
Fida Puti Samurai
If the Duke Nukem 3D aesthetic mated with a roguelite and the offspring had a very specific homework folder, you'd get this - a genuinely fun boomer-shooter that earns its 91% positive rating through gunplay, not shock value alone.
Veredicto de GamerScout
Worth it for boomer-shooter fans comfortable with adult anime content who want tight gunplay over deep roguelite variety.
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I went in expecting a novelty purchase and came out surprisingly impressed by how much the shooting actually holds up. Fida Puti Samurai pitches itself as a retro FPS with adult anime theming, and yes, that's accurate - but the part the thumbnail doesn't tell you is that the core gunplay is punchy, fast, and built with real intent. The auto-fire shotgun alone has the kind of meaty sound design that boomer-shooter fans obsess over, and the weapon roster runs from sledgehammers to dynamite to a minigun with a very specific wardrobe. The setup is genuinely clever for what it is. Liza, the playable protagonist, discovers a bug in a cozy virtual cabin her partner built for her, and that glitch opens a door into the hidden contents of his personal computer - waifus, secrets, and all. It's a self-aware framing device that gives the adult content an actual reason to exist inside the game world, and reviewers who went in skeptical have noted it works better than expected. You play through 13 levels set in urban environments - train station, restaurant, disco club, bookstore, dungeon - fighting bunny-suit troops, enemy factions, and stranger things lurking in underground tunnels. The roguelite layer is real but limited. You die, you return to a safehouse, and you spend currency earned from kills to permanently unlock weapons and gear for future runs. A wall - literally called the Scan Wall - chases you through each level, forcing momentum and punishing loitering. Secrets are locked behind destructible walls that require TNT you can only bring if you bought it between runs, which gives the meta-progression a satisfying purpose. That said, the content pool is shallow: the same level sets repeat across story chapters, bosses reappear, and players who don't enjoy the repetition loop will feel the ceiling fast. Boss fights specifically get flagged as too easy once you have rapid-fire weapons - the N19, light machine gun, or rocket launcher trivialized them for most reviewers. The aesthetic is a genuine strength. The cyberpunk-retro pixel art has a distinct personality, the enemy and weapon designs are cohesive, and the soundtrack - heavy on synthwave and drum-and-bass with some turntablism - is legitimately good regardless of the game's other content. If DnB soundtracks in shooters are your thing, this one punches above its weight. The story is thin but the atmosphere carries it. The difficulty modes exist, but critics note higher settings just extend grind rather than deepen challenge, so most players will find a comfortable middle setting and stay there. Bottom line: if you are a boomer-shooter fan who is fine with adult anime content and doesn't need 20 hours of variety, this is a tighter package than its price and positioning suggest. It's scrappy, it knows what it is, and the gunplay justifies the run time. Players who need roguelite depth or dislike repeated map sets should calibrate expectations accordingly.

Catch-all
Etiquetas
Requisitos del sistema
Mínimos
- OS
- Windows 10
- Processor
- Core i5
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Información del juego
- Desarrolladora
- Zanardi and Liza
- Distribuidora
- Zanardi and Liza
- Fecha de lanzamiento
- 21 mar 2024


