Compara los precios de Extreme Racing on Highway en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por A Nostru. Publicado por My Way Games. Lanzado el 6/3/2019. Disponible en PC. Géneros: Casual, Indie, Racing, Simulation, Sports.

Weaving through highway traffic at top speed scratches a very specific itch, but buyer beware: community sleuths flagged this as a lightly reskinned Unity asset demo, so temper expectations accordingly.

My first reaction when I fired this up was a familiar one from years of covering budget racers: this feels like something I've seen before, just with a different splash screen. That gut feeling turned out to be well-founded. Community members on the Steam forums identified this title as built directly from the "Highway Racer" Unity asset pack, with critics pointing out that a free demo of the same underlying content exists on the original asset developer's site. That context matters a lot when you're deciding whether to spend any money here, even at a deep discount. So what do you actually get? It's a single-player, singlescreen endless racer where you weave through oncoming and same-direction highway traffic, rack up a score based on speed and distance, and earn in-game currency to spend on upgrades and new cars. There are 5 cars, 3 maps, and 4 game modes to work through. The in-game dashboard tracks score, speed, distance, and top speed, which gives you something to chase on repeat runs. The core loop is very much in the tradition of old mobile highway runners, the kind of game you'd play on a bus commute rather than a Saturday night with friends. On the fun-for-who question I always ask: this is strictly solo stuff. No local multiplayer, no split-screen, no co-op. If you were hoping to pass the controller around, look elsewhere. Wheel and pedal support isn't a factor here either as the game plays best with a keyboard or basic gamepad, and honestly the physics are casual enough that a racing wheel would feel like overkill. The system requirements are genuinely tiny: a basic Intel HD graphics chip and 2 GB of RAM will run it, so older laptops are completely fine. The honest problem is that depth runs out fast. The upgrade loop across 5 cars is thin, the 3 maps don't vary dramatically in feel, and the four game modes don't shake up the core mechanic enough to extend the life significantly. Steam data puts average playtime under six hours, which about matches what the content supports before repetition sets in. Players who went in expecting something handcrafted came away disappointed; the subset who picked it up for a laugh at an absurdly low sale price seem to have had a reasonable time with it. If you enjoy the traffic-dodging subgenre and go in with clear eyes about what this is, there's a serviceable score-chasing loop here for a short burst. But there are free browser games and mobile alternatives that do the same thing with more polish. The asset-flip controversy and paper-thin content make it hard to recommend over basically anything else in the casual racing space, even for newcomers. Riley, Scout Team

Extreme Racing on Highway

Extreme Racing on Highway

6 mar 2019A NostruMy Way Games
GamerScout opina

Weaving through highway traffic at top speed scratches a very specific itch, but buyer beware: community sleuths flagged this as a lightly reskinned Unity asset demo, so temper expectations accordingly.

PC
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My first reaction when I fired this up was a familiar one from years of covering budget racers: this feels like something I've seen before, just with a different splash screen. That gut feeling turned out to be well-founded. Community members on the Steam forums identified this title as built directly from the "Highway Racer" Unity asset pack, with critics pointing out that a free demo of the same underlying content exists on the original asset developer's site. That context matters a lot when you're deciding whether to spend any money here, even at a deep discount. So what do you actually get? It's a single-player, singlescreen endless racer where you weave through oncoming and same-direction highway traffic, rack up a score based on speed and distance, and earn in-game currency to spend on upgrades and new cars. There are 5 cars, 3 maps, and 4 game modes to work through. The in-game dashboard tracks score, speed, distance, and top speed, which gives you something to chase on repeat runs. The core loop is very much in the tradition of old mobile highway runners, the kind of game you'd play on a bus commute rather than a Saturday night with friends. On the fun-for-who question I always ask: this is strictly solo stuff. No local multiplayer, no split-screen, no co-op. If you were hoping to pass the controller around, look elsewhere. Wheel and pedal support isn't a factor here either as the game plays best with a keyboard or basic gamepad, and honestly the physics are casual enough that a racing wheel would feel like overkill. The system requirements are genuinely tiny: a basic Intel HD graphics chip and 2 GB of RAM will run it, so older laptops are completely fine. The honest problem is that depth runs out fast. The upgrade loop across 5 cars is thin, the 3 maps don't vary dramatically in feel, and the four game modes don't shake up the core mechanic enough to extend the life significantly. Steam data puts average playtime under six hours, which about matches what the content supports before repetition sets in. Players who went in expecting something handcrafted came away disappointed; the subset who picked it up for a laugh at an absurdly low sale price seem to have had a reasonable time with it. If you enjoy the traffic-dodging subgenre and go in with clear eyes about what this is, there's a serviceable score-chasing loop here for a short burst. But there are free browser games and mobile alternatives that do the same thing with more polish. The asset-flip controversy and paper-thin content make it hard to recommend over basically anything else in the casual racing space, even for newcomers.

Riley
Riley · Scout Team

Sports & racing

Etiquetas

singleplayertrading-cardstier:aaaEndless RunnerHighway TrafficScore AttackAsset FlipBudget RacerUpgrade LoopOld-School ArcadeKeyboard-Friendly

Requisitos del sistema

Mínimos

OS
Windows XP x64
Memory
2 GB RAM
Storage
110 MB available space
Graphics
Intel HD graphics
Processor
Intel Celeron

Recomendados

OS
Windows 10 x64
Memory
4 GB RAM
Storage
110 MB available space
Graphics
GT 730
Processor
Intel i3

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Información del juego

Desarrolladora
A Nostru
Distribuidora
My Way Games
Fecha de lanzamiento
6 mar 2019

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El precio de Extreme Racing on Highway cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

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¿En qué plataformas está disponible Extreme Racing on Highway?

Extreme Racing on Highway está disponible en PC.

¿Cuándo se lanzó Extreme Racing on Highway?

Extreme Racing on Highway se lanzó el 6 de marzo de 2019.

¿Quién desarrolló Extreme Racing on Highway?

Extreme Racing on Highway fue desarrollado por A Nostru y publicado por My Way Games.