Compara los precios de Farm Frenzy 4 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Alawar Entertainment. Publicado por ESDigital Games. Lanzado el 29/4/2014. Disponible en PC, Mac. Géneros: Adventure, Casual, Strategy.

Ninety levels of click-chain farming across four worlds, built for short sessions and forgiving enough for anyone - but longtime fans will notice the difficulty bar dropped significantly from earlier entries.

I'll be straight with you: my spreadsheet instincts fired up for about fifteen minutes before Farm Frenzy 4 made clear it wasn't going to ask much of them. That's not automatically a disqualifier, but it does define exactly who this game is and isn't for. The core loop is the series formula in miniature: buy animals, collect what they produce, feed the production chain into processing buildings, ship finished goods to market, watch your bank balance climb, and chase the clock to earn gold trophies. Chickens lay eggs, cows give milk, sheep yield wool, and the occasional bear or mole shows up to interrupt your rhythm - moles get whacked on the head with repeated clicks, bears get boxed and sold for extra cash. It's a lightweight production-chain game, not a farming sim with soil mechanics or crop rotations. Think clicking conveyor belt, not Stardew Valley. The fourth entry adds a character creator so you can play as a grandson or granddaughter, introduces cross-species animal interactions as a novelty mechanic, and brought 3D visuals to the series for the first time. Whether the 3D was a good idea is debatable: several reviewers found the new camera angles clunky and the graphical shift more disorienting than charming, especially compared to the cleaner sprite art of earlier installments. The structure is 90 levels split across four worlds, with trophies awarded per level that can be traded for temporary boosts on harder stages. A learn-as-you-play tutorial handles onboarding without dumping walls of text on you, which is the right call for the target audience. The problem is that the difficulty curve barely curves at all. Where earlier games in the series demanded tight sequencing - deciding precisely when to send the truck to market, how to stage animal purchases against the timer - Farm Frenzy 4 relaxed most of that tension. Bears no longer wreck buildings or toss your animals around, which removes a meaningful pressure valve. Community feedback points at the collections and boost systems as complexity that paradoxically made the game easier and more tedious at the same time: grinding trophy trades for achievements is busywork, not strategy. Completionists chasing gold on every level can expect roughly 20-25 hours of playtime, which is reasonable value for the tier. There are also technical rough edges worth naming. Some players report the game refusing to launch without disabling specific Windows services. The English localization has notable translation issues throughout. Mac users on macOS Catalina or later should know the game is incompatible with those versions and above - check your OS before purchasing. If you are new to the series and want a stress-free, pick-up-and-put-down time management game with achievements and trading cards, Farm Frenzy 4 does that job at low cost. If you are coming from Farm Frenzy 2 or 3 expecting the same mechanical sharpness, manage expectations downward. The real recommendation for franchise newcomers: start with an earlier entry first, then treat this one as easy-mode dessert. Diego, Scout Team

Farm Frenzy 4

Farm Frenzy 4

29 abr 2014Alawar EntertainmentESDigital Games
GamerScout opina

Ninety levels of click-chain farming across four worlds, built for short sessions and forgiving enough for anyone - but longtime fans will notice the difficulty bar dropped significantly from earlier entries.

PCMac
Steam Deck Unsupported
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Mínimo histórico: €1.06

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Acerca de Farm Frenzy 4

I'll be straight with you: my spreadsheet instincts fired up for about fifteen minutes before Farm Frenzy 4 made clear it wasn't going to ask much of them. That's not automatically a disqualifier, but it does define exactly who this game is and isn't for. The core loop is the series formula in miniature: buy animals, collect what they produce, feed the production chain into processing buildings, ship finished goods to market, watch your bank balance climb, and chase the clock to earn gold trophies. Chickens lay eggs, cows give milk, sheep yield wool, and the occasional bear or mole shows up to interrupt your rhythm - moles get whacked on the head with repeated clicks, bears get boxed and sold for extra cash. It's a lightweight production-chain game, not a farming sim with soil mechanics or crop rotations. Think clicking conveyor belt, not Stardew Valley. The fourth entry adds a character creator so you can play as a grandson or granddaughter, introduces cross-species animal interactions as a novelty mechanic, and brought 3D visuals to the series for the first time. Whether the 3D was a good idea is debatable: several reviewers found the new camera angles clunky and the graphical shift more disorienting than charming, especially compared to the cleaner sprite art of earlier installments. The structure is 90 levels split across four worlds, with trophies awarded per level that can be traded for temporary boosts on harder stages. A learn-as-you-play tutorial handles onboarding without dumping walls of text on you, which is the right call for the target audience. The problem is that the difficulty curve barely curves at all. Where earlier games in the series demanded tight sequencing - deciding precisely when to send the truck to market, how to stage animal purchases against the timer - Farm Frenzy 4 relaxed most of that tension. Bears no longer wreck buildings or toss your animals around, which removes a meaningful pressure valve. Community feedback points at the collections and boost systems as complexity that paradoxically made the game easier and more tedious at the same time: grinding trophy trades for achievements is busywork, not strategy. Completionists chasing gold on every level can expect roughly 20-25 hours of playtime, which is reasonable value for the tier. There are also technical rough edges worth naming. Some players report the game refusing to launch without disabling specific Windows services. The English localization has notable translation issues throughout. Mac users on macOS Catalina or later should know the game is incompatible with those versions and above - check your OS before purchasing. If you are new to the series and want a stress-free, pick-up-and-put-down time management game with achievements and trading cards, Farm Frenzy 4 does that job at low cost. If you are coming from Farm Frenzy 2 or 3 expecting the same mechanical sharpness, manage expectations downward. The real recommendation for franchise newcomers: start with an earlier entry first, then treat this one as easy-mode dessert.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstrading-cardscloud-savestier:sub-5Time ManagementClick-Chain ProductionTrophy HuntingShort SessionsCasual FarmingLevel Replay

Requisitos del sistema

Mínimos

OS
XP/Vista/7/8
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
Video 512 MB RAM
Processor
2.2 GHz processor

Recomendados

OS
XP/Vista/7/8
Memory
2048 MB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
Video 1024 MB RAM
Processor
2.2 GHz processor

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Información del juego

Desarrolladora
Alawar Entertainment
Distribuidora
ESDigital Games
Fecha de lanzamiento
29 abr 2014

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¿En qué plataformas está disponible Farm Frenzy 4?

Farm Frenzy 4 está disponible en PC, Mac.

¿Cuándo se lanzó Farm Frenzy 4?

Farm Frenzy 4 se lanzó el 29 de abril de 2014.

¿Quién desarrolló Farm Frenzy 4?

Farm Frenzy 4 fue desarrollado por Alawar Entertainment y publicado por ESDigital Games.