Fishing: North Atlantic - A.F. Theriault
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Fishing: North Atlantic is a commercial fishing simulation developed by Misc Games, set in the waters off Canadian Nova Scotia. You start with a modest vessel and a handful of cash, then work your way through a career that spans multiple fishing disciplines: crab trapping, longlining, scallop dragging, and more. Each method has its own gear, timing, and spatial logic, which means your decision-making shifts meaningfully as you unlock new licences and boat upgrades. It is not an action game. Progress is measured in fuel costs, catch quotas, and whether you remembered to haul your traps before the weather turned. From a systems perspective, the game has more going on than its modest presentation suggests. Managing a fishing operation means tracking fish species by season, matching the right gear to the target catch, and keeping an eye on operating costs versus market returns. There is a genuine feedback loop here: buy a bigger boat too early and your margins collapse; specialise too narrowly and you miss quota windows. It scratches a specific itch that fans of slow-burn economic sims will recognise immediately. If you have ever min-maxed a transport route in a logistics game, the mental model transfers. The problems are real and worth knowing before you commit. The AI crew, when present, is passive to the point of being decorative. Tutorial quality is uneven - some mechanics are explained clearly, others you piece together through trial, error, and forum posts. The game's Mixed Steam rating (around 77 percent positive across roughly 2,700 reviews) reflects a split between players who found their groove and those who bounced off rough edges in the controls and camera. The mod ecosystem is essentially nonexistent, so what ships is what you get. Visually it is serviceable, not stunning, and the world outside your boat feels thin. Who is this actually for? Players who want a deliberate, spreadsheet-adjacent fishing career sim with genuine mechanical variety across different fishing types. It rewards patience and a willingness to treat the first several hours as a learning curve rather than a polished onboarding experience. If you are expecting a relaxing fishing game in the casual sense, recalibrate: this is closer to a small-scale business sim than to a meditative casting experience. Approach it like an early-access economic sim that happened to ship as a full release, set expectations accordingly, and there is a quiet satisfaction buried in those Nova Scotia waters.
Etiquetas
Requisitos del sistema
Mínimos
- Processor
- 3 GHz Dual Core
- Memory
- 4 GB RAM
- Graphics
- DirectX 11 compatible graphics card with 2 GB VRAM (Nvidia Geforce GTX 750 or better or com…
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Información del juego
- Desarrolladora
- Misc Games
- Distribuidora
- Misc Games
- Fecha de lanzamiento
- 16 oct 2020

