter appeals, Southern Storm may be the more modern entry point. Red Storm remains the historically important one, and at its current price point it is a low-risk way to audit whether this particular style of command simulation is for you.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayertier:sub-5WEGOOODA LoopCommand FrictionCold WarPlatoon ScaleHex-and-CounterAsymmetric FactionsPBEM MultiplayerScenario Editor

Requisitos del sistema

Mínimos

OS
Windows Vista / 7 / 8 / 10
Memory
1 GB RAM
DirectX
Version 7.0
Storage
500 MB available space
Graphics
1024 MB DirectX card
Processor
Intel Pentium 4 or equivalent
Sound Card
DirectX compatible sound card

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Información del juego

Desarrolladora
On Target Simulations
Distribuidora
Matrix Games
Fecha de lanzamiento
21 nov 2014

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Flashpoint Campaigns: Red Storm Player's Edition está disponible en PC.

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Flashpoint Campaigns: Red Storm Player's Edition se lanzó el 21 de noviembre de 2014.

¿Quién desarrolló Flashpoint Campaigns: Red Storm Player's Edition?

Flashpoint Campaigns: Red Storm Player's Edition fue desarrollado por On Target Simulations y publicado por Matrix Games.