Compara los precios de Fireworks Mania - An Explosive Simulator en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Laumania ApS. Publicado por Laumania ApS. Lanzado el 17/12/2020. Disponible en PC. Géneros: Action, Casual, Indie, Simulation.

Pure sandbox pyromania with zero stakes and a physics engine that rewards your worst impulses. Skip if you need objectives; buy if you've ever wondered what a propane depot looks like when it all goes wrong at once.

I don't cover many games this far outside my usual strategy territory, but Fireworks Mania kept appearing in my feed with an approval rate I usually associate with polished, heavily-supported releases. The number checks out: over seven thousand Steam reviews land it in Overwhelmingly Positive territory, which is harder to fake than a lot of people assume. So I sat down with it, and here's my honest read. At its core this is a pure sandbox with no score, no missions, and no progression gates. You pick one of a small number of maps, including a suburban town and a rural ranch, then start placing pyrotechnics anywhere you feel like. The toolkit covers rockets, cakes and barrages, packs of missiles, and firecrackers that are basically light bombs. Two tools do most of the mechanical lifting: the Physics Tool, which lets you angle and reposition each piece with real precision, and the Fuse Tool, which draws wire-like connections between fireworks and lets you dial in the burn rate with the scroll wheel. Slow fuse means you sprint to the hillside before anything ignites. Fast fuse means chain-reaction chaos in about two seconds. The Connection Tool can web-link a whole cluster of pieces at once, which is how you build a synchronized display without spending twenty minutes on individual fuses. The game's physics engine is strong enough that explosions push nearby objects, and proximity ignition means an unplanned chain reaction is always one badly placed rocket away. Sound design earns a specific mention: real recorded effects, realistic distance delay on detonations, and genuinely best-experienced through headphones. Where it earns the player counts is multiplayer and mod support. Community-hosted sessions let you do all of this with friends, which predictably turns the destruction dial up several notches. The built-in Workshop is actively used, with thousands of contributed fireworks, props, maps, and characters. That ecosystem is the game's long-term argument: a solo session of base content has a natural ceiling after a few hours, but Workshop additions keep the item pool expanding. The developer continues to push updates as a solo operation, which means patches are deliberate rather than frequent. Some promised systems have been paused while other features get prioritized, which is honest and communicated openly, but worth knowing if you're hoping for rapid feature velocity. The weaknesses are real and the game doesn't hide them. There is no structure whatsoever: no Steam achievements, no mission mode, no unlockable progression outside a small hard-mode Easter egg hunt. Control rebinding is absent, which matters more than it should. The bigger practical concern is performance: pile on enough fireworks and the engine will stutter or briefly freeze even on capable hardware, because there is genuinely no spawn cap. The low-poly art style helps the baseline run on modest specs, but the game will find the ceiling of any PC if you push it. Workshop mods vary in quality and can introduce their own frame-rate problems or crashes. From a pure depth-of-systems perspective, this sits nowhere near my usual recommendations. But that's the wrong lens. Fireworks Mania is the game you load up with two friends on New Year's Eve, or the twenty-minute wind-down session after a six-hour grand strategy session. It does exactly one thing and does it with enough mechanical craft, mod community, and audio fidelity that the overwhelmingly positive consensus makes complete sense. Go in knowing the content ceiling exists and the fun-per-hour before you hit it is legitimately high. Diego, Scout Team

Fireworks Mania - An Explosive Simulator

Fireworks Mania - An Explosive Simulator

17 dic 2020Laumania ApS
GamerScout opina

Pure sandbox pyromania with zero stakes and a physics engine that rewards your worst impulses. Skip if you need objectives; buy if you've ever wondered what a propane depot looks like when it all goes wrong at once.

PC
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
17,96 €
en G2A
Mínimo registrado: 10,35 €
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Veredicto de GamerScout

Worth it for drop-in sandbox chaos sessions, especially with friends or Workshop mods in the mix.

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Historial de precios

Mínimo registrado
10,35 €5 jul 2026
Mejor precio actual
17,96 €
Tiendas de claves
9,44 €12,58 €15,73 €18,87 €8 Jun25 Jun12 Jul29 Jul15 Aug
8 jun — 15 ago
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Acerca de Fireworks Mania - An Explosive Simulator

I don't cover many games this far outside my usual strategy territory, but Fireworks Mania kept appearing in my feed with an approval rate I usually associate with polished, heavily-supported releases. The number checks out: over seven thousand Steam reviews land it in Overwhelmingly Positive territory, which is harder to fake than a lot of people assume. So I sat down with it, and here's my honest read. At its core this is a pure sandbox with no score, no missions, and no progression gates. You pick one of a small number of maps, including a suburban town and a rural ranch, then start placing pyrotechnics anywhere you feel like. The toolkit covers rockets, cakes and barrages, packs of missiles, and firecrackers that are basically light bombs. Two tools do most of the mechanical lifting: the Physics Tool, which lets you angle and reposition each piece with real precision, and the Fuse Tool, which draws wire-like connections between fireworks and lets you dial in the burn rate with the scroll wheel. Slow fuse means you sprint to the hillside before anything ignites. Fast fuse means chain-reaction chaos in about two seconds. The Connection Tool can web-link a whole cluster of pieces at once, which is how you build a synchronized display without spending twenty minutes on individual fuses. The game's physics engine is strong enough that explosions push nearby objects, and proximity ignition means an unplanned chain reaction is always one badly placed rocket away. Sound design earns a specific mention: real recorded effects, realistic distance delay on detonations, and genuinely best-experienced through headphones. Where it earns the player counts is multiplayer and mod support. Community-hosted sessions let you do all of this with friends, which predictably turns the destruction dial up several notches. The built-in Workshop is actively used, with thousands of contributed fireworks, props, maps, and characters. That ecosystem is the game's long-term argument: a solo session of base content has a natural ceiling after a few hours, but Workshop additions keep the item pool expanding. The developer continues to push updates as a solo operation, which means patches are deliberate rather than frequent. Some promised systems have been paused while other features get prioritized, which is honest and communicated openly, but worth knowing if you're hoping for rapid feature velocity. The weaknesses are real and the game doesn't hide them. There is no structure whatsoever: no Steam achievements, no mission mode, no unlockable progression outside a small hard-mode Easter egg hunt. Control rebinding is absent, which matters more than it should. The bigger practical concern is performance: pile on enough fireworks and the engine will stutter or briefly freeze even on capable hardware, because there is genuinely no spawn cap. The low-poly art style helps the baseline run on modest specs, but the game will find the ceiling of any PC if you push it. Workshop mods vary in quality and can introduce their own frame-rate problems or crashes. From a pure depth-of-systems perspective, this sits nowhere near my usual recommendations. But that's the wrong lens. Fireworks Mania is the game you load up with two friends on New Year's Eve, or the twenty-minute wind-down session after a six-hour grand strategy session. It does exactly one thing and does it with enough mechanical craft, mod community, and audio fidelity that the overwhelmingly positive consensus makes complete sense. Go in knowing the content ceiling exists and the fun-per-hour before you hit it is legitimately high.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayercooponline-cooptier:indiePhysics SandboxOnline Co-opDestructionWorkshop SupportShort SessionParty GameModdable

Requisitos del sistema

Mínimos

OS
Windows 7 (64 bit)
Memory
4 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
Nvidia GTX 770
Processor
i5-2550k
Sound Card
Pretty boring without

Recomendados

OS
Windows 11 (64 bit)
Memory
16 GB RAM
DirectX
Version 11
Storage
8 GB available space
Graphics
Nvidia GTX 1080
Processor
I5-4690k
Sound Card
Still pretty boring without

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Información del juego

Desarrolladora
Laumania ApS
Distribuidora
Laumania ApS
Fecha de lanzamiento
17 dic 2020

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¿Cuánto cuesta Fireworks Mania - An Explosive Simulator?

A 15 de agosto de 2026, la oferta más barata disponible de Fireworks Mania - An Explosive Simulator es €17.96 en G2A, de entre 4 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Fireworks Mania - An Explosive Simulator más barato?

El precio más bajo disponible que seguimos para Fireworks Mania - An Explosive Simulator es €17.96 en G2A (15 de agosto de 2026). Comparamos 4 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Fireworks Mania - An Explosive Simulator?

Fireworks Mania - An Explosive Simulator está disponible en PC.

¿Cuándo se lanzó Fireworks Mania - An Explosive Simulator?

Fireworks Mania - An Explosive Simulator se lanzó el 17 de diciembre de 2020.

¿Quién desarrolló Fireworks Mania - An Explosive Simulator?

Fireworks Mania - An Explosive Simulator fue desarrollado por Laumania ApS.