Compara los precios de Fireworks Simulator en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Reality Twist GmbH. Publicado por rondomedia GmbH. Lanzado el 26/11/2014. Disponible en PC. Géneros: Simulation.

A niche pyrotechnics sandbox where you script fireworks shows from scratch. Relaxing in short bursts, shallow over time.

Fireworks Simulator puts you in the role of a show designer rather than a player in any conventional sense. You place mortar tubes, load shells with different effect types, time their launches against a music track, and watch the results paint the sky. The core loop is closer to a sequencer or event editor than a traditional simulation - think less "manage a business" and more "build a playlist, then press play and hope the timing lands." For a certain kind of hobbyist who finds satisfaction in meticulous arrangement and visual payoff, there is something genuinely calming here. The tool set covers a reasonable range of pyrotechnic types: ground effects, aerial bursts, multi-shot batteries, and combination pieces. You can sync launches to audio cues, adjust fuse timing, and reposition hardware on a virtual stage. The visual engine, while dated given the 2014 release window, handles particle density acceptably for lower-count shows. Crank up simultaneous shells and you will see frame pacing issues, which matters when the whole point of the experience is a smooth, cinematic display. The sound design is adequate but repetitive across longer sessions. Where the product struggles is in the depth department. After a few hours of experimenting with shell combinations and timing grids, the decision space does not meaningfully expand. There is no progression system, no AI director to react to, no economic layer tying resources to show scale, and no real feedback mechanism beyond personal aesthetics. For a strategy-minded player used to systems that reward mastery with new levers to pull, this ceiling arrives quickly. The tutorial covers the basics without being condescending, which is a genuine point in its favor - newcomers to the editor will not feel lost. But beginners and veterans hit the same wall at roughly the same pace. The community and mod ecosystem around this title never reached critical mass, so do not factor in user content as a longevity buffer. Steam reviews sit at a mixed rating for good reason: players who expected a richer sandbox or any kind of campaign feel underserved, while those who bought it purely for a low-stakes creative toy found brief but honest value. If you have a specific use case, creating a choreographed display to a piece of music you love and screen-capturing the result, the tool technically delivers on that narrow brief. Outside that use case, the replayability case is thin. Diego, Scout Team

Fireworks Simulator

Fireworks Simulator

26 nov 2014Reality Twist GmbHrondomedia GmbH
GamerScout opina

A niche pyrotechnics sandbox where you script fireworks shows from scratch. Relaxing in short bursts, shallow over time.

PC
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Mínimo histórico: €1.80

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Fireworks Simulator puts you in the role of a show designer rather than a player in any conventional sense. You place mortar tubes, load shells with different effect types, time their launches against a music track, and watch the results paint the sky. The core loop is closer to a sequencer or event editor than a traditional simulation - think less "manage a business" and more "build a playlist, then press play and hope the timing lands." For a certain kind of hobbyist who finds satisfaction in meticulous arrangement and visual payoff, there is something genuinely calming here. The tool set covers a reasonable range of pyrotechnic types: ground effects, aerial bursts, multi-shot batteries, and combination pieces. You can sync launches to audio cues, adjust fuse timing, and reposition hardware on a virtual stage. The visual engine, while dated given the 2014 release window, handles particle density acceptably for lower-count shows. Crank up simultaneous shells and you will see frame pacing issues, which matters when the whole point of the experience is a smooth, cinematic display. The sound design is adequate but repetitive across longer sessions. Where the product struggles is in the depth department. After a few hours of experimenting with shell combinations and timing grids, the decision space does not meaningfully expand. There is no progression system, no AI director to react to, no economic layer tying resources to show scale, and no real feedback mechanism beyond personal aesthetics. For a strategy-minded player used to systems that reward mastery with new levers to pull, this ceiling arrives quickly. The tutorial covers the basics without being condescending, which is a genuine point in its favor - newcomers to the editor will not feel lost. But beginners and veterans hit the same wall at roughly the same pace. The community and mod ecosystem around this title never reached critical mass, so do not factor in user content as a longevity buffer. Steam reviews sit at a mixed rating for good reason: players who expected a richer sandbox or any kind of campaign feel underserved, while those who bought it purely for a low-stakes creative toy found brief but honest value. If you have a specific use case, creating a choreographed display to a piece of music you love and screen-capturing the result, the tool technically delivers on that narrow brief. Outside that use case, the replayability case is thin.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamSandbox EditorPyrotechnicsAudio SyncParticle EffectsRelaxingShort SessionNo Progression System

Requisitos del sistema

Mínimos

Processor
AMD/Intel 3.0 GHz quad-core processor or higher (Intel Core i7 1st generation or AMD FX 8350 or higher are recommended)
Memory
4 GB RAM
Graphics
ATI/NVIDIA graphics card…

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Steam
58%(271)

Información del juego

Desarrolladora
Reality Twist GmbH
Distribuidora
rondomedia GmbH
Fecha de lanzamiento
26 nov 2014

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¿En qué plataformas está disponible Fireworks Simulator?

Fireworks Simulator está disponible en PC.

¿Cuándo se lanzó Fireworks Simulator?

Fireworks Simulator se lanzó el 26 de noviembre de 2014.

¿Quién desarrolló Fireworks Simulator?

Fireworks Simulator fue desarrollado por Reality Twist GmbH y publicado por rondomedia GmbH.